As We Descend
Early Access Sold as an unfinished build. Features, content and saves can still change before the full release.
- Platform
- PC
- Release Date
- File Size
- 3.3 GB
- Views
- 2,602
- Comments
- 3
- Languages
- English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian
- Added by
- Added by Admin
Screenshots
Description
As We Descend is a strategy roguelike deck builder that places players in a post-apocalyptic world where humanity is struggling to survive in the last remaining city. Developed by Box Dragon, the game combines tactical card combat with resource management and political maneuvering. Players recruit unique units using collected technologies. Each unit archetype has its own set of cards that can be customized, upgraded, and modified to suit specific combat scenarios. The tactical combat system includes dynamic positioning mechanics, allowing you to move troops between guard and support zones to evade attacks and create defensive formations against massive enemies.
In between battles, you manage humanity’s last fortress city, navigating its feudal politics with dice-based social encounters to gain allies and resources. Your faction affiliation with the three Great Houses influences these interactions as you attempt to uncover the city’s hidden secrets and prepare for future expeditions. The core gameplay involves descending through three different biomes to a mysterious core, gathering resources and facing increasingly difficult encounters. Each failed attempt provides new knowledge and tools for subsequent attempts, creating a constant progression system that rewards experimentation and learning from failure.
NOTE. Uploaded version: 22 August 2026 [v0.16.0.1]. This is Full Release and latest version of game. The game is already Pre-Installed and ready to run the game, read the instruction below.
System Requirements
Minimum
- OS:
- Windows 10
- Processor:
- i5 4690k
- RAM:
- 8 GB RAM
- Graphics:
- GTX 1050 Ti (4GB VRAM)
- Storage:
- 6 GB available space
Recommended
- OS:
- Windows 11
- Processor:
- i5 9400F
- Graphics:
- GTX 1070 (8GB VRAM)
Installation Guide
Step-by-step setup process for P2P Release
-
No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.
-
Extract the archive (RAR/ZIP) to a short, Latin-only path like
C:\Games\GameNameusing WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures. -
Launch the game via Run Me!.bat (or the main
.exefile) in the game folder. If nothing happens, right-click it and choose Run as administrator.
Game Info
- Developer
- Box Dragon
- Publisher
- Coffee Stain Publishing
- Platform
- PC
- Release Date
- File Size
- 3.3 GB
- Status
- Pre-installed (Portable)
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Comments (3)
[v.422109]Fixed an issue where Pocket Dimension didn\'t workFixed a rare crash bug that could happen when an encounter was spawnedFixed an issue where various visibility blockers could block the battle camera in all three depths but especially Depth 3Fixed an issue where a Purifier/Docent animation could get stuck in an infinite loop (which softlocked the game)
General Gameplay[p]Empowered Echo and Empowered Flame now activate immediately, rather than the turn after the Lantern is EmpoweredWhen playing as Votive, Lantern drafts during Scavenges will now always offer an Empowered card optionUI/UX✦Added a small lightning bolt icon on Empowered Perks to visually connect it to the HUD✦The Sacrosanct button in the Metaprogress screen now says \"Not Yet Available\" to reflect its development statusFixes✦Fixed an issue with Wounding Perk / Wounding Upgrade / Wounding Forget where you could choose a unit that did not have a Perk slot / Upgradable card / Forgetable card respectively✦Fixed an issue where you could get more Manuscripts than you had learning slots✦Fixed an issue where the Noble only gave you 2 Copper instead of 30 Copper for helping him on his quest✦Fixed an issue where Revelator applied Armorshred rather than Armor Break✦Fixed an issue where units could get stuck between certain regions in Depth 3✦Fixed an issue where Rapid Fire Beam could go infinite if you played it at 0 Flow while the Lantern was ExertedFixed an issue where Descension I was unlocking even if you lost the first run