Witchfire
- Platform
- PC
- Release Date
- File Size
- 42.27 GB
- Views
- 3,993
- Comments
- 3
- Languages
- English
- Added by
- Added by Admin
Game trailer: Witchfire
Screenshots
Description
Witchfire suggests using not only weapons in the process, but also various devices in order to survive after an encounter with monsters. An arsenal consisting of dozens of different items and a variety of enemies will help gamers realize their own shooting skills. Challenge the most dangerous monsters that live in this world. Here it is important to select the right type of weapon in accordance with the situation and type of enemy. The game environment was created on the principle of photogrammetry, where the objects in the shooter were scanned from real ones. The mechanics of scanning 3D objects made it possible to achieve maximum realism.
The horror is linear, but with the ability to explore the game’s expanses at any time, which allows you to find a variety of options for killing the enemy. The dark fantasy shootout game invites the user to use more than 10 types of animated weapons with which to destroy the enemy controlled by AI. The gameplay corresponds to a first-person shooter, but with an emphasis on constantly improving the skills of the gamer himself as a shooter who learns to overcome difficult obstacles. The story here is relegated to the background, and the task can be completed in one of the many available ways that the user finds himself in the process.
NOTE. Uploaded version: 27 June 2026 [v0.9.3]. This is Early Access Release and latest version of game. The game is already Packaged in Installer and ready to run the game after install, read the instruction below.
System Requirements
Minimum
- OS:
- Windows® 8.1, Windows® 10, Windows® 11, 64bit
- Processor:
- Intel Core i3-3220 or over (Windows® 8.1/10), Intel Core i3-8350K or over (Windows® 11)
- RAM:
- 4 GB RAM
- Graphics:
- NVIDIA GeForce GTX 660 2GB or over, AMD Radeon R7 370 2GB or over
- Storage:
- 25 GB available space
- DirectX:
- Version 11
- Network:
- Broadband Internet connection
- Sound Card:
- 16 bit stereo, 48KHz WAVE file can be played
Recommended
- OS:
- Windows® 10, Windows® 11, 64bit
- Processor:
- Intel Core i7-3770 or over (Windows® 10), Intel Core i3-8350K or over (Windows® 11)
- RAM:
- 8 GB RAM
- Graphics:
- NVIDIA GeForce GTX 1060(6GB) or over, AMD Radeon RX580(8GB) or over
- Storage:
- 25 GB available space
- DirectX:
- Version 11
- Network:
- Broadband Internet connection
- Sound Card:
- 16 bit stereo, 48KHz WAVE file can be played
Installation Guide
Step-by-step setup process for P2P Release
-
No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.
-
Extract the archive (RAR/ZIP) to a short, Latin-only path like
C:\Games\GameNameusing WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures. -
Launch the game via Run Me!.bat (or the main
.exefile) in the game folder. If nothing happens, right-click it and choose Run as administrator.
Game Info
- Developer
- The Astronauts
- Publisher
- The Astronauts
- Platform
- PC
- Release Date
- File Size
- 42.27 GB
- Status
- Pre-installed (Portable)
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Comments (3)
HOTFIX 0.8.5 (68373)(2026.01.16)Since we’re now shifting our focus to 0.9 and new content, we’re releasing one more patch to make sure the current version is in good shape and as bug-free as possible.Fixed the bug that caused the Irongate Castle Toll Gate scenario not to trigger.Adjusted the mini boss spawn rolls and logic to function better with and without World Corruption.Lowered the World Corruption event spawn stagger - when increasing the world corruption through the Latent Orb pickup or Corrupt Stimulant, the Rifts and Orb now spawn faster.Fixed a bug that caused the World Corruption system to brick if the Corrupt Stimulant was used within the first 5 seconds of the expedition.Increased the quantity of the World Corruption rifts spawned through its progressionTorments now don\'t start with the World Corruption at its full allowed capacity - they gradually grow to its available cap.Adjusted combat music logic, it will now stop playing correctly.The world corruption music will now play only in sufficiently heavy combat is taking place, and the latent orb quest is active.Fixed the bug that caused invisible frozen weapon meshes remaining after battle to collide with the player, if the frozen enemy in question was killed with a headshot.Fixed debug text about Spider Calamity in adventure log.Minor text fixes in item and event descriptions.
First and foremost, we’re overwhelmed by the response Webgrave received - thank you! And thank you for your feedback, it means a lot and helps us improve the game. We have identified some things which require a fair amount of tinkering, but there are also smaller fixes and fine-tunes which we can perform already, so, without much ado, here is a change list for the first Webgrave hotfix, aka. what we have been working on since yesterday:Fixed Arsenal stat to correctly affect reload;Increased base reload speed for Hypnosis and Ricochet;Fixed Chronoclast\'s black screen issue;Added reminder explaining Chronoclast;Temporarily disabled FSR due to stability issues - a permanent fix is in the works;Less flytraps per arena;Town minibosses now drop either Incantation 2 or 3;Koschei\'s auto reload speed now ramps up slightly slower;Shadow Orbs are now instant pickup, like all other enemy drops;Fixed an incorrect Gnosis 6 description that suggested you get a 6th rosary slot;Tweaks to herb spawns;Fixed SRH not consuming charges on M1.
Game updated to v0.1.1 (Build 47414)