Our Adventurer Guild
- Platform
- PC
- Release Date
- File Size
- 3.90 GB
- Views
- 996
- Comments
- 5
- Languages
- English
- Added by
- Added by Admin
Game trailer: Our Adventurer Guild
Screenshots
Description
Our Adventurer Guild is a game by GreenGuy developed for the PC platform. The project combines such genres and elements as rpg, action and strategy. Additionally, players highlight such features of the game as role-playing game, party role-playing game, 2d and turn-based tactics. The game is designed for single player play, multiplayer modes are not provided. The game will be distributed worldwide on a one-time purchase model. The game is being published directly by GreenGuy. At the moment the game is in development, and its release date is 30.05.2023. Our Adventurer Guild cannot be downloaded for free, as the game is distributed on a one-time purchase model. The game is distributed in the Steam store, users of which rate this game with 10. points out of 10.
NOTE. Uploaded version: 2 July 2026 [Build 22554191] + Update v1.7.11 (upd.17.12.2025). This is Full release and latest version of game. The game is already Packaged in ISO File and ready to run the game after install, read the instruction below.
The following DLC is included: Our Adventurer Guild Tower of the Wizard King
System Requirements
Minimum
- OS:
- Windows 7, Windows 10, Windows 11
- Processor:
- 2+ Ghz
- RAM:
- 4 GB RAM
- Graphics:
- GeForce GTX 560+
- Storage:
- 7 GB available space
Installation Guide
Step-by-step setup process for TENOKE
-
Mount the .iso image — Windows 10/11 mounts it from the right-click menu, otherwise use Daemon Tools or a similar tool.
-
Run
setup.exefrom the disc and install the game — Tenoke builds are already cracked, installation is all it takes. -
If the disc contains a
Tenokefolder, copy its contents into the installed game directory. -
Launch the game from the desktop shortcut (as administrator).
Game Info
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Comments (5)
Patch 1.6 Bugfixes: - On Controller and Steam deck you will now zoom correctly on the quest map in the direction as it is labelled in the game- Fixed an issue where you couldn\'t set the sorting direction when sorting relationships on Controller/steam deck- Fixed a bug where target preview in the skill Tooltip would not show the extended range in the right direction- Fixed a bug where after you used rush to move but got interrupted by an attack of opportunity, you couldn\'t use rush again- Fixed the sorting order for some categories where I mixed up ascending and descending Gameplay Changes:- Changed the tag of \"Inner Power\" from Arcane to Physical- Increased the Activation cost \"Flurry of Fists\" from 15SP to 25SP but reduced the maintenance cost from 10SP per turn to 5SP per turn- Increased the Wisdom Growth of Guardian from D to C and the Wisdom Growth of Paladin from C to B Quality of Life:- On Controller: During Quest Preparation you can now unequip all non-selected adventurers. The prompt will appear in the equipment list when changing gears of adventurers- On Controller: When viewing recruits in the Tavern you will now recruit them with the X-Button and view their details with the A-Button- When starting NG+ the game will now warn you if you will have mood issues with the current settings Misc:- Official support for Simplified Chinese has been added
Patch 1.5 Bugfixes:- Fixed an issue where Skills on the Skillbar will sometimes randomly reset their position- Fixed an issue where some skills were not immediately listed in the skillbar when reorganizing the skills on the character page- Fixed an issue where skills with position effects could not crit QOL changes:- identical Mood events with different duration will now be displayed in separate lines in the tooltip Misc:- Japanese language Support- An additional new loading screen
Patch 1.4 Controller Support Bugfixes:- Fixed an issue where skills from titles would lose their assigned position in the skillbar when loading a save- Fixed missing Level-Requirement for the Quack and the Mender Title- Fixed missing Level-Requirement for- Defeating all enemies in the final battle of the Quest \"Divine Hunt\" before saving the captive, still counts as having saved the captive Quality of Life:- You will now get a warning if you select a proposal while another one is in process- Added itemfilter for the loot screen in the end of quest report- Added prompt hint for skipping the leveling up animation- Entering or Exiting a location will no longer reset the mouse position Misc:- Added Controller Support for XBox- and Dualshock-Controllers. Also works well with the steam deck. Beta-Branch for old patch 1.35 has been added.
Minor Bugfix- Fixed a bug where the Additional Elite in NG+ boss battles would spawn at the wrong position
Patch 1.071 Set the patch 1.07 live again with some minor changes to loading. This should make it load as fast as in earlier versions. Here are again the patch notes for patch 1.07Bugfix:- Fixed an issue where hunting a young dragon would not spawn in the dragon due to picking wrong map size- Fixed an issue where Me\'can would sell fake vampire dusts(Will be replaced next time the wares replenish.)- Fixed an issue where the scamming Priest would take more items than he should- Fixed an issue where the motivated event and the party training event would award too much exp at higher levels.- Fixed missing visual impact effect for spider queen\'s venom blast- Loading a loadout will now also check first if the selected items can be equipped Gameplay changes:- Added \"No Camping\"-Modifier for the Quest \"An Unnatural Storm\"- Glorious Banner now also affect the Carrier Quality of Life:- In the preparation menu it will display the recommended amount of supplies for the current selection of characers- If there is no formation to load from then during the quest preparation a fitting starting formation will be set first- Added an option to disable most automatic camera movements during battle- Expanded the option to disable unit turn cues. It\'s now a dropdown with three setting. Play a cue on every unit\'s turn, Play cue on player\'s turns, Do not play any cues- Added Quicksave/Quickload, Only available in non-Ironman. Keys can be rebinded I will put the previous patch 1.06 in the beta branch p1-06 if something might not work for them. I will do this for every patch now onwards.