Microcivilization
- Platform
- PC
- Release Date
- File Size
- 1.15 GB
- Views
- 2,032
- Comments
- 4
- Languages
- English
- Added by
- Added by Admin
Game trailer: Microcivilization
Screenshots
Description
Microcivilization is a fun strategy clicker game where you explore, expand, build and destroy the world with other players. In this world of pixel graphics, your task is to create your own civilization and achieve success using a variety of strategies and development methods. In Microcivilization you have to go a long way from a small civilization, starting with its simplest inhabitants, to a powerful empire, with complex architectural structures, the structure of public utilities and the organization of the power system. The game offers non-linear growth of your population and economic power, which will make the gameplay a constant challenge.
Microcivilization gives you complete freedom of action and allows you to independently make decisions that affect the development of your world. You will build roads, construct buildings, develop the economy, wage war and even research new technologies. Every action you take will have consequences, and you will have to think through your steps in advance to lead your civilization to prosperity. You’ll be able to experiment with ability upgrades for both combat strategy and construction tasks. Excellent graphics and the atmosphere of the game create a feeling of a real adventure in which you can experience new cultures, technologies and strategies. In Microcivilization you will experience all the challenges and successes that come with developing a civilization, and this makes the game even more attractive to players who love strategy games and clickers.
NOTE. Uploaded version: 12 June 2026 [v1.0 (Build 21522467)] + Update v1.1.9. This is Early Access Release and latest version of game. The game is already Packaged in ISO File and ready to run the game, read the instruction below.
System Requirements
Minimum
- OS:
- Windows® 10 (64-bit)
- Processor:
- Intel® Core™ i5-3470 or AMD Ryzen™ 3 1200
- RAM:
- 8 GB RAM
- Graphics:
- GeForce GTX 1050 3 GB or AMD Radeon™ RX 560 4 GB
- Storage:
- 2 GB available space
- DirectX:
- Version 11
- Sound Card:
- DirectX compatible sound card
Recommended
- OS:
- Windows® 10 (64-bit)
- Processor:
- Intel™ Core i7-3770 or AMD Ryzen™ 5 1600
- RAM:
- 8 GB RAM
- Graphics:
- GeForce GTX 1060 6 GB or AMD Radeon™ RX 590 6 GB
- Storage:
- 2 GB available space
- DirectX:
- Version 11
- Sound Card:
- DirectX compatible sound card
Installation Guide
Step-by-step setup process for TENOKE
-
Mount the .iso image — Windows 10/11 mounts it from the right-click menu, otherwise use Daemon Tools or a similar tool.
-
Run
setup.exefrom the disc and install the game — Tenoke builds are already cracked, installation is all it takes. -
If the disc contains a
Tenokefolder, copy its contents into the installed game directory. -
Launch the game from the desktop shortcut (as administrator).
Game Info
- Developer
- Ondrej Homola
- Publisher
- Ondrej Homola
- Platform
- PC
- Release Date
- File Size
- 1.15 GB
- Status
- Scene (ISO)
Download Game
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Comments (4)
Patch 1.1.9 Hotfixed one issue causing corruption of Homeworld data file while loading an in-progress Chaos World for a small set of players (several conditions to be fulfilled to cause this bug). Note: If this happened to you and you seem to have lost your homeworld (or rather it being apparently \'replaced\' by a chaos world) Follow these steps:1) try checking your .zip backups and try restoring one which still has your Homeworld data intact2) if a working backup of your homeworld data is too old and you want to combine with your present save, you can fix this by manually coppying your Homeworld files between saves. Those are the files with \'shelf\' in their name. Just make sure you are in a Chaos world while doing this (shelf files are loaded on leaving chaos worlds)
