Banquet for Fools
- Platform
- PC
- Release Date
- File Size
- 5.3 GB
- Views
- 2,053
- Comments
- 4
- Languages
- English
- Added by
- Added by Admin
Game trailer: Banquet for Fools
Screenshots
Description
Banquet for Fools — The gods shun the Vollings, and they turn to paganism to survive. But the Vollings are resilient and hardworking. One lord decides to settle an island long abandoned by a lost civilization, and sets out for the cursed land in hopes of cultivating a lucrative spice that only grows on hillsides. His venture is a success, but trouble quickly closes in on him from all sides. As he prepares to sail to protect his fields from an envious neighbor, he is informed that the entire population of one of his farms has disappeared without a trace. With few options left, he asks his guards to find four volunteers to travel to the other end of the island to investigate the mystery. Explore the island of Invimona in this open-world adventure with four customizable companions.
Based on the stats you assign to them, each will have unique dialogue options with NPCs and each other as they grow closer during their journey. To complete the mission, you are assigned a packhorse that can carry a boat, as well as additional items that you pick up along the way, and together you can make hikes and ferries along the rivers and sea of Invimona. Visit towns to find clues and replenish your party with unique items. As a guard, you will be asked for help, because among the holds you will meet various farmers, scribes, artisans and even gadaars. In the five years since the settlement of the island, grave robbers have flocked to Invimona like vultures, and it is a constant struggle to get them to find their way to the Isle of Exile. There is no autocompass or quest log in Banquet for Fools, although many tasks and requests are given to you in scrolls. Navigating the island effectively is part of the difficulty of the quests.
NOTE. Uploaded version: 03 May 2026 [v1.06] + Update v1.08. This is Full Release and latest version of game. The game is already Packaged in Installer and ready to run the game after install, read the instruction below.
System Requirements
Minimum
- OS:
- Windows Vista 64-bit or newer
- Processor:
- Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73
- RAM:
- 4 GB RAM
- Graphics:
- DirectX 11 Compatible
- Storage:
- 10 GB available space
- Sound Card:
- DirectX Compatible Sound Card
Recommended
- OS:
- Windows 10 64-bit or newer
- Processor:
- Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T
- RAM:
- 8 GB RAM
- Graphics:
- NVIDIA GeForce GTX 960
- Storage:
- 10 GB available space
- Sound Card:
- DirectX Compatible Sound Card
Installation Guide
Step-by-step setup process for RUNE
-
Mount the .iso file in a virtual drive — on Windows 10/11 double-clicking the image is enough.
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Run the installer from the disc and install the game — the release is already cracked, so no manual file copying is required.
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Use the desktop shortcut created by the installer to start the game.
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If the game does not launch, copy the contents of the
RUNEfolder on the disc into the installed game folder and try again.
Game Info
- Developer
- Hannah and Joseph Games
- Publisher
- Hannah and Joseph Games
- Platform
- PC
- Release Date
- File Size
- 5.3 GB
- Status
- Scene (ISO)
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Comments (4)
🌿 Patch 1.06
Visuals🌿 Improved Unarmed combat Volling animations🌿 Fixed an issue with Yeti’s using incorrect idle animation during exploration
Adventuring🌿 Your guards now react to bringing old curry to Cristo the blacksmith in Aven Dura
Maps🌿 Fixed some visual anomalies on the Meadery map in the water🌿 The Wandering Lady can no longer find the guards if they are in the padurii maze
Gameplay🌿 Only normal Rally animations occur for large sea monsters to fix visual anomalies, and the super rally will still get the larger bonus with the normal rally attack🌿 Fixed an issue that could occur when returning the heirloom sword to the Dura Mare captain🌿 Fixed an issue that could occur after rescuing Laveni from bandits and her quest reward🌿 Increased overall move speed outside of combat, decreased cafera and Hasten song buff to accommodate that🌿 Some worn and shield equipment have increased Max Physical Armor🌿 Decreased some evasion reduction properties or armors/shields🌿 Decreased action speed buff for fairy-blessed armors🌿 Adjusted some armor costs🌿 Bag weight and equipment weight have been separated and weighted differently for the Action Time formula🌿 Guards now move faster! Move speed is no longer affected by bag/equipment weight, instead influencing Stamina regeneration and Dodge distance
Controller🌿 Fixed issue with auto-equipping inventory items with controllers
🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿
We\'re narrowing in on the 1.1 content updates! There are some controller fixes and adjustments coming next that we\'re just finishing up with!
