Tiny Glade
- Platform
- PC
- Release Date
- File Size
- 1.80 GB
- Views
- 1,546
- Comments
- 3
- Languages
- English, French, German, Spanish - Spain, Japanese, Norwegian, Polish, Portuguese - Brazil, Russian, Swedish, Simplified Chinese, Ukrainian, Italian, Turkish
- Added by
- Added by Admin
Game trailer: Tiny Glade
Screenshots
Description
Tiny Glade is a delightful computer game that is all about the joy of creative, open-ended construction. Here, gamers are given the freedom to arrange objects and materials on the canvas without the restrictions of a grid. The title cleverly adapts these placed elements, organically combining them with each other. For example, if you draw a path through a wall, you will get an elaborate arch. Widening an arch automatically adds posts, and lowering a wall transforms arches into charming fences and gates. What makes Tiny Glade truly special is that there is no worry about making mistakes or following strict rules. Gamers can easily undo or redo their actions, ensuring a stress-free and enjoyable experience. Whatever the user builds, be it a quaint cottage or a magnificent castle, it will radiate coziness and charm.
The project goes beyond simple building mechanics, allowing gamers to experiment with different styles and themes. From medieval buildings to fantasy realms and even modern architectural wonders, the game possibilities are endless. The title envelops players in a soothing atmosphere, immersing them in a lively environment. Nature is in full bloom: ivy gracefully entwines buildings, sheep wander playfully along the paths, and fireflies color the darkness with their mesmerizing glow. Relaxing music and sound effects further enrich the experience, creating a soothing backdrop to complement your creative journey.
NOTE. Uploaded version: 3 June 2026 [Build 23216197]. This is Full Release and latest version of game. The game is already Pre-Installed and ready to run the game, read the instruction below.
System Requirements
Minimum
- OS:
- Windows 10 or above (64-bit)
- Processor:
- Intel 1st Gen i3 / AMD FX-6000 Series
- RAM:
- 8 GB RAM
- Graphics:
- GeForce GTX 760 / AMD Radeon HD 7950
- Storage:
- 2 GB available space
Recommended
- OS:
- Windows 10 or above (64-bit)
- Processor:
- Intel 4th Gen i7 / AMD 1st Ryzen 5
- RAM:
- 8 GB RAM
- Graphics:
- GeForce GTX 780TI / AMD Radeon RX 5500 XT
- Storage:
- 2 GB available space
Installation Guide
Step-by-step setup process for P2P Release
-
No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.
-
Extract the archive (RAR/ZIP) to a short, Latin-only path like
C:\Games\GameNameusing WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures. -
Launch the game via Run Me!.bat (or the main
.exefile) in the game folder. If nothing happens, right-click it and choose Run as administrator.
Game Info
- Developer
- Pounce Light
- Publisher
- Pounce Light
- Platform
- PC
- Release Date
- File Size
- 1.80 GB
- Status
- Pre-installed (Portable)
Download Game
Full game
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Comments (3)
Update v1.14.2:ðŸ‘»â›°ï¸ Fix phantom terrain for real this time🔥 Add warning for broken NVIDIA driver 580.88 on RTX 50-series cards🔥 Add additional resolution advice to the crash reporter for a few external factors that mess with the game Update v1.14.1a:🚒 Detect the presence of stale game files upon a crash - Steam failed to delete them for some folks, the game tries to load them, and then crashes🛠Hopefully fix inability to delete glades - if a glade with the same folder name existed inside the deleted-saves folder, the deletion would fail. Now it will rename the save folder, and proceed to moving it into deleted-saves🛠Fix floor pattern not being inherited when creating a snapped shapeâœï¸ Display a small link when a stair node is attached to a wall (before it was displaying a small circle around the node and that was not very clear ^^\")👩â€ðŸ« Add a tutorial hint on how to detach stairs from a wall🧹 Sanitize a crash when using coloring menu on a wall that was just undone🧹 Sanitize a crash related to zero length curves when drawing walls and fencesâœï¸ and while I was at it, I figured I\'d finally improve the wall snapping UI. When snapping to a wall while drawing a wall or a fence, the game will display a solid line with a dot that follows the shape of the wall you\'re snapping to, instead of two straight dashed lines.
Stairs tool The star of this update is of course the new stairs! Initially the tool set was intended for stairs alone, but we\'ve designed it to also accommodate bridges and walkways. You click to place individual nodes, and you can access a detailed editing mode by right-clicking existing stairs. They come with customization of color and railings, and you can even place clutter on top. Stairs turn into platforms & ladders depending on steepness, and can be attached to walls and flattened roofs. Stairs understand if you place them on buildings - they snake around towers, and automatically create little platforms to go around corners. At some point we realized that it would be nice to have the ability to delete supports where you don\'t want them. But what should happen if all supports are deleted? Should we still try to create a pillar or stilts? Well, luckily we know a few wizards, and they happily lent us some of their spells 🧙 Thus, when stairs are unsupported, a magical effect will appear to help them levitate. Of course we conform to the Mana Conservation Act of 2016, and don\'t cast those spells for nothing - stairs can be non-magically supported by many things, for example a building, a wall, even other supported stairs.Okay, let\'s see if there is anything else on my list... ohh! yes! There is also a secret feature 👀 If you want a hint: . If you want another hint: . The secret feature comes with additional controls: . There\'s also an advanced version: .Full spoilers: CobblestoneAnother new addition is cobblestone roads. They are located under a path tool, and they come in 3 variants. You can combine the variants, and blend them with paths, creating more run-down or chaotic surfaces. Me, I\'m more of a lawful-alignment cobblestone person, but I’m very curious how you’re gonna use them! Could this be the sunset of using platforms for cobblestone-clad towns? :oNew floor textures
(small) Fixes* Fix camera rotation key bindings being reversed* Fix image corruption on Adreno (Snapdragon)* Fixed a crash when hovering over a 3d gizmo* Don\'t offer coloring menu for metal pipes since they don\'t have other colors