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Odd Realm

Odd Realm
Platform
PC
Release Date
File Size
217.18 MB
Views
14,671
Comments
3
Languages
english
Added by
Added by Admin
Download Game v1.1.0a

Version Status

Current Version
v1.1.0a
Rate & review
4.7 / 5 (75)
Very Positive
84%
805

Screenshots

Odd Realm — Screenshots 1
Odd Realm — Screenshots 2
Odd Realm — Screenshots 3

Description

Odd Realm is a pixel strategy like the popular Dwarf Fortress. Take over a group of settlers to build a prosperous settlement. It will not be easy, you will be confronted by gangsters, neighbors, climate and even the gods themselves. Skillfully lead your people, explore the world and even dangerous dungeons. After all, all the most valuable hidden deep underground.

NOTE. Uploaded version: 18 June 2026 [v1.1.0a]. This is Full Release and latest version of game. The game is already Packaged in Installer and ready to run the game after install, read the instruction below.

System Requirements

Minimum

OS:
Windows 7
Processor:
2.2 Ghz
RAM:
2 GB RAM
Storage:
250 MB available space
DirectX:
Version 9.0

Installation Guide

Step-by-step setup process for P2P Release

  1. No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.

  2. Extract the archive (RAR/ZIP) to a short, Latin-only path like C:\Games\GameName using WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures.

  3. Launch the game via Run Me!.bat (or the main .exe file) in the game folder. If nothing happens, right-click it and choose Run as administrator.

Game Info

Platform
PC
Release Date
File Size
217.18 MB
Status
Pre-installed (Portable)

Download Game

Full game

Download
Odd_Realm_v1.1.0a
MD5: 4a5c0175e76f8d177a3140dae4f22a17
SHA-256: 50a8a62f378a9d7d2c4c072a7a1cf848c7f337c6283775b96a9fbad4303d1062

Checksums verify the integrity of this specific file. They are not an absolute malware guarantee — always scan downloaded files.

Torrent file ready

Reviews

4.7
out of 5
75 ratings 75 of these carried over from our archive

No written reviews for this game yet.

Rate this repack in the form below and your comment becomes the first review here.

Comments (3)

  1. Skigameco



    1.1.0 Darkest Depths - OUT NOW T’Igwir - A new room where Gwdir make things with Wir.Transmute To Dirt Job - Turns any block into dirt.Transmute To Water Job - Turns any block into water.Rotate blueprints with Shift+Scroll Wheel.Draw jobs in a line by holding Alt.Added a tab to Entity Info called Life Story. This shows the entity’s family, and any events in their life that may or may not add buffs/debuffs.Added settings to notification window so players can edit notif visibility.Room qualities - The contents of an entity\'s room will now affect their happiness.Job options on selected locations.Loads and loads of general tuning and polish.


  2. Skigameco


    1.0.30.0 Patch NotesBug Fixes[x] Fixed an issue where settlers wouldn’t do their jobs if carry was disabled when it’s not the core skill used. i.e., Farmer not planting crops when farming is enabled, and carry disabled.[x] Fixed an issue where entities would drop inventory into random rooms.[x] Fixed an issue where NPCs were levelling up.[x] Fixed an issue where sometimes entities would not move items from open spaces to containers after players disabled open spaces as a permitted storage location.[x] Fixed an issue where snow wasn’t melting after winter.[x] Fixed an issue where trapdoors didn’t drop entities all the way to the ground below.[x] Fixed an issue where settlers could ignore close items to stockpile.Tuning/Content/Polish/Misc[x] Unclaimed items are now factored into requirements on tooltips. If items requirements are not met because of unclaimed items, the amount of unclaimed items will be shown beside the requirement count.[x] Tuned some of the pathfinding to promote the use of ladders and stairs over climbing walls.[x] Added faction icon to the entity name if it’s not a player controlled entity.[x] Changed Carry skill name to Haul.

  3. CODEX
    Patch 0.7.0.8 - Control Groups!2 ФЕВ В 2:36- SLEIPNIRHey everyone!This update has some great fixes but mainly a new feature called Control Groups. These let you organize your settlers into named groups that can be selected with hotkeys. There\'s a quick how-to at the bottom of this page after the patch notes. Hope you like the feature. :)Patch Notes:-Fixed a bug where settlers could walk through a blueprint that had replaced another floor blueprint.-I\'ve disabled settler select while placing jobs/room/zones by default. You can re-enable this functionality from the bottom bar lock button when you have one of those menus open.-Fixed a bug on certain resolutions that caused vertical magenta lines to appear.-You can now use ESC to deselect a current selection.-You can now hold SHIFT to add/remove entities to a selection.-New feature: Control Groups.-Moved timescale hotkeys to F1, F2, F3, F4.-Added hotkeys -/= to increase or decrease the timescale.-The entity tooltip will now show a detail of all the entities currently selected.-Fixed an issue where settlers wouldn\'t mate (again...).-Fixed a bug where the game would unpause if you hit \'go to settler\' from the permissions screen.-Hitting \'go to settler\' will now focus the camera immediately on the settler as well as select them.-Added hotkeys ,/. to iterate over settlers that you control.

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