To answer some frequent questions:We\'ll be starting to add achievements into 1.1 - these are just linked to the Treasury menu game mode unlocks, and will be continued to be added to as more of those get into the game after 1.1!
We are still planning on doing some research on localization options after 1.1 and will report when we have any news on that.
🌙 Additions🔮The Witch Valentina’s quest for the guards has been added to the EA builds along with its map additions🌱Additional shrine available
🎨 Visuals🌱 Fixed an issue that could result in the guard’s standing direction mirrored while traveling on their boat
🌸 UI🌱The bottom of the group menu will now always display guard selected, rather than turning off while hovering over summons/bound creatures🌱Fixed an issue that could result in summons/bound creatures not saving out group leader status correctly after loading🌱Fixed an issue that could result in the screen being temporarily black after using group menu🌱Opening the map menu now saves which tab you were in and will keep that open next time you use it
🌸 Adventuring🌱 Fixed a dialogue issue with Mircea of Din Sera🌱 Fixed an issue with Emeni’s sequencing of events for the stolen item if it was previously sold and repurchased - thanks @Begbie!
🌸 Maps🌱 Forten Lazure - Changed position of Valentina’s cat so you didn’t have to wait for it to move sometimes if you wanted to talk to her🌱 Fixed chest with no items in South Tower map
🌸 Gameplay🌱Fixed an issue with the guard Losefina of Din Sera mixing up bow and elyxir priorities and not always attacking when joining with you for the hunt🌱Fixed an issue with Shroomer Earring buff reversing stat
🌊3.0 main branch Additions10 new maps added for 3.0boat ability actionspack boro companion available8 pack boros available in maps to pick from with different statsVarious new enemy typesMap exit functionality now doesn\'t interfere or overlap with any HUD layout. Bars hug the edges of the screen, or you can hotkey exit when close enough.🌊 GraphicsFixed bug where edges of screen could show incorrect art during camera zoomsFixed bug where 30 Vsync was not working correctly in Settings menuLazure uniform Yeti has blood maskFixed dobra death size issue🌊 GameplayFixed issue in Abandoned Farm where Padurii children did not always spawn correctly after hearing their giggles then saving and loadingFixed bug where enemies could gain health while stunnedUpdated animations for crow, boro and acorn summonsUpdated text when grabbing frog from log to be more specificUpdated dodge functionality so you if press dodge during song, you\'ll dodge as soon as character\'s song is completeFixed bug where chanter dialogue in rozafir exits out if you don’t have enough emeralds to trainFixed bug where Reeve ends informant quest earlyFixed skill increase switch between lockpicking and sneaking that is granted at the end of the Rozafir storekeep questFixed bug where map exit icons could disappear after restingFixed bug with one of the Varuchov head models where circlet wasn’t visibleFixed issue with ghost rotation animations poppingFixed bug where resting in West Ruins could cause game to freezeFixed issue where hostage key drop wasn\'t dropping from Robber Baron in West RuinsFixed bug in Abandoned Farm where exit to shop remained after camp went away🌊 UIFixed bug with pressing escape while rally menu open causing HUD to appear when it shouldn\'tFixed issue that could sometimes occur where you couldn\'t click the exit button on the map menu with left click manually after clicking multiple times quicklyFixed issue where ghost bodies stayed behind when deadFixed some inventory issues that could occur after dragging an item into the inventory that didn’t fitFixed bug where you could drag peddler objects onto ground slotUpdated effects/inventory items to show seconds in game seconds/mins/hours, not in real timeUpdated scene change map exit visuals so that they are no longer hidden behind UI
Patch 1.1931 Additions:~ Forten Lazure blacksmith now sells mortar and pestleFixes:~ Fixed bug where gem merchant grinding resulted in an error~ Fixed an inventory issue that could occur after trying to sell a spellbook to the peddler