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Derail Valley

Early Access Sold as an unfinished build. Features, content and saves can still change before the full release.

Derail Valley
Platform
PC
Release Date
File Size
2.19 GB
Views
22,845
Comments
6
Languages
english
Added by
Added by Admin
Download Game Build 19277896 (99.6)

Version Status

Current Version
Build 19277896 (99.6)
Current Build
20251481
Latest Build
20251481
Last Steam Update

Screenshots

Derail Valley — Screenshots 1
Derail Valley — Screenshots 2
Derail Valley — Screenshots 3

Description

Take personal control of the train in the new game simulator Derail Valley. For the most hungry in train simulators, developers have jumped on their heels and implemented a VR helmet game mode. For owners of this tool will open up new gameplay features, but without it you can take part in the management of railway transport. If you are not yet dedicated to the driver’s work, then in the game at the initial stage you will have to undergo training. After that, you will need to select the appropriate task and start a career behind the wheel of the management team.

NOTE. Uploaded version: 20 July 2025 [Build 19277896 (99.6)]. This is Early Access Release and latest version of game. The game is already Pre-Installed and ready to run the game, read the instruction below.

About This Game

This is a very exciting adventure, where, in addition to a quiet linear road, there are occasional difficulties that sometimes lead to panic. It is precisely in such moments that you need to show courage and bravery and make a decision in the shortest possible time. Do not look at the surrounding nature, although it is difficult to take your eyes off the mountain landscapes and flowering fields.

The simulator train Derail Valley can be played on behalf of the driver, and the type of the whole composition. In the second case, there is a big advantage in the form of a review, although in the case of the first-person mode, the user gets a more realistic picture. The developers of Altfuture recommend playing in a virtual reality helmet to get the most out of the driver’s experience. The space of the game covers 256 km ² of territory, which includes forests, mountains, lakes and fields. In Derail Valley there are trains with different types of fuel: diesel-electric, steam, passenger and modern all-electric.

System Requirements

Minimum

OS:
Windows 64-bit
Processor:
Intel i5-7500 or equivalent
RAM:
12 GB RAM
Graphics:
NVIDIA GeForce GTX 1070
Storage:
12 GB available space

Recommended

Processor:
Intel i7 or equivalent
RAM:
16 GB RAM
Graphics:
NVIDIA GeForce GTX 1080
Storage:
12 GB available space

Installation Guide

Step-by-step setup process for P2P Release

  1. No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.

  2. Extract the archive (RAR/ZIP) to a short, Latin-only path like C:\Games\GameName using WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures.

  3. Launch the game via Run Me!.bat (or the main .exe file) in the game folder. If nothing happens, right-click it and choose Run as administrator.

Game Info

Developer
Altfuture
Publisher
Altfuture
Platform
PC
Release Date
File Size
2.19 GB
Status
Pre-installed (Portable)

Download Game

Full game 6

Download
Derail Valley Build 19277896 (99.6)
MD5: a60661ed0043c4b5ba3e08ae09484c81
SHA-256: 3af3e6d98f6c9b7f1d61fe521164527ae95ecf789b10b983b330c74091e1c772

Checksums verify the integrity of this specific file. They are not an absolute malware guarantee — always scan downloaded files.

Torrent file ready

MEGA
Derail.Valley.v1.5.zip
PIXELDRAIN
Derail.Valley.v1.5.zip
GOFILE
Derail.Valley.v1.5.zip
1FICHIER
Derail.Valley.v1.5.zip
BOWFILE
Derail.Valley.v1.5.zip

Reviews

4.5
out of 5
59 ratings 59 of these carried over from our archive

No written reviews for this game yet.

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Comments (6)

  1. Skigameco


    BUILD 99.419 April, 2025Platform & Stability Improved performance Includes numerous code and asset optimizations Reduced RAM and VRAM usage Significant CPU optimizations result in up to 33% FPS improvement on some hardware Fixed various crashes and memory leaks, since recent builds Added control binding and revamped the input system Now supports assigning controllers, joysticks, etc, with an included calibration tool Train controls can now be mapped in many ways, incremental, analog, combined, etc. The game now features a control mapping UI, accessible in Settings/Controls Multiple bindings per control are now possible Mapping modifiers, such as Shift+Key, is now supported VR control remapping is not possible, but can be supplemented with train controllers Added support for RailDriver® Desktop Train Cab Controller, out of the box The game comes with predefined mappings made for playing with this controller You can download the controls sheet at this link All motorized vehicles can be driven with this controller Some player position and orientation adjustments are possible on the controller For non-driving gameplay, players still need to use mouse and keyboard It is possible to use this controller in combination with VR, to the extent of train driving Improved Steam Big Picture Mode user experience It is now possible to type using a gamepad Made it possible to have platform specific initial settings On Steam Deck graphics now default to the Medium preset, plus other settings tweaks Added virtual keyboards for typing in text fields in VR (SteamVR only) Improved opening links on GeForce NOW, Steam Deck, Steam Big Picture Mode and SteamVR Accessing files/folders while in SteamVR now opens desktop view Fixed a rare bug where importing a save could end up with session creation spam Fixed a rare error occurring when pausing in VR with a full inventory and full left hand

  2. CODEX
    Overhauled Changelog - Build #80Performance:- Drastically optimized CPU load of parked cars (notable in stations)- Drastically optimized CPU load when spawning trains or coming close to them- Drastically optimized CPU impact of derailed cars- Drastically optimized rendering of tracks, props, cars and cargo- Removed hiccup at the moment of derailing- Fixed items remaining active when distant- Optimized various sound code- Slightly optimized car cargo model rendering- Fixed rare items getting duplicated when revisited- Fixed non-physical shovel in VR killing performanceGraphics:- Added V-Sync option (unlocks FPS)- Added render path settings (forward vs. deferred)- Added post processing effects (optional)- Added SSAO (optional, deferred only)- Added TAA (optional, nonVR only)- Added experimental real-time reflections (optional)- Improved lighting in offices- Improved anti-aliasing on vegetation billboards (distant trees)VR Controls:- Added Oculus Quest support (via Link)- Revamped controls on most controller types- Revamped VR implementation-- Fixed issues with room-scale and centered (formerly seated) play area types-- Added adjustable player height setting- Improved item handling-- Added option so items stick to hand (default for all but Index, configurable)-- It is now possible to move and turn while holding an item in hand-- Trigger-click to use item in hand (trigger+up on Vive)-- Trigger+axis to use or scroll the item in hand (e.g. page flipping)-- Fixed items shaking when held-- Fixed accidentally grabbing false items and sub-controls (priority system)-- Removed excess haptic feedback (when touching an item in belt or the other hand)-- Items now properly align to the hand when taken- Smooth locomotion is now the default locomotion type (configurable)- Telegrab is now a one-button action (hold grab to point, release to attract)- Teleport button now works in all situations, no longer clashing with telegrab-- This fixes being unable to move sometimes when using Index controllers- Added smooth turn option (configurable turn speed)- Added crouch and jump-- Hold axis down to crouch, tap to jump- Fixed snap turn math error that was offsetting the player from player collider over time- Fixed trigger-press dropping held item- Fixed items getting dropped when pulled quickly out of inventory- Fixed controls booklet adapting to headset type, now adapts to controller type instead
  3. CODEX
    Full changelog:Controls:- (SteamVR) Added support for Index controllers (legacy, no finger tracking)- Fixed being able to get stuck moving in VR smooth locomotion, when no input was givenBug fixes:- Fixed locomotive remote joysticks being difficult to grab in VR- Fixed some cars having bogies appearing off-tracks until touched with another car

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