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Pocket Rogues

Early Access Sold as an unfinished build. Features, content and saves can still change before the full release.

Pocket Rogues
Platform
PC
Release Date
File Size
197.1 MB
Views
12,828
Comments
2
Languages
english, russian
Added by
Added by Admin
Download Game v1.38.3

Version Status

Current Version
v1.38.3
Rate & review
4.3 / 5 (52)
Very Positive
90%
518

Screenshots

Pocket Rogues — Screenshots 1
Pocket Rogues — Screenshots 2
Pocket Rogues — Screenshots 3

Description

Pocket Rogues is a fantasy RPG with pixel graphics. The story tells us about a young man who is a treasure hunter, he found the greatest and most mysterious dungeon. Many heroes did not return from here, but we are destined to see real Evil. Ambition, thirst for wealth and genuine interest simply do not leave the gamer. The gamer will have to break through many levels with each subsequent battle, the generation of which is carried out by an endless random creation. Each level of the dungeon is filled with a huge number of different monsters. The fight with the boss will be a real test for you.

NOTE. Uploaded version: 9 August 2026 [v1.38.3]. This is Full Release and latest version of game. The game is already Pre-Installed and ready to run the game, read the instruction below.

About This Game

Before each entry into the next level of the dungeon, you are specially given the opportunity to choose a character class. Depending on the choice, you can get various abilities and unique skills that are useful for certain situations. The game has the ability to build and upgrade your fortress, which, depending on the level, gives useful bonuses to the character. All received prizes must be immediately realized for permanent modification.

Each death will make you more resourceful and can learn all the weak points of monsters. The graphic part is made quite brightly, and the music track immerses you in an incredible world of adventures. Pump up your hero, collect unique trophies, explore new locations and get to the last level of this dark Test your knowledge and luck, get to the very bottom level, unravel the secrets of this dungeon, gain fame and get a lot of gold.

System Requirements

Minimum

OS:
Windows 7 x64
Processor:
Intel Pentium
RAM:
2048 MB RAM
Graphics:
GeForce 820
Storage:
149 MB available space
DirectX:
Version 9.0

Installation Guide

Step-by-step setup process for P2P Release

  1. No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.

  2. Extract the archive (RAR/ZIP) to a short, Latin-only path like C:\Games\GameName using WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures.

  3. Launch the game via Run Me!.bat (or the main .exe file) in the game folder. If nothing happens, right-click it and choose Run as administrator.

Game Info

Developer
EtherGaming
Publisher
EtherGaming
Platform
PC
Release Date
File Size
197.1 MB
Status
Pre-installed (Portable)

Download Game

Full game

Download
Pocket Rogues v1.38a
MD5: 241c23e0abec032f0e5fe9ede846f2eb
SHA-256: 9def69d81c153799eeafac1d7d36ef9e1527acc56498688aa2b934d682855bc2

Checksums verify the integrity of this specific file. They are not an absolute malware guarantee — always scan downloaded files.

Torrent file ready

Reviews

4.3
out of 5
52 ratings 52 of these carried over from our archive

No written reviews for this game yet.

Rate this repack in the form below and your comment becomes the first review here.

Comments (2)

  1. Skigameco


    [GAMEPLAY]A passive abilities (perks) system has been added; characters earn perks by clearing floors and defeating bosses. 34 perks are available, including 10 class-specific ones (available only to certain characters). Each character can obtain up to 4 perks and upgrade them to level 3 (in the Ultimate version, the number of perks can be increased to 8, and their max level to 5)A dialogue system has been added to the Fortress, allowing conversations with several NPCs: they teach new players the basic mechanics and explain some setting details. Most dialogues become available after building certain structuresNew building added — \"Tavern\". Once built, all characters will receive the \"Rest\" effect every 8 hours (an experience bonus that stacks with others) for 10–20 minutes of real timeNew building added — \"Foragers’ Post\". Once built, when descending to the next floor, if the current one has been cleared, gold from all intact containers will be collected automatically, and items left on the ground will be dismantledYou can now set behavior for all summoned creatures, just like for pets and mercenariesAdded the option to set behavior for all companions in the party at onceGold accumulation in the Mine is now tied to server time and cannot be collected in offline mode (all other functions still work offline) [GENERATION]A new side area accessible through gates on a floor has been added — Predatory Lair (the gates can be found in most locations after the Grim Paladin has been slain)A new altar has been added — Blood Circle (when multiple living enemies are slain within its bounds, a cursed item of random quality appears)[BALANCE]Significantly increased the bonus to max HP and damage for high-level monstersSignificantly increased HP and damage values for all creatures summoned by the NecromancerThe weapon effects Vampirism and Searing now restore a fixed amount of HP and MP; Vampirism works only when killing a living enemy (humanoids, beasts, and demons)Physical damage that a specific defense type is vulnerable to is now even more dangerous (e.g., if previously 10 points of heavy defense reduced piercing damage by 2%, now it’s only 1.5%)Chest quality in the main bosses’ arenas now depends on their levelKilling the Royal Executioner now grants more loot than before, while Pumpkinhead grants lessNightmares now have a delay between attacking and teleporting, as well as before the first teleport after loading a floor

  2. CODEX
    Update 1.23.1[Gameplay] Added jerks. A jerk consumes mana and can only be completed on the move[Gameplay] Activated traps can now be used by hitting or shooting at a lever[Gameplay] The target, on which the character is fixed, is now highlighted by the icon of the sight (can be disabled in Settings)[Christmas] New generation trees, Frosty spirits and Winter Spirits added to the generation[Generation] Added Altars of Mana (increase Mana recovery speed for 40 s.), Altars of Experience (increase gained of XP for 40 s.) And Altars of Knowledge (one-time gives a character 35% of his current max experience)[Generation] Fire bombs were added to the Prison and the Borderlands (analogs of tanks with poison, which, when destroyed, set fire to the area around them)[Generation] The chance of generating runes-teleports increased in the Prison[Balance] Animations of melee strikes by monsters have a long swing[Balance] Increased chance of altar generation (from 42% to 65%)[Balance] Reduced mana costs for quick attacks (from 3 units to 2), but now with a lack of mana, these attacks will cause less damage[Balance] Reduced the cost of imposing the Sacrifice Tag on Hunter (2 mana per target instead of 3)[Balance] Increased the damage for the tick of Black Fire on creatures (from 30% to 50% of the base damage) and reduced the damage on containers (from 1 unit to 0.75)[Balance] Hellfire discards enemies a little when dealing damage[Balance] The base damage of the Reaper is increased from 135% to 185%, and the cost of use is reduced[Balance] Archer’s power shots deal 40% more damage[Balance] The Forgotten Keeper moves faster, but the duration of his special phases is reduced[Balance] Traps are now generated in regular dungeons and on the 1st floor (earlier - only starting from 2 or in infinite mode), but with a 50% chance[Balance] Monster gain depending on character level is now limited[AI] Monsters now bypass altars as an obstacle

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