Earth of Oryn
- Platform
- PC
- Release Date
- File Size
- 1.32 GB
- Views
- 5,218
- Comments
- 2
- Languages
- English, French, German, Spanish - Spain, Dutch
- Added by
- Added by Admin
Game trailer: Earth of Oryn
Screenshots
Description
Earth of Oryn is a medieval city-building and strategy game that combines kingdom management with a rich story. Set in a vibrant low-poly world, players start from scratch to build and manage their civilization across four distinct regions: the peaceful, temperate Barna, the rainy Divided Lands of Nilwin, the metal-rich canyons of Hambkar, and the mountainous Brandford, where four kings rule. The game features deep management systems including resource production, farming, trade, army organization, and technological research, and allows players to shape the politics, laws, and culture of their kingdom.
Players can use pre-built structures or create their own using a detailed construction system that includes mechanical elements such as bridges and elevators, while terrain modification and water management play a crucial role in city development. The campaign mode features branching storylines in which players must defend their kingdom from various threats, including natural disasters, bandits, and hostile kingdoms, while the creative mode allows for unlimited world building and customization. The day/night cycle and weather system directly impact gameplay, affecting citizen productivity and building integrity, adding another layer of strategic depth to this comprehensive kingdom simulator.
NOTE. Uploaded version: 7 June 2026 [v0.1.27b]. This is Full Release and latest version of game. The game is already Pre-Installed and ready to run the game, read the instruction below.
Key Features
- Beautiful and vibrant Low Poly art style.
- Build great cities, mighty castles, bustling towns, and the laws and moral systems to guide them all.
- Raise and manage armies to protect your kingdom from your enemies in real-time battles.
- Manage your economy, gather resources, trade with other civilizations, and research new technologies!
- Run your kingdom how you see fit, creating your own politics, laws, and culture.
- Discover new creatures, biomes, and civilizations, exploring new untouched lands.
- Create your own world, tweaking everything to your liking in creative mode.
- Use prefabricated buildings, or create your own models from the ground up thanks to a detailed building system.
- Build complex systems to power buildings and moving parts like bridges and elevators.
- Shape the world to your needs by modifying the terrain\'s elevation
- Master the water, using bridges, water mills, and other types of machinery.
- Will be available on Steam, for Windows and Mac.
System Requirements
Minimum
- RAM:
- 8 GB RAM
- Storage:
- 2 GB available space
Recommended
- RAM:
- 16 GB RAM
- Storage:
- 2 GB available space
Installation Guide
Step-by-step setup process for P2P Release
-
No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.
-
Extract the archive (RAR/ZIP) to a short, Latin-only path like
C:\Games\GameNameusing WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures. -
Launch the game via Run Me!.bat (or the main
.exefile) in the game folder. If nothing happens, right-click it and choose Run as administrator.
Game Info
- Developer
- Earth of Oryn
- Publisher
- Stray Fawn Publishing
- Platform
- PC
- Release Date
- File Size
- 1.32 GB
- Status
- Pre-installed (Portable)
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Comments (2)
Fixed a lot of behaviours concerning workers deliveries mechanics.Reworked a lot of GUI components and GUI effects.Reworked the tutorial and adding new steps.Added shortcuts.Reworked the build tool.Reworked the dragging tool to build roads and walls and adding VFX and sound.Fixed cursor selection tool.Reworked map navigation behaviour.Fixed building inventories.Fixed resource collection mechanics.Added different OST while playing with different civilizations.Reworked weather VFX.Improved performance on a lot of tools and the game in general.Started adding settings for keys binding.Fixed some bugs with the bug reporting tool.Added archers and their specific mechanics.Reworked whole combat system.Added outline on selectable objects.Added tool to clean vegetation and destroy other buildings.Added a new \"Repairer\" job for workers.Added some cooldown on citizen task decisions so they don\'t get stuck in a loop.New game mode \"Mission\" where you can select a mission and a seed to unlock other ones. All 4 civilizations are now playable.Fixed people dying for no reason.Faster combat AI.Added a mini grid to the existing grid placing system.Reworked the whole technology mechanics and added new ones.Reworked animal behaviour (still early stage).
Fixed a lot of behaviours concerning workers deliveries mechanics.Reworked a lot of GUI components and GUI effects.Reworked the tutorial and adding new steps.Added shortcuts.Reworked the build tool.Reworked the dragging tool to build roads and walls and adding VFX and sound.Fixed cursor selection tool.Reworked map navigation behaviour.Fixed building inventories.Fixed resource collection mechanics.Added different OST while playing with different civilizations.Reworked weather VFX.Improved performance on a lot of tools and the game in general.Started adding settings for keys binding.Fixed some bugs with the bug reporting tool.Added archers and their specific mechanics.Reworked whole combat system.Added outline on selectable objects.Added tool to clean vegetation and destroy other buildings.Added a new \"Repairer\" job for workers.Added some cooldown on citizen task decisions so they don\'t get stuck in a loop.New game mode \"Mission\" where you can select a mission and a seed to unlock other ones. All 4 civilizations are now playable.Fixed people dying for no reason.Faster combat AI.Added a mini grid to the existing grid placing system.Reworked the whole technology mechanics and added new ones.Reworked animal behaviour (still early stage).Added new informations to tooltips.Reworked some buggy layouts.Resolved some pathfinding issues.If a job is taking place in building, worker will now go inside in order to work.New culte building, technologies and priest job.Fine tuned ground slope textures for better terrain readability.Units can now have an aura affecting other citizen.New landscaping tool.New dashboard with a lot of different displayed data (lists, charts,...)New manufacture building allowing item transformation.Started working on power building (windmills).Reworked zoning tool.Reworked farming mechanics.Added environment sounds.Fixed miscellaneous other bugs.