Odd Realm
- Platform
- PC
- Release Date
- File Size
- 217.18 MB
- Views
- 14,671
- Comments
- 3
- Languages
- english
- Added by
- Added by Admin
Game trailer: Odd Realm
Screenshots
Description
Odd Realm is a pixel strategy like the popular Dwarf Fortress. Take over a group of settlers to build a prosperous settlement. It will not be easy, you will be confronted by gangsters, neighbors, climate and even the gods themselves. Skillfully lead your people, explore the world and even dangerous dungeons. After all, all the most valuable hidden deep underground.
NOTE. Uploaded version: 18 June 2026 [v1.1.0a]. This is Full Release and latest version of game. The game is already Packaged in Installer and ready to run the game after install, read the instruction below.
System Requirements
Minimum
- OS:
- Windows 7
- Processor:
- 2.2 Ghz
- RAM:
- 2 GB RAM
- Storage:
- 250 MB available space
- DirectX:
- Version 9.0
Installation Guide
Step-by-step setup process for P2P Release
-
No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.
-
Extract the archive (RAR/ZIP) to a short, Latin-only path like
C:\Games\GameNameusing WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures. -
Launch the game via Run Me!.bat (or the main
.exefile) in the game folder. If nothing happens, right-click it and choose Run as administrator.
Game Info
- Developer
- Unknown Origin Games
- Publisher
- Unknown Origin Games
- Platform
- PC
- Release Date
- File Size
- 217.18 MB
- Status
- Pre-installed (Portable)
Download Game
Full game
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Torrent file ready
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Comments (3)
1.1.0 Darkest Depths - OUT NOW T’Igwir - A new room where Gwdir make things with Wir.Transmute To Dirt Job - Turns any block into dirt.Transmute To Water Job - Turns any block into water.Rotate blueprints with Shift+Scroll Wheel.Draw jobs in a line by holding Alt.Added a tab to Entity Info called Life Story. This shows the entity’s family, and any events in their life that may or may not add buffs/debuffs.Added settings to notification window so players can edit notif visibility.Room qualities - The contents of an entity\'s room will now affect their happiness.Job options on selected locations.Loads and loads of general tuning and polish.
1.0.30.0 Patch NotesBug Fixes[x] Fixed an issue where settlers wouldn’t do their jobs if carry was disabled when it’s not the core skill used. i.e., Farmer not planting crops when farming is enabled, and carry disabled.[x] Fixed an issue where entities would drop inventory into random rooms.[x] Fixed an issue where NPCs were levelling up.[x] Fixed an issue where sometimes entities would not move items from open spaces to containers after players disabled open spaces as a permitted storage location.[x] Fixed an issue where snow wasn’t melting after winter.[x] Fixed an issue where trapdoors didn’t drop entities all the way to the ground below.[x] Fixed an issue where settlers could ignore close items to stockpile.Tuning/Content/Polish/Misc[x] Unclaimed items are now factored into requirements on tooltips. If items requirements are not met because of unclaimed items, the amount of unclaimed items will be shown beside the requirement count.[x] Tuned some of the pathfinding to promote the use of ladders and stairs over climbing walls.[x] Added faction icon to the entity name if it’s not a player controlled entity.[x] Changed Carry skill name to Haul.