Platypus Reclayed
- Platform
- PC
- Release Date
- File Size
- 1.06 GB
- Views
- 3,728
- Comments
- 2
- Languages
- English, French, Italian, German, Spanish - Spain, Indonesian, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Thai, Traditional Chinese
- Added by
- Added by Admin
Game trailer: Platypus Reclayed
Screenshots
Description
The events of Platypus Reclayed unfold as the overcrowded Collosatropolis sets its sights on neighboring Mungola for expansion. Choked by smog, the metropolis sends its formidable battle fleet to seize new lands. The inhabitants of Mungola are forced to rely on the only force capable of defending them. A squadron of aging F-27 fighters becomes their last hope against the full might of the invaders, laying the foundation for a desperate defensive campaign.
In Platypus Reclayed, the player's task is to pilot an F-27 and repel the attack. From a side-scrolling perspective, the aircraft battles waves of enemy ships and intense fire across multiple levels. The game supports local co-op, allowing a second player to join the battle in their own aircraft. The combat system offers a variety of weapons to destroy the forces of Collosatropolis, requiring the pilot to constantly maneuver and react quickly to survive the battle.
The title's universe and its inhabitants are rendered using clay animation, giving the conflict a unique, tangible form. This arcade shooter challenges players to survive protracted battles in hostile 2D environments. These zones are constantly filled with a variety of enemies and dense streams of projectiles. The game features several difficulty levels, varying the intensity of combat and allowing gameplay to be adapted to different playstyles.
NOTE. Uploaded version: 22 April 2026 [v1.4.0]. This is Full Release and latest version of game. The game is already Pre-Installed and ready to run the game, read the instruction below.
System Requirements
Minimum
- DirectX:
- Version 10
Installation Guide
Step-by-step setup process for P2P Release
-
No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.
-
Extract the archive (RAR/ZIP) to a short, Latin-only path like
C:\Games\GameNameusing WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures. -
Launch the game via Run Me!.bat (or the main
.exefile) in the game folder. If nothing happens, right-click it and choose Run as administrator.
Game Info
- Developer
- Claymatic Games
- Publisher
- Claymatic Games
- Platform
- PC
- Release Date
- File Size
- 1.06 GB
- Status
- Pre-installed (Portable)
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Comments (2)
Version 1.4.0 has landed! This update focuses on a whole host of new modding features and some fixes sprinkled in too. New Level commands Added `waitForNoSpecificEntity(string entity, int timeout = -1)` Added `ifNotSpecificEntityOnScreen(string entity, int places)` Added `ifCreditCountBelow(int creditCount, int places)` Added `ifCreditCountAbove(int creditCount, int places)` Added `ifCreditCountEqual(int creditCount, int places)` Added `ifPlayerWeaponIs(int weaponID, int places)` Added `ifPlayerHasPods(int places)` Added `destroyEntityOfType(string entityName, bool isKill)` Added `destroyEntitiesOfType(string entityName, bool isKill)` Added destroyEnemyEntities(bool isKill) Audio Definitions Added `s_pause`: this is a duplicate of `s_star1` Added `s_exit_attract`: this is a duplicate of `s_star1` Added `s_ui_main_toggle_sfx_setting`: this is a duplicate of `s_star1` Added optional `s_fruit_cherry`: if not defined, we simply fall back to `s_fruit` (pickup sfx) Added optional `s_fruit_cherry_small`: if not defined, we simply fall back to `s_fruit` (pickup sfx) Added optional `s_fruit_bananas`: if not defined, we simply fall back to `s_fruit` (pickup sfx) Added optional `s_fruit_bananas_small`: if not defined, we simply fall back to `s_fruit` (pickup sfx) Added optional `s_fruit_grapes`: if not defined, we simply fall back to `s_fruit` (pickup sfx) Added optional `s_fruit_grapes_small`: if not defined, we simply fall back to `s_fruit` (pickup sfx) Added optional `s_fruit_coin`: if not defined, we simply fall back to `s_fruit (pickup sfx
Bug fix patch - version 1.3.6 A minor patch with a handful of fixes. Here\'s the details: Disable text wrapping on level select scene titles Changed the order of localisation loading so that mods better support custom text Fixed a bug with how the game handled score bonuses which 1. Prevented the first boss from awarding any score bonus, 2. Prevented the final boss from awarding all its score bonus, 3. Allowed score bonuses to carry over into refresh runs Added audio events \"s_one_up\" when getting a 1-up and \"s_shot_hearts\" when firing the hearts weapon Removed an extra zero from extraLivesAtScore array (which resulted in a broken life-up progress bar)