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Bad North

Bad North
Platform
PC
Release Date
File Size
395 MB
Downloads
13
Views
9,107
Comments
2
Languages
english, french, italian, german, spanish - spain, japanese, portuguese - brazil, russian, simplified chinese, traditional chinese, korean, turkish, multi
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Added by Admin
Download Game Build 10531946

Version Status

Current Version
Build 10531946

Screenshots

Bad North — Screenshots 1
Bad North — Screenshots 2
Bad North — Screenshots 3

Description

Bad North — the king is dead, long live the king! Your father fell at the hands of bloodthirsty Vikings and now you, as his son and only heir, must save the royal islands. Bad North is a tactical strategy in which you will defend your small islands from the invading Vikings. You are waited by procedural generation of islands, each of which consists of a small number of cells, along which you must move groups of soldiers. Your task is to protect the island from the invasion of the Vikings, need to tactically correctly distribute their soldiers.

The northern peoples are known for the fact that they were constantly in the status of a military civilization and actively fought both with their external neighbors and with internal rebels. Today you have an excellent opportunity to personally experience all the excitement and interest of these peoples, but at first you should just download the Bad North torrent. It is this game project that will allow you to take advantage of all the new directions without any problems, which offer to take control of a small army of the northern people and try to fight off the advancing enemies. The main thing is to carefully evaluate your capabilities.

System Requirements

Minimum

OS:
Windows 7+
Processor:
AMD Athlon X4 5350, Intel Core i3-2100T or equivalent
RAM:
4 GB RAM
Graphics:
GeForce GTX 480M, Radeon HD 6790 or equivalent
Storage:
200 MB available space
DirectX:
Version 11
Sound Card:
Yes

Recommended

OS:
Windows 7+
Processor:
AMD Athlon X4 605e, Intel Celeron G1610 or equivalent
RAM:
4 GB RAM
Graphics:
Radeon HD 7850, GeForce GTX 470 or equivalent
Storage:
200 MB available space
DirectX:
Version 11
Sound Card:
Yes

Installation Guide

Step-by-step setup process for P2P Release

  1. No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.

  2. Extract the archive (RAR/ZIP) to a short, Latin-only path like C:\Games\GameName using WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures.

  3. Launch the game via Run Me!.bat (or the main .exe file) in the game folder. If nothing happens, right-click it and choose Run as administrator.

Game Info

Developer
Plausible Concept
Publisher
Raw Fury
Platform
PC
Release Date
File Size
395 MB
Status
Pre-installed (Portable)

Download Game

Full game

Download
bad_north_build_10531946_rar
MD5: 0d878358400b33574a571df150c80561
SHA-256: 2c8bd14b090792b4f66696c2f8cb8cccb2e2bbfed4207656292079d20d7c83d7

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Torrent file ready

Reviews

4.4
out of 5
86 ratings 86 of these carried over from our archive

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Comments (2)

  1. CODEX
    UpgradesAdded 4 new Items – Mines, Jabena, Philosopher’s Stone & Holy GrailAdded Hero Traits – unique buffs for commandersUnlock Items and Traits to equip your Starting CommandersView details of all upgrades seen in the game in the new Codex viewRebalanced all abilities that launch units (bomb, Warhammer etc.)Nerfed the Warhammer, tweaked it’s targeting and added a 3rd upgrade levelPlunge attack is buffed and scales with Infantry level (veteran / elite)CampaignSee enemy types you will face before playing a levelNumber of enemy types correlates to total enemy numbersMovement of the Viking Frontier is more controlled & moves faster in harder difficultiesJabena Item allows one Commander to deploy on two Islands per Campaign TurnOptionally allow restarting of levels, as an option when starting a campaignAdded checkpoint islands that provide a fixed point you can return to, rather than restarting your campaignVery Hard difficulty is unlocked after completing HardAbility to delete old campaign savesEconomyGold is now deposited in a shared Gold Bank, rather than distributed to commandersTotal Gold in a campaign is more controlled, less RNGSome rare Islands will have a high gold count, but corresponding threat levelPhilosopher’s Stone Item adds additional Gold into the economyGeneral CombatReplaced the old red-shielded enemies with a new enemy typeMost enemies (including those with shields) can be knocked off of shipsYour archers are slightly more likely to target non-shielded troopsAll archers (except brutes) are more likely to target stunned troopsEnemy archers are more likely to target shielded troopsAxe-throwers are more likely to target shielded troops with axesInfantry are more responsive when ordered to retreat from enemiesPikes are more able to form up near stunned enemiesArchers are better at targeting when close to terrainUnits are less likely to get stuck on sharp corners of terrainLongships landing now do significant stun damage, instead of knockback
  2. CODEX
    Patch 1.06 ReleasedNew Features- Added Easy Difficulty mode- Added Controller layout cheatsheets- Loadout / Deployment order is retained from turn to turn- Game will detect if you trap yourself on the campaign map and trigger a game overBug Fixes- Plunge can now drop from a height of 2 at upgrade level 1 and 2- Slight buff to archers- Replenish can begin before all units make it to the house, if some are delayed- Fixes progression blocker if commander is stunlocked- Early game enemy types appear a little sooner- Improved Island Generation so failures are less likely- Should reduce the chance of having islands stuck under the fog- Improved some framerate spikes due to garbage collection- Fixed a very rare crash related to navigation- Corrected the %age completion on Game Over, so it’s more accurate and doesn’t show 100% if you lose the final level- Popups can be closed with the back button- Fixed issue where hover effects on soldiers stick when pausing / winning the level- Fixed issue where full squads could be sent to replenish- Possible fix for occasional soft-lock in the campaign map- Fixed a bug where clicking commander portraits in the map screen would result in incorrect audio- Fixed one issue that could cause an infinite loading screen on new Campaign- Possible fix for game sometimes hanging at start- Fix for archers sometimes shooting through cave walls- Fixed issues where units would occasionally stick on each other (introduced in 1.04)- Fix for potential progression blocker if some soldiers made it into a house but the commander gets stunlocked on their way there- Fix for squads occasionally forgetting to follow their commander back out of a house- Improved handling of corrupted campaign save files- Fix for commander flags getting stuck on houses

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