Into the Radius 2
- Platform
- PC
- Release Date
- File Size
- 13.34 GB
- Views
- 1,085
- Comments
- 4
- Languages
- English
- Added by
- Added by Admin
Game trailer: Into the Radius 2
Screenshots
Description
Into the Radius 2 throws users headlong into a chilling world. Whether you prefer solo exploration or thrilling squad adventures, Radius promises danger and secrets in equal measure. A project that will allow gamers to experience the disturbing atmosphere first hand. Forget about fancy graphics and pomposity. Into the Radius 2 boils it down to the bare bones of survival. Radius himself is a character, a mysterious and hostile force dictating your every move. Research reveals anomalies, artifacts, and otherworldly phenomena. This project’s minimalist narrative allows the imagination to run wild, instilling a sense of suspense and wonder as you progress.
Resource management becomes paramount in this unforgiving environment. Ammo, food and medicine are in short supply, forcing difficult choices. Should you push deeper for potential gains, or play it safe and retreat? Tension is created not in explosive firefights, but in quiet moments: the rustling of leaves, distant footsteps, the constant feeling that you are being watched by invisible eyes. The title departs from the traditional template. It’s not about beating levels or chasing high scores, but about staying alive, exploring the unknown and experiencing the thrill of uncertainty.
NOTE. Uploaded version: 31 May 2026 [Build 06052026]. This is Early Access Release and latest version of game. The game is already Pre-Installed and ready to run the game, read the instruction below.
System Requirements
Minimum
- Processor:
- Intel i5-7600k | Ryzen 5-3600
- RAM:
- 16 GB RAM
- Graphics:
- Nvidia RTX 2060
Recommended
- Processor:
- Intel i7-8700k | Ryzen 7-5700
- RAM:
- 16 GB RAM
- Graphics:
- Nvidia RTX 3080
Installation Guide
Step-by-step setup process for P2P Release
-
No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.
-
Extract the archive (RAR/ZIP) to a short, Latin-only path like
C:\Games\GameNameusing WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures. -
Launch the game via Run Me!.bat (or the main
.exefile) in the game folder. If nothing happens, right-click it and choose Run as administrator.
Game Info
Download Game
Full game
98d8132f3f7563e7c44eddb7a5d9a14b
69248c6d11525940345452da2acfa69b73f419d6c57bd7e09b9b1812cb4bab7d
Checksums verify the integrity of this specific file. They are not an absolute malware guarantee — always scan downloaded files.
Torrent file ready
Reviews
No written reviews for this game yet.
Rate this repack in the form below and your comment becomes the first review here.
Comments (4)
FIXES[Settings] Fixed an issue with enemy spawns when the ‘No Enemies’ setting is applied.[Player] The items you hold no longer offset when your wrist moves.[Weapons] The IZh-27 info now correctly displays the number and type of loaded cartridges. The cartridge colors have been fixed, too.[Weapons] The pistol silencer can no longer be used with PP-19 Bizon.[Weapons] Pistols reload sound effects no longer play after any transition.[Gear] The Anti-Distortion Headgear sounds will no longer play when the Combat Helmet is put on.[Gear] The backpack loadout indicator now displays correct values from all angles.[Radius Locations] Made various environmental tweaks and bug fixes, including collision adjustments, visual improvements, and updates to object positioning.[Co-op] The host no longer hears endless gunfire SFX after the client fires any weapon in Full Auto mode.[UI] Info windows no longer become distorted when inside the Distortion Zones.[UI] Fixed the incorrect display of defense parameters in damaged helmets.KNOWN ISSUESVertical grips have been removed from all firearms, but they will return to the game later.Equipped armor plates might not reduce the damage taken by the player.After transition between locations, the client may lose some of his pouches.Some Mimics may continue to produce gunfire SFX after death, even though they are not actually shooting.Fragments’ death animation sometimes displays incorrectly (their shards simply fall to the ground and remain motionless).Cartridges in magazines may display incorrectly.
MAIN FIXES🔹 [Weapons] Now weapons drawn from Holsters, Chest Rigs, and Backpacks are always held by the grip.🔹 [Weapons] When taking out an ejected magazine from a pistol, the other hand no longer grips the pistol instead.🔹 [Weapons] You can no longer manipulate the shutter when holding the foregrip.🔹 [Weapons] Fixed the visual bug for Beretta M9 Magazine at Supply Depot.🔹 [Gear] Fixed the display of shelter markers on the map.🔹 [Facility] The player no longer loses the ability to use items after saving and exiting the Supply Depot.🔹 [Facility] Items no longer get stuck between the floor and the ground at the Supply Depot.🔹 [Radius Locations] Ladders no longer push you away while you’re climbing.🔹 [Radius Locations] If the player dies in mid-air, their items now always fall to the ground instead of floating in the air.🔹 [Radius Locations] The water no longer stops bullets.🔹 [Enemies] Extra groups of Mimics no longer spawn after you upgrade your Security Level.🔹 [Enemies] Enemies no longer respawn after saveload.🔹 [Missions] Artifacts for Top Priority Mission 5 now always spawn correctly, regardless of which ones have already been collected.🔹 [Co-op] A warning window has been added if the game versions of players do not match and the connection between them is impossible.🔹 [Co-op] Fixed the issue where the client could not hear the sounds of the Artifact Detector (both their own and the host\'s).🔹 [Co-op] The client no longer drops items they are holding after teleporting through the Portal Anomaly.🔹 [Co-op] The client is now always able to see what the host is doing on the Terminal.🔹 [Co-op] Fixed the incorrect functioning of ammo counters on Ammo Boxes for the client after transitioning between locations.🔹 [Co-op] Fixed some crashes on the client.
Day-Night CycleFirst of all, in patch 0.10.1, we slowed down the passage of time in the Radius locations. It was indeed too fast, and this change is already in the game.Player HeightThe issue with player height is significantly more complex and doesn\'t have a fix in update 0.10.1. It involves a number of different factors. Firstly, it\'s related to our technical implementation, and we are working on fixing the associated bugs. Secondly, the player\'s height in the game is influenced by how correctly their safety zone is set up (we measure from this point, and if it\'s above the floor, the height will be higher). Thirdly, for architectural reasons related to co-op, all players\' heights in the game are the same. This approach is standard for modern multiplayer VR games, and it is necessary to reduce the number of bugs related to ensuring everything in the game works the same for users of any height. The discrepancy between real and virtual height can be confusing for some players, even if everything else works correctly. When these factors combine in certain ways, we get the current situation with height. We are continuing to research the problem and are looking for the most effective solution.Body RotationWe\'ve also received many requests for different solutions regarding body rotation relative to the head. Today we’ve added a setting for this to the game, so everyone can adjust this aspect to their comfort.Technical Aspects of the Current VersionAdditionally, a significant number of problems and misunderstandings arise because the game works only through OpenXR and doesn’t support other, no longer developed runtimes. Please use only the OpenXR runtime and avoid using OpenXRToolkit and LIV. Also, use the latest version of Virtual Desktop with automatic runtime selection or any version with VDXR set as the default. We currently don’t support HTC Vive Wands controllers. We’re exploring options for full support of various VR devices, but this is not an easy or quick task.TroubleshootingWe see that some technical issues are related to specific hardware and operating systems. We’re actively helping our players resolve these issues and have already published a guide on common technical problems and their solutions.Co-opRegarding all issues in co-op mode – as we warned, it is in beta, and we’ll be working on it until full release. We continue to work on its stability and proper synchronization, and in update 0.10.1, we fixed some bugs related to it. The rest are in progress.