0.11.14 PatchFixed a couple of issues blocking players in a blank ascension screen when save load failed from older unsupported versions.Autoresearch should no longer crash the game or spawn duplicate era bosses.Sound of Resolve (Horn) should no longer be buyable in Tier 3 (there were still some corner cases when this was possible)Foundation Stone lotus cost is now automatically covered for wiping out Conquistadores just as a failsafe solution in case people accidentally end up with less than 50 lotus (which can happen as a result of older version migration or corrupt save)White lotus ascension on Tier 2 should no longer be hidden.You no longer pick starting location in Tier 3 until unlocking the first ascension there.Added additional hints to Tier 3 welcome popup (regarding Idols and Tech adoption)Fixed Tech adoption requirement message to point to correct Tech name.Starting screen should now only show relevant LotusesArtists should no longer show in Autonomy menuAdded description indicating Red lotus can be gained from Ceremony Wonders (after unlocking Great Ceremony) to the Ascension screen popup and added a Tutorial hint about this.Tech adoption costs now start at 1 and increase by 1 for every single tech adoptedParticle Kiln should now be rebuildable when destroyed (though it is stil regarded as a Wonder for destruction attacks purposes and most other effects)Fixed a workshop dialog descriptions overlap
When is Beta coming live?As I indicated earlier, I will be off most of the days this week until July spending some time with my family. Beta is currently in a stable state with no critical issues known (We do have a plenty of bugs raised but hopefully nothing preventing players to play for now).When I am back I expect to finish tweaking bugs and add missing things to the beta. My expectation is to release beta in mid July. But it depends how far I will go with adding extra features.If there are reasons to expand the version more, I might extend the beta phase a little to make the game experience more cohesive at the cost of releasing later.Extra stuff coming to betaBeginning from July I will resume working on the Beta features, finishing up what I started - the MYTH ERA. I have a list of things to add:More Unique Idols along with a Bundle to spend duplicates.Artist Hero class - unequippable heroes providing passive effects directly from inventory (a.k.a. diablo charms). Dropped exclusively from Judgements.Maybe: Hero Sets - special effects when multiple heroes of a set are equipped. Provided by Artist Heroes (technical details to be still decided).More Judgement fights in the Tier 4 tree.Expanding Judgement combat mechanics.Adding Red-Lotus-based meta power to fight Judgements.Maybe: generic Judgement spawning (not just fixed bosses in tree, but an ongoing mechanism spawning Judgement fights similar to Risks mechanism for crises)Achievements for tier 3 (and likely for Myth era as well)Sounds & effects for new actions.Maybe: Music tracks. I have a couple of tracks in progress so in case I manage to finish them, I will add them to the game.Maybe: New crisis typesMaybe: Update for unique crises on map.Maybe: Upgrading diplomacy and civilization warfare.Maybe: Adding Nemesis eradication scenario to Myth era (eventually I\'d like at least one Nemesis eradicated per Tier 4 Era, meaning we might need extra nemesis or two).Note: The \'maybe\' means \'maybe it will be added to the beta, maybe it will be added later\'. But it WILL be done.After BetaThis update I want to keep things brief and not dig into details too much because a lot still depends on beta decisions.When we\'re out of Beta I will issue a bigger plan update along with new Roadmap. But I think largely the roadmap is still accurate. Only thing I am considering is to break the future 0.12 version into smaller releases with just a miniature or non-existent beta stages.That way I could add Tier 4 historical Eras one by one and get feedback sooner before taking a dive for 1.0 release.This is all for today,See you all later,Ondrej
Patch notes 0.6.11 Nov 25th 2023Library ability no longer stacks to prevent divergent powerup with windmill. Instead repeated use increases its boost\'s duration.Library ability strength now increases with upgrade level.Multi-kills caused by auto-combat are now also fixed for Quest Crises.Game can no longer be unpaused by unit keyboard shortcuts from a menu.Night palette is now a bit brighter.Babel tower Level achievements should now be granted by the correct level instead of one higher. The achievement should be granted retrospectively.Moving Hero in inventory correctly renders level indicator with them.Corruptions Score is now granted when curing Corruption during gameplay instead of when gaining the Corruption. The score is not granted when all Corruptions are auto-cured after ascension though.Library Boost no longer mixed with other boosts indicators.Hero sorting by Faction and Class were added.Hero sorting is now done in cascading fashion - e.g. Sorting by Level will also sort same-level heroes by the other attributes.