Skip to content

ENDLESS Legend 2

ENDLESS Legend 2
Platform
PC
Release Date
File Size
10.52 GB
Downloads
1
Views
3,985
Patch Notes
2
Comments
3
Languages
English, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Czech, Hungarian, Turkish, Ukrainian
Added by
Added by Admin

Play modes & compatibility

Play modes

  • Single-player
  • Multiplayer
  • Co-op
Download Game v1.0 Build 25368698

Version Status

Current Version
v1.0 Build 25368698
Current Build
25368698
Latest Build
25368698
Last Steam Update
Rate & review
4.9 / 5 (292)
Very Positive
83%
2K

Screenshots

ENDLESS Legend 2 — Screenshots 1
ENDLESS Legend 2 — Screenshots 2
ENDLESS Legend 2 — Screenshots 3

Description

In ENDLESS Legend 2, the aquatic world is periodically transformed by cataclysmic tidal shifts. These events cause the ocean to recede, exposing landmasses and altering the strategic landscape even as the campaign progresses. Players lead one of several distinct civilizations with unique mechanics to victory, vying for control of the planet. Key objectives include founding cities, expanding their territories by conquering districts, and harvesting resources. Factions also form armies for turn-based tactical battles and explore the changing landscape, uncovering the secrets at the world's core. Heroes are recruited to command these troops, and over time they gain new traits and equipment.

Choosing a faction in ENDLESS Legend 2 fundamentally changes the gameplay experience, as each has unique characteristics in trade, nation-building, and diplomacy. One civilization benefits from constant warfare, while another builds networks of influence through peaceful coexistence. Military doctrines also vary, from orbital weapons platforms to nests for rapid underground movement and ambushes. During battles, players can take direct control of individual units. The surrounding terrain, including chokepoints and elevated positions, is used to gain tactical advantage, along with faction-specific abilities that influence the outcome of the battle.

Victory in this strategy game can be achieved in several ways: through military conquest, technological advancement, or diplomatic dominance. Players complete missions and participate in events that change the course of the campaign and reveal the history of their people. The world is populated by minor nations: they can be defeated for resources or annexed to the empire, gaining access to their warriors and heroes. Exploring ancient ruins and other anomalies yields artifacts that provide tangible advantages. All these elements allow for a variety of approaches to achieving the ultimate goal establishing complete control over the planet.

NOTE. This is Full Release and latest version of game. The game is already Packaged in Installer and ready to run the game after install, read the instruction below.DLC:
  • Supporter Pack

System Requirements

Minimum

OS:
Windows® 10 (64-bit)
Processor:
Intel® Core™ i5-4430 (quad-core) / AMD® FX-Series™ FX-8350 (quad-core)
RAM:
8 GB RAM
Graphics:
NVIDIA® GeForce® GTX 960 (4 GB) / AMD® Radeon™ RX 5500 XT (8 GB)
Storage:
25 GB available space
DirectX:
Version 11

Recommended

OS:
Windows® 10 (64-bit)
Processor:
Intel® Core™ i7-6700 (quad-core) / AMD® Ryzen™ 5 1500X (quad-core)
RAM:
12 GB RAM
Graphics:
NVIDIA® GeForce® GTX 1070 (8 GB) / AMD® Radeon™ RX 5700 XT (8 GB)
Storage:
25 GB available space
DirectX:
Version 12

Installation Guide

Step-by-step setup process for ALI213

  1. The release is pre-installed — there is nothing to install. Simply unpack it.

  2. Extract the RAR/ZIP archive with WinRAR or 7-Zip to a folder like C:\Games\GameName.

  3. Start the game via Run Me!.bat or the main .exe in the game folder.

Game Info

Developer
AMPLITUDE Studios
Publisher
Hooded Horse
Platform
PC
Release Date
File Size
10.52 GB
Status
Pre-installed (Portable)

Download Game

Full game 2

Download
ENDLESS Legend 2 c DLC v1.0 Build 25368698
MD5: 255ea7c682565fc4b198153cd44674f2
SHA-256: 8044e7e795b5a479c5de5466ee64b4dc12a7cae21b5a91d5ec0d01850b3d7982

Checksums verify the integrity of this specific file. They are not an absolute malware guarantee — always scan downloaded files.

