Enshrouded
Early Access Sold as an unfinished build. Features, content and saves can still change before the full release.
- Platform
- PC
- Release Date
- File Size
- 18 GB
- Views
- 5,250
- Comments
- 4
- Languages
- English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Ukrainian
- Added by
- Added by Admin
Game trailer: Enshrouded
Screenshots
Description
Set in the kingdom of Embervale, Enshrouded takes players on an exciting journey through a land once devastated by a devastating magical plague. The user will have to explore the remnants of the lost kingdom, fight mutated creatures and unravel the mysterious secrets of the ancient Flame. One of the distinctive features of the project is the emphasis on the independence of the hero.
As you begin your adventure in Enshrouded, you have the freedom to chart your own course and determine your destiny. You must travel through a variety of landscapes such as lush forests, scorching deserts, treacherous caves and mysterious dungeons, each filled with hidden history and valuable treasures waiting to be discovered. To further personalize the experience, the title allows you to build your own base using a wide range of materials and furniture. By recruiting non-player characters (NPCs), you can unlock advanced crafting capabilities that allow you to forge powerful weapons and armor.
Additionally, the app provides a deep skill tree system that allows you to customize abilities and tailor them to your preferred style. Combat requires quick reflexes and strategic decisions. You must take part in exciting battles, where you will have to deftly dodge incoming attacks, parry blows in time and use destructive spells to defeat your enemies. It’s best to prepare to face formidable factions and fearsome bosses corrupted by the insidious Shroud, an evil force consuming the land. a realized world fraught with dangers and secrets.
NOTE. Uploaded version: 13 May 2026 [v1024233]. This is Early Access Release and latest version of game. The game is already Pre-Installed and ready to run the game, read the instruction below.
System Requirements
Minimum
- OS:
- Windows 10
- Processor:
- Intel Core i5-6400 (2.7 GHz 4 Core) / AMD Ryzen 5 1500X (3.5 GHz 4 Core) or equivalent
- RAM:
- 16 GB RAM
- Graphics:
- NVIDIA GeForce GTX 1060 (req. 6GB VRAM) / AMD Radeon RX 580 (req. 6GB VRAM)
- Storage:
- 60 GB available space
- Network:
- Broadband Internet connection
- Sound Card:
- on board
Recommended
- OS:
- Windows 10
- Processor:
- Intel i7-8700 (3.7 GHz 6 Core) / AMD Ryzen 7 2700X (3.7 GHz 8 Core) or equivalent
- RAM:
- 16 GB RAM
- Graphics:
- NVIDIA RTX 2070 Super (req. 6GB VRAM) / AMD Radeon RX 6700 XT (req. 6GB VRAM)
- Storage:
- 60 GB available space
- Network:
- Broadband Internet connection
- Sound Card:
- on board
Installation Guide
Step-by-step setup process for P2P Release
-
No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.
-
Extract the archive (RAR/ZIP) to a short, Latin-only path like
C:\Games\GameNameusing WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures. -
Launch the game via Run Me!.bat (or the main
.exefile) in the game folder. If nothing happens, right-click it and choose Run as administrator.
Game Info
- Developer
- Keen Games GmbH
- Publisher
- Keen Games GmbH
- Platform
- PC
- Release Date
- File Size
- 18 GB
- Status
- Pre-installed (Portable)
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Comments (4)
Fixed a crash that could occur related to water simulation.Fixed a crash that could occur when trying to join a game that is currently being shut down.Fixed several rare random crashes.Fixed rare crashes that could happen when moving items between the backpack, defeated enemies, chests, crafting factories and other locations that can store items.Implemented the first of several planned performance improvements for both peer-to-peer and dedicated servers. The improvement should be most noticeable around larger water areas.Further refined specular reflections to achieve a sharper and clearer image.Improved shadows on grass and foliage.Reduced a noisy outline around the player character when in front of water on low or medium graphical settings.Fixed incorrect water sound positions in the game world when rotating the camera around moving water.Reduced the chatter from the survivors roaming through the base. Oi!Fixed some placeholder translations from the previous patch.
Increased fluidity of flowing water. You’ll know what we mean by that when you see it. Floosh.Water will no longer drain away so quickly on surfaces such as soil, sand and dirt. Also, it will cover longer distances and larger surfaces on all terrain materials. Please keep in mind that this can mean that in places where players have placed a lot of dispensers to counteract terrain drainage, player-created water pieces might now overflow because a lot more water is coming in than is draining out! In that case, remove the superfluous dispensers.Placement of the dispenser is also a contributing factor, so lower your water dispensers and see if it improves the results.If things look spicy you can always use the \"remove water\" button on your altarFixed an issue that could lead to very shallow water staying in the gameworld, even though it should drain according to the terrain drainage rules.Added more fixes to water dispensers and drains for edge cases of the simulation. This should also increase the reliability of some of the water puzzles in Drak temples.Fixed the water flow was not correctly simulating when two or more bodies of water are simulated over or under each other.Fixed the position of the top of waterfalls. Previously, the wicked waterfalls could start one voxel too low, defying gravity.Diving upwards or downwards no longer causes the player character to bend weirdly. Imagine having to dive right after discovering water for the first time in your life… of course, it wouldn’t look perfect right away.Swimming or diving above a layer of mud or deadly Shroud goo no longer causes the player character to trigger a sinking animation.It is no longer possible to pull oneself out of water when the adjacent “solid” terrain is mud or tar. The water wheel should now detect moving water (and therefore turn) more reliably.Very shallow water is now more visible. Previously, it could become completely hidden and no longer reflect sunlight and similar.Improved performance in situations where large amounts of water would flow down particularly deep slopes.The Flame Altar now correctly indicates whether the player has the necessary permission on the server to use the “Remove water” button.Improved the reflections of water to reduce flickering shadow areas.Adjusted two additional doors to let water through when closed. Note: there is no general rule for whether doors in Enshrouded block water or not. We decide if they should block water by looking at the visuals and if it “feels” they should block it we configure it as such. Your feedback is always welcome here! Tweaked sounds and volumes for various waterfall situations.Fixed water surface ripples for swimming enemies.
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