Wizordum
- Platform
- PC
- Release Date
- File Size
- 282.01 MB
- Views
- 2,535
- Comments
- 2
- Languages
- English
- Added by
- Added by Admin
Screenshots
Description
Wizordum is a classic retro first-person shooter in which you become a magician and search for the source of Chaos itself. And to do this, effectively use your extensive arsenal of spells and magic items. Break through the world of Terrabrum and just have a good time. After the ancient seal of the world opened, Chaos is released. Therefore, you, as one of the last magicians of the Wizordum refuge, have to find and throw Chaos back into captivity. Do you think you can handle it. Do it faster than it deals with the kingdom in our convenient and dynamic fantasy shooter, which was seasoned with a pinch of old school. In addition, do not forget about the search for secret places filled with treasures.
NOTE. Uploaded version: 28 December 2025 [v1.2.01]. This is Full Release and latest version of game. The game is already Pre-Installed and ready to run the game, read the instruction below.
Key Features
- Ability to solve puzzles and insidious traps.
- Single player campaign and various locations.
- Challenging levels and collecting bonus items.
System Requirements
Minimum
- OS:
- Windows 10
- Processor:
- 2.4 GHz Dual-Core
- RAM:
- 2000 MB RAM
- Graphics:
- GeForce 9800GT Or Equivalent
- Storage:
- 512 MB available space
Recommended
- OS:
- Windows 10
- Processor:
- Quad Core 2.4 GHz 64-bit
- RAM:
- 8000 MB RAM
- Graphics:
- Geforce GTX 460 Or Equivalent
- Storage:
- 512 MB available space
Installation Guide
Step-by-step setup process for P2P
-
The game is distributed already pre-installed — you will not find an installer here, and none is needed.
-
Unpack the RAR/ZIP archive with WinRAR or 7-Zip, for example to
C:\Games\GameName. -
Launch the game via
Run Me!.bator the main .exe inside the extracted folder.
Game Info
- Developer
- Emberheart Games
- Publisher
- Apogee Entertainment
- Platform
- PC
- Release Date
- File Size
- 282.01 MB
- Status
- Pre-installed (Portable)
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Full game
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Comments (2)
Minor update v1.1.02 We are bringing online user adventure browser to consoles soon and for that, we had to apply some changes to the level editor so that maps created/updated by PC users are automatically available on consoles as well. For this opportunity we also added some new things to the level editor and applied a crucial fix to the game. FixesBarrel ride stops working in the Eldertstone MinesThis ongoing bug should be finally fixed now. If your save game places you close to a barrel, move to the portal out of the cave and back to the barrel to \"fix\" the issue.Level Editor[Mod script] For ranged enemies, you can now change what projectile they use from a list of predefined projectiles (e.g. you can make Goblin caster shoot rockets). Check this Enemy Customizaton section on Mod.io.You can now rotate Magic Fields diagonally so you can use them to create clever puzzles, or traps...Animated decor speed value should be independent of your system
Key Binding Menu UpdatesBinding a key that\'s already in use will swap it with the current oneYou can now remove the binding by pressing DELETEFixed wrong Gamepad button glyphs for Attack / Alt AttackAdded missing Gamepad glyphs for SpellsRenamed \"Run\" action to \"Walk\" action to avoid confusion since running is on by defaultGamepad controls couldn\'t (and still can\'t) be changed, but the system allowed binding gamepad buttons, which trigger double-controller bind issues. As a result, we now filter out gamepad button prompts when assigning a new key to avoid confusion.Fixed some other minor issues regarding the keybinding.