Torrent file ready

Patch Notes

Official changelists for the builds of this game

Changelog 1.0 Release

You can check here the 1.0 Release Blog

Known Issues

  • The Toolkit to upload mods is missing from the files 

Economy

  • Updated Alchemists' Commission effect to +10 dust on Merchant house adjacent to ressource deposit

  • Updated Lubber Yard effect to +5 industry on Works adjacent to Ridges

  • Updated Wood ash pit effect to +20 food and +5 industry on farm at least level 2

  • Removed pop slots gain per City Center level

  • Fixed an issue where losing Population may lead in incoherent information regarding growth

  • Fixed an issue where the wrong tab would be shown in the construction menu

  • Fixed district Type Layer not remembering player’s choice

  • Fixed queuing the construction of two adjacent bridge district in a city leads to loss of production of the city when the first bridge district is built

  • Fixed different values of the previews between the terrain fidsi, the preview pin and the tooltip

  • Fixed an issue where pacified minor faction village becomes invisible when surrounded by districts

  • Updated Last Lords' Soul repository district displaying a pop slot bonus effect, but doesn't have this effect

  • Updated the Ore Sifter tooltip from “on District” to “On Empire”

  • Updated the natural wonders effects of Crystal dunes, Giant conch of deeps and Ironskin Panopticon so we it’s feedback on the population directly

  • Fixed Giant conch of deeps and Crash Site effect on tiles to make it work on Anomalies too

  • Balanced economic rewards given in quests

  • Fixed Hydropump improvement losing the effects when district gets level 2

  • Updated the Motherland's Sacrifice councilor trait to give -25% unit specialization cost

  • Fixed missing text in approval breakdown

  • Added +5 Approval on city to Clar'usta councilor effect

  • Removed effects that scaled on city level and replaced by "on level 2" effects

  • Fixed an issue where the wrong icon would display for Feedhole in the Construction menu

Diplomacy

  • Fixed a softlock if you save while the mandatory action for deciding whom you want to side with in a military alliance is pending

  • Fixed the "Your War Spoils" screen not showing anything

  • Fixed an issue where when war is declared the "you never attacked me" public opinion status is not removed

  • Fixed an issue where the "Never attacked" public opinion status is not removed after siege battles

  • Fixed an overlap when no Victory Path is selected

  • Fixed Immigration Policy not activating every time

Tahuks

  • Fixed an issue where some ridges are not accessible to create Observatories

  • Fixed an issue where the objective of the "Forgotten Power" quest is unclear

  • Fixed a missing dialogue line from the quest's chapter 3

  • Fixed an issue where a tooltip is missing for the action "Tahuk Festival"

  • Fixed an issue where the wrong speaker is assigned to the quest's chapter 6

  • Updated the dialogue lines from the quest's chapters 2, 3, 4 and 5

  • Updated the objectives for the quest's chapter 2

  • Updated the text is displayed in the first dialogue of the Awakening Quest

  • Fixed the quest's chapter 6 choices

  • Improved the feedback of Tahuks' Political Stance in tooltip

  • Updated the chapter 6 step 1 reward

  • Improved the “Trappist Monk” Tahuk councilor effect description

  • Improved the description of the "Willing Spirit" notable effect

  • Fixed an issue where some units would display in the wrong color

Kin of Sheredyn

  • Updated the quest chapter 3's objective

  • Added missing texts for the description of the Awakening Quest

  • Fixed the chapter 6 objective that required building three Temples of Garin despite the Empire limit of one

Necrophage

  • Fixed an issue where when a necrophage empire is defeated, its burrows are not destroyed

  • Removed the razing possibility of the Matriarch’s Eye

  • Fixed an issue where consuming a city is not granting any cadavers

  • Fixed missing text for the objective of chapter 3 of the Necrophage faction quest

  • Fixed Tanya Udorov entitled 'Stranger' when already named

  • Removed the base dust gain of Necrophage populations

  • Fixed an issue where the wrong speaker in dialogues

  • Fixed missing text in the Feedhole District tooltip

  • Fixed the Necrophage's Awakening Quest not triggering

  • Fixed the Faction Quest's Chapter 6 objective’s text

  • Removed the action "remove forest" shown for the Necrophage

Last Lords

  • Updated the Faction Quest Chapter 3 objective

  • Updated the dialogue lines of the Faction Quest's Chapter 3

  • Made the trigger condition for the Awakening Quest easier

  • Updated the Old Lodging improvement effect for Last lords

  • Fixed primordial removed from population when the minor faction village is adjacent to a Soul Repository

  • Fixed the tooltips of Dust Plains and Dust Rhetoric in tech tree

  • Fixed a duplicate line displayed in the Every Last Drop terrain tooltip

  • Swapped the effects of the Feudalism and Thanatology technologies so that Feudalism provides +250 district fortification on City Halls and Thanatology provides +1 Dust per population on citizens and artisans

  • Removed the "Sacrifice for the Realm" trait when choosing the Knighting option

  • Added the effects of Knightwatch and Mineral Inquisition improvements in the breakdown of the population tooltip

Aspects

  • Updated the dialogue lines for the Faction Quest Chapter 5 and 6

  • Fixed % character present in faction trait description "Tendril's Dance"

