Conquest Dark v0.20.10s
Early Access Sold as an unfinished build. Features, content and saves can still change before the full release.
- Platform
- PC
- Age
- 18+
- Release Date
- File Size
- 325.51 MB
- Views
- 4,415
- Comments
- 2
- Languages
- English
- Added by
- Added by Admin
Game trailer: Conquest Dark v0.20.10s
This game contains 18+ content
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Description
Conquest Dark is a cool combination of roguelike, action and RPG that will please all fans of dark fantasy. We will find ourselves in a cruel and unpredictable world where there is no right to make a mistake and the life of the main character depends only on us. Enter a tactical battle with motley opponents, upgrade your skills and combat characteristics, doing everything possible to exterminate evil. The plot tells how the world was on the brink of complete destruction, chaos, evil and destruction began to spread rapidly across the earth. We will have to survive in these cruel conditions, overcome many obstacles and go through endless traps, exploring the ruins and destroyed, once prosperous kingdoms. Prepare a combat arsenal and constantly develop skills to destroy all the gods, and then completely exterminate evil.
NOTE. Uploaded version: 4 May 2026 [v0.20.10s]. This is Early Access Release and latest version of game. The game is already Pre-Installed and ready to run the game, read the instruction below.
System Requirements
Minimum
- OS:
- Windows 10 64-bit or newer
- Processor:
- Intel Core i5-4590 OR AMD FX-9590
- RAM:
- 8 GB RAM
- Graphics:
- Geforce GTX 1050 or AMD Ryzen 3 1200
- Storage:
- 8 GB available space
- DirectX:
- Version 10
Recommended
- Processor:
- Intel Core i5-10400T OR AMD Ryzen 5 3500
- RAM:
- 16 GB RAM
- Graphics:
- Nvidia GeForce RTX 2080
- Storage:
- 8 GB available space
Installation Guide
Step-by-step setup process for P2P
-
The game is distributed already pre-installed — you will not find an installer here, and none is needed.
-
Unpack the RAR/ZIP archive with WinRAR or 7-Zip, for example to
C:\Games\GameName. -
Launch the game via
Run Me!.bator the main .exe inside the extracted folder.
Game Info
- Developer
- Eldritch Sword Games
- Publisher
- Mad Mushroom
- Platform
- PC
- Release Date
- File Size
- 325.51 MB
- Status
- Pre-installed (Portable)
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Comments (2)
New Weapon Sets, Abilities, Artifacts and MoreNew Weapon Set: Brutal Flail & Battlefield ShieldNew Weapon Set: Lesser Arcane MissilesNew Power Ability: Greater Arcane MissilesNew Power Ability: Snake ShotNew Passive Ability: Sunfire BeamsNew Movement Ability: Savage KickNew Artifact: Thrumming FemurNew Artifact: Blood of Ulth VuulNew Runes: Gul (Rerolls, Infinite); Anh (Damage To Injured), Unh (Damage to Elites) and Onh (Damage to Healthy), Yiln (Additional Rune Slots, Reworked)New Origin: Aura’s ChosenGameplayAbilities are now acquired one character level earlier.Extended Normal Rituals now last until Tier 10 (up from Tier 5), allowing players to more efficiently farm resources and scrolls from these locations especially when combined with beneficial Ritual Modifiers.Extended Dark Rituals now have one additional boss in their spawning pool.Skipping Exceptional items now grants 2 reroll tokens and skipping Ancient items grants 3.Runes will now drop even if the player has filled all available Rune Slots. Picking up a Rune this way will automatically grant one Reroll Token. No need to save that last Rune Slot for rerolls anymore.Runes that change Ability Damage Type can now be used multiple times.Staggered Damage from a single source can no longer exceed a character’s maximum health. This does not affect the total amount of Staggered Damage that a character can accumulate.Losing a life or leveling up now removes all accumulated Staggered Damage.[EXPERIMENTAL] Added an option to change game speed to 1x, 1.5x, or 2x. Separate keybinds can be used during gameplay to change the speed without having to enter the menu. On lower end machines increased game speed might cause performance issues and physics bugs.[EXPERIMENTAL] Added an \'Enrage Timer\' to boss fights activating after a certain amount of time has passed. Once active the player begins to slowly lose health with the rate increasing over time. The timer is set to 3 minutes for most bosses, 5 minutes for some end bosses and each phase of the Akka fight, and 8 minutes for Azgoroth the Doombringer.
0.16.2 Early Access HotfixGameplay:Increased physics accuracy to prevent collision stuttering.Adjusted collisions in the Arena of Ikar to prevent bosses from getting stuck outside the arena.User Interface:Fixed Attack Force display bug on character sheet.Added more detailed error messages. If an error appears (red message on top left corner) take a screenshot of it, post it on Discord or Steam forums and restart your game.Fixed an issue where some players had huge UI size when starting the game first time.Fixed an issue in Pale Desolation where the Corruption level would be displayed even when no obelisks were in use.Fixed Conjured Blade description.Improved Obelisk tutorials to clarify that the difficulty increase does not stack with the ritual\'s Base Difficulty Modifier, so players can use obelisks without worrying about further increasing ritual difficulty.Visuals:Improved visibility of some enemy area of effect attacks.Bug Fixes:Fixed a bug that sometimes prevented the player from picking up Artifacts during the Akka boss fight preparation phase.Balance:The goal of the following nerfs and buffs it not to \'dumb down\' the game, but to smoothen out the difficulty curve slightly. Most of the buffs are for single target Primary Attack Abilities that were undertuned and struggled to kill minions quickly at the start of the ritual.Akka, Primordial of GoreReduced Leap damage variation from 50% to 25% to make its damage more consistent.Jinn\'Ora, The Desert WindReduced damage done by tornadoes by 50%.The Last Stand of Zaladon\'Increased Enemy Damage Ritual Modifier\' reduced from 20% to 15%.\'Increased Enemy Health per Tier Ritual Modifier\' reduced from 100% to 75%.The Obsidian Bulwark\'Increased Enemy Damage Ritual Modifier\' reduced from 30% to 20%.\'Increased Enemy Health per Tier Ritual Modifier\' reduced from 150% to 125%.