The Doors of Trithius
Early Access Sold as an unfinished build. Features, content and saves can still change before the full release.
- Platform
- PC
- Release Date
- File Size
- 470 MB
- Views
- 3,200
- Comments
- 1
- Languages
- English
- Added by
- Added by Admin
Screenshots
Description
The Doors of Trithius is a fantasy RPG roguelike with procedurally generated content. Here you will have to fight monsters, avoid traps, collect loot and much more as you travel through the mysterious world of Enalia. Each time you start the game, you will have to explore a new procedurally generated town, dungeon and world map. Movement and combat use a unique time system, returning turn priority to the player based on weapon or action speed, supporting tactical decisions as well as knowledge of your enemies. When creating a character, you will have to choose from 7 available backgrounds and more than 30 starting characteristics. Combat customization also does not leave you indifferent: more than 50 combat abilities and 12 types of weapons, each with its own unique style.
Fight dozens of unique enemy types using hundreds of items such as potions, armor, medical supplies and books with readable literature in the game. Dynamic quests and rewards are generated based on the roles of NPCs in each city. Don't forget about skills! Simply leveling up skills does not unlock all the possibilities. Players must explore the world, visit trainers, and find new ways to strengthen their skills on their own. Each skill has a passive bonus and many upgrades that can be learned, unlocking new bonuses and abilities. Use crafting to create food, potions, and medicine, improve and maintain your armor, and enhance your crafting capabilities by buying or finding recipes.
NOTE. Uploaded version: 16 June 2026 [Build 23710480]. This is Early Access Release and latest version of game. The game is already Pre-Installed and ready to run the game, read the instruction below.
System Requirements
Minimum
- Processor:
- Intel Core 2 Duo 2.4 GHz or equivalent
- RAM:
- 6 GB RAM
- Graphics:
- GeForce 7600 512 Mb or equivalent
- Storage:
- 600 MB available space
Installation Guide
Step-by-step setup process for P2P Release
-
No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.
-
Extract the archive (RAR/ZIP) to a short, Latin-only path like
C:\Games\GameNameusing WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures. -
Launch the game via Run Me!.bat (or the main
.exefile) in the game folder. If nothing happens, right-click it and choose Run as administrator.
Game Info
- Developer
- Jake Donkersgoed
- Publisher
- Jake Donkersgoed
- Platform
- PC
- Release Date
- File Size
- 470 MB
- Status
- Pre-installed (Portable)
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Comments (1)
Bug FixesGameplay & BalanceFixed an issue where attacking with an off-hand item equipped (like a shield or lantern) would incorrectly unlock the Unarmed skill.Fixed the \'Terrifying Cleave\' ability applying an incorrect dodge penalty (-3500 instead of -35).Fixed the \'Curse of Greed\' status effect incorrectly increasing move speed instead of decreasing it.Fixed an issue where \'Martial Flourish\' could cause an error if triggered at the very edge of the map.Fixed the \'Terrifying Cleave\' ability costing 0 energy if the \'Dreadful Impact\' upgrade was not purchased.Stairs will no longer produce a sound effect if the player is blocked from using them (e.g., due to nearby enemies).UI & TooltipsFixed an issue that caused shops to not charge or pay for an item if it was filtered out of view in the trade window.Fixed a visual bug where skill buttons in the \"Discovered Skills\" tooltip were rendered incorrectly.Fixed an issue causing tooltips to sometimes be missing characters (e.g., \"staggered for turns\" is now \"staggered for 2 turns\").Fixed the character appearance customization screen, which was not properly showing the last row of hair and beard options.Fixed the \'World Scaling\' option in the Options menu not showing the \"restart required\" pop-up when clicking \'Apply\'.Fixed an issue where mouse targeting could incorrectly highlight invalid tiles as grey.Fixed a bug that could add extra, spurious spaces in some combat log messages.Quests, NPCs & World GenerationFixed the \"Quest Failed\" pop-up to report the actual amount of reputation lost and with the correct faction.Fixed a bug that could cause multiple NPCs in the same town to have the same name.Fixed an issue where female NPCs (such as guards) could sometimes be rendered with male sprites.Fixed the dialog with the guard captain being unavailable during the \"Confidential Matter\" quest in newly generated worlds. (Note: This fix does not apply to existing saves where the quest is active).Fixed a bug where quest stages could sometimes be listed in the wrong order in the quest log.Fixed an issue preventing some farms from being placed correctly in the overworld during world generation.Fixed the stairs down sometimes failing to spawn on the 2nd floor of the starting Ineo temple.Added more fallback options for any situation where a stairs fails to spawn, to ensure dungeons can always be completed.Fixed the character Torvin (from the Blooming Dread quest) from sometimes being generated with a female physique.Technical FixesFixed visual inaccuracies in the hotbar rendering that could cause 1-pixel gaps to appear at certain UI scales.