  • Updated the Faction Quest Chapter 5 Step 2 objective

  • Updated Foreign Affair (era 1 technology) to give +20 health generation on Coral instead of +5

  • Updated the Feudalism technology to be considered a defense technology

Military

  • Added the equipment created with the Insiders community: Apotheosis Dirge

  • Fixed the Gene Hunter councilor trait (Horatio)

  • Added a new icon for rebel armies

  • Fixed traffic cone in the tooltip for the secured position bonus in battle

  • Fixed city tiles having many of their descriptors in non siege battles

  • Updated city tiles under unfolded battles still applying movement cost reduction to the tiles inside the battle

  • Updated battle spoils to use illustrations instead of icons

  • Fixed a crash that could occur during battles when a lot of effects apply to neighbor units

  • Renamed the defend status to better understand it

  • Fixed no roads in the tutorial

  • Updated the effect of the "Infectious" ability

  • Fixed the Last Lords specific ability "Slow Rebuilding"

  • Fixed Death Touch's tooltip

  • Fixed the tooltip of Emlindas companion effect

  • Fixed an issue where movement Speed breakdown is often wrong

  • Removed traffic cone for Paragon of Defense status

  • Fixed missing feedback when the cavalry passive is triggered

  • Fixed wrong failure on the first specialization’s tooltip of the specialization tree

  • Sorted better the stats of the units in the specialization card

  • Fixed an issue where resource gains would not be correctly computed in battle aftermath window

  • Fixed an issue where subjugation pins would be visible on hidden tiles

World & Visual

  • Improved world generation spawn locations to better support a full city settlement on the first turn

  • Fixed an issue where a minor village pin is not properly refreshed when a tormented settles in a territory

  • Fixed an issue where an army split would be previewed even though it would not happen when the action would unfold

  • Improved water shore VFX

  • Fixed an issue that would trigger a decrease of visual quality when enabling AMD FSR upscaling

Heroes

  • Added lore on nested tooltips of equipments

  • Fixed UI overlap when assigning a friend to a wounded Hero

  • Fixed pets showing through the FoW

  • Fixed VFX of the Hero’s equipment in the 3D view

  • Fixed an issue where the wrong icons would display for Archer skills

Council

  • Fixed an issue where a debug string would display in Materialist trait tooltip

  • Changed Polarizer Councilor effect from +20% Public Opinion gain & -20% Public Opinion loss of others on my Empire to +100% FIDS on Population vocation & -50% Influence on Cities

  • Changed the effect of the Educator Councilor from +5 Science per Territory on City to +2 Science on Anomaly

  • Changed the effect of the Gardener Councilor from +10 Influence per City Level & +20 Food per number of attached territories on Cities to +3 Food per District Level on Pacified Village

  • Fixed an issue in the display of the effects of the Polarizer trait

Quests and Events

  • Fixed the collectible quest “Rust and Rot” Locate Objective button

  • Removed all temporary fortification status from event and replaced them by other effects

  • Removed the malus on hero traits as rewards 

  • Removed Opbot and RadChaai useless pod POI under their feet

  • Updated the narrator texts of the Pacification Quest “Still Waters” and “Matter of History”

  • Fixed wrong dialogue lines during the Event "End of Worlders"

  • Fixed wrong speaker during the World Quest "The Collector"

  • Fixed missing tooltip title in reward of Saiadha’s Awakening Quest when playing Aspects

  • Fixed one of Kin of Sheredyn’s Quest objectives not matching the dialogues

  • Edited one of Last Lords’ Quest objectives

  • Fixed “Rust and Rot” not failing is the item is sold

  • Fixed an issue where the POI of Tahuks Quest would spawn right next to one of the player’s cities

  • Fixed an issue where the wrong line of dialogue would display in Necrophage Quest

  • Fixed an issue where the player could not finish the Kin Quest after completing the second part of the quest "Stirrings"

  • Fixed an issue where a line of dialogue would be repeated in the Event "Hunting Grounds" 

  • Fixed an issue where empire elimination would trigger a quest start

  • Fixed an issue where Aspect Quest could not start when capital was on an island linked to continent with coral reef

  • Rewrote multiple events when playing Necrophages

  • Balanced the objectives of Aspects and Necrophages Faction Quests

  • Fixed multiple quests not triggering correctly

  • Fixed end of dialogs showing the reward and objective of another quest

AI

  • Improved how AI handles cancelling a mission to focus on another, more important, objective

  • Fixed an issue where the AI would not buy cheap foundations despite having a large amount of influence

  • Fixed an issue where Quest Army would not move away from potential Foundation because the position it stands on is no longer valid unless it moves away

General UI

  • Added a notification for deeds completed by another empire

  • Fixed missing texts for luxury booster failure flag in tooltip

  • Fixed empty fortress window when clicking on the fortress mandatory while it’s already opened

  • Fixed unable to Login to Amplifiers if your password is over 20 characters

  • Fixed the Mining Genius tooltip

  • Replaced the last placeholder icons and updated some icons throughout the game

  • Improved the display of the modding assets in the content management screen

  • Added a guide button on the main page

  • Fixed an issue where pins size are not always properly set when they first appear

  • Fixed an issue where starting technologies that are unique to a faction will not appear on the faction selection screen

  • Fixed an issue where the window warning the player that a gamepad was detected would display only one out of two times

  • Fixed an issue where the selector would not display until a first input when the player connects a gamepad

  • Fixed a display issue in Victory screen on ultra wide monitors

Gamepad UI

  • Fixed terrain tooltips not closing when battle aftermath opens

  • Fixed an issue where battle spoils cannot be selected on gamepad

  • Fixed an issue where after plugging in a gamepad and changing the UI to gamepad, the sticks inputs are not working until a few specific other inputs are given

  • Fixed an issue where the virtual keyboard does not appear on ROG Ally or Steam Deck

  • Fixed selector disappearing when selecting your own card in the multiplayer lobby

  • Fixed double highlight in the diplomacy tutorial

Audio

  • Added barks with animation to leaders in the lobby

  • Fixed necrophage UI sounds on other faction's specialization screen

  • Fixed an issue where most of the sounds for the Necrophage city and districts are not played

  • Added sounds to “Connect to Amplifiers” and “Credits” buttons

  • Fixed an issue where “begin quest” & “start chapter” jingles overlap

  • Fixed loud sound in militia for Necrophages

Multiplayer

  • Removed the “No lobby found” popup

  • Fixed chat not correctly displayed while in batte

  • Improved the mute system

Custom Factions

  • Fixed the description of the trait "Thick Skulls"

  • Fixed custom faction created or edited not automatically selected for that lobby

  • Fixed an issue where the incorrect name is used in the relation panel of an empire while playing with a Custom Faction

  • Fixed an issue where saving manually a random Custom Faction does not create a save with faction's name

  • Fixed population list not updated when selecting a faction affinity

  • Fixed the tooltip of the "Active Reader" trait

  • Fixed name of a custom faction overlapping with the turn number if too long

  • Fixed the order of the traits in the "all" filter tab

  • Updated the "larva creation" trait mentioning the "necromancers" trait, which doesn't exist

  • Fixed the “Devout Force” affinity not granting access to the Chosen

  • Fixed Custom Factions created disappearing if you’d play tutorial

  • Added a tooltip to the word “War“ in Pacifist trait tooltip

Miscellaneous

  • Updated the localization throughout the game. Thank you to players Amberhawk, BarriaKarl, Belgo, BlestRequiem, Faeritzia, Just Kiddin', Lightjollym, nova, seasand, Uler Maid Dandere, uorypm, VV for your reports! 

  • Fixed 41 additional technical issues, including crashes, exceptions, and stability problems

  • Fixed game softlocking when loading a save from the pause menu

  • Fixed game lagging mid to late game

Source: Steam announcement SteamDB

Changelog 1.0 Release

Build 25368698

It’s time to explore the strange new world of Saiadha, its myths and history, and the varied factions who live there.   

As a celebration, we decided to put the game with a 50% discount 🤗 


​To the Community: Thank You! 

We wanted to dedicate a special shout out to all players that have been accompanying and supporting us during the entire Early Access ✨. Your feedback, ideas, and bug reports have been crucial for improving the game until today. 

If you haven't already, we would deeply appreciate it if you would leave your thoughts in a review on Steam or whatever platform you purchased the game on. Reviews can make a huge difference for the game as it releases into 1.0 by helping people decide if ENDLESS Legend 2 is for them.  

[previewyoutube="Oo7G-yIeenE;full"][/previewyoutube]

What's new in 1.0? 

The list of bug fixing is huge, but we know that is not the shiny content you want to hear about. But no worries, let me share the big content we are dropping today with you, like 3 new playable factions 😎 

SANDSHAPERS 

The Sandshapers are expansionists and terraformers. They want to claim as much land as they can to empower their Wishes and fuel their economy, while turning it into desert Sand tiles that are less useful to other empires. 

You can check more details in the dedicated blog 👇 

ORDER OF ZELAVAS AND SEVERED CLAWS 

Two Rogue Factions are dropping today! 

For those of you arriving today, Rogue Factions are fully playable variants of existing major factions that have broken away from their parent faction.    

They are built around the same core gameplay affinity but offer a different experience thanks to a set of new traits that encourages them to focus on different strategies. 

 

THE MANGROVE OF HARMONY 

FINALLY! 10 months ