Dawn Apart
Early Access Sold as an unfinished build. Features, content and saves can still change before the full release.
- Platform
- PC
- Release Date
- File Size
- 1.35 GB
- Views
- 5,487
- Comments
- 3
- Languages
- English, French, Italian, German, Spanish - Spain, Japanese, Bulgarian, Czech, Dutch, Greek, Hungarian, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Romanian, Russian, Simplified Chinese, Thai, Traditional Chinese, Turkish, Vietnamese
- Added by
- Added by Admin
Game trailer: Dawn Apart
Screenshots
Description
Dawn Apart is a traditional space simulator that has room for colony and factory management, as well as a fully destructible environment. Well, here you will be engaged in resource extraction, support the settlement and, of course, protect its inhabitants from enemy raids. Game plot. A certain corporation is financing the expedition. But at the same time, they urgently need profit! And, in order to fulfill the ever-growing quota, you are forced to terraform Aurora and automate the extraction of minerals as much as possible. You have access to various factory complexes that can reach the sky. In addition, there will be conveyor belts everywhere and not only. And of course, the locals will not be delighted with such exploitation.
NOTE. Uploaded version: 12 July 2026 [v0.87.6.4b]. This is Full Early Access Release and latest version of game. The game is already Pre-Installed and ready to run the game, read the instruction below.
Key Features
- Protection of the settlement or peace.
- Colony management.
- Satisfaction of the requests of residents.
System Requirements
Minimum
- OS:
- Windows 7/8/10
- Processor:
- Intel® Core i5-2500K@3.3GHz or AMD FX 6300@3.5GHz
- RAM:
- 8 GB RAM
- Graphics:
- Nvidia GeForce GTX 780 (3 GB) or AMD Radeon R9 290 (4 GB)
- Storage:
- 5 GB available space
- DirectX:
- Version 12
- Sound Card:
- None
Recommended
- OS:
- Windows 10
- Processor:
- Intel® Core i7-8700
- RAM:
- 16 GB RAM
- Graphics:
- NVIDIA GeForce GTX 1080TI
- Storage:
- 5 GB available space
- DirectX:
- Version 12
- Sound Card:
- None
Installation Guide
Step-by-step setup process for P2P Release
-
No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.
-
Extract the archive (RAR/ZIP) to a short, Latin-only path like
C:\Games\GameNameusing WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures. -
Launch the game via Run Me!.bat (or the main
.exefile) in the game folder. If nothing happens, right-click it and choose Run as administrator.
Game Info
- Developer
- Industrial Technology and Witchcraft
- Publisher
- Industrial Technology and Witchcraft
- Platform
- PC
- Release Date
- File Size
- 1.35 GB
- Status
- Pre-installed (Portable)
Download Game
Full game
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Comments (3)
ChangesRemoved playtest logic of opening feedback form on exitAdded tooltip to feedback button on pause menu and main menuAdded additional developer event quest regarding feedbackWe are going through all the reports and working on fixes. We are so excited to see you all enjoying the game, and we can\'t wait to see what you make.
ChangesPlume Pulse Audio UpdateRe-implemented stockpile state changes on middle mouseAdded logic to not start camera panning if a ui element is hoveredFixed agent formation logic not properly running during move commandsAdded fallback logic if a terraform tile order continues living after completionFixed empty stockpile action not properly utilizing agent storage requestsFixed hpa build error where parent nodes with no children were treated as bottom level nodesAdded small offset to all non-terrain premade objects to avoid z-fightingFixed agents not being able to path to chunks for interactionsFixed agents not facing tile they are mining/terraformingFixed idle wandering clearing plansAdded speech bubble to space port with active tradesFixed improper grammar in hungry agent textAdded toast message when an item is being picked up and no free stockpile is availableFixed player being able to haul from trader (causes a crash)Updated tutorials to use copper instead of ironFixed wrong font being used in the building stats of some DetailViews (miners and cranes)Fixed output item images being stretched in ConverterDetailViewRefactored gpu upload and brick map trace to use morton ordered voxel data for efficient space skipping for objects, plants and treesAdjusted post-processing effectsIncreased ambient moon light intensityImproved performance of plant/tree tracingUpdated plant/tree shadow tracing to use the default voxel object trace path when wind disabledAdded shadow tracing specific lodsReduced shadow map size 4096 -> 2250Slightly djusted fog valuesMade 70% fixed resolution scaling the default for new playersUpdated sun/moon to update incrementally over timeUpdated rts camera to use freelook cinemachine cameraUpdated how middle mouse and right click inputs are handled in relation to new camera inputsUpdated terrain meshing system to only add the render mesh components the first time throughAdded terraformed terrain flag to brick map attributesUpdated all forms of terraforming to set the brick map attribute and render with a terraforming paletteClicking on a currently animating TextTyping component now instantly completes the typing effectFixed gifs in messages not starting while the game is pausedRemoved quantity count for global stockpile categories(still being counted but not shown)
ChangesAdded serialization functionality for trades, quests, and gameplay eventsAdded PlacedPlant buffer and logic for deserializing destroyed plants in the premade pipelineAdded option to disable shadows (This is will make a huge difference if you are GPU bound. We will be addressing this in the future)Added new interrupt type which can only be interrupted by emergenciesAdjusted priority values for goalsAdded Hygiene to prospector uiAdded logic to disable hovered outlines when ui is disabledUse DisplayCategories instead of ItemDef Category in the Global StockpileUpdated Global Stockpile categories to use DisplayCategory icon instead of a textClicking on Global Stockpile elements brings up construction UI for themIncreased size of icons in Global Stockpile elements (removed border)Added \"In Development\" info texts to priorities and schedules modalsCorrected font size of headline text presetAdded discord, kickstarter, and feedback buttons to main and pause menusAdded sound effect for items getting producedAdded sound effect for ores getting minedAdded sound effect for items getting loaded into a traderAdded sound effect for quest started, completed successfully, and failedAdded sound effect for modal openingAdded overload parameter for pitch variation to PlaySound method of the AudioManagerAdded a number of German TranslationsUpdated loading screen hints poolFixesFixed issue where multistep quest steps would not reinitialize it\'s child steps properlyFixed multistep quest steps not properly unsubscribing their children on teardownFixed issue displaying tooltips for items without ingredientsFixed issue where blueprints were going through the standard voxel object system on loadFixed clicking not clearing tile order properlyFixed issue where walkable HPA entities would always rebuild their nodes (big oops)Optimized smart object interaction position calculation (big non-oops)Fixed crash when multiple agents were chopping a tree (Thanks Tarlin!)Fixed BaseEventSystem not clearing its list of events OnDestroyFixed message window not opening the message list after closing and re-openingFixed scaling issue for quest steps at various resolutionsFixed agent attributes not properly being decreased over timeFixed agent mine count going up on failed mining attemptsFixed dropdown template having wacky z position causing rendering issuesFixed game seed header not being localizedFixed bug report button and menu not being localized (confirmation modals still aren\'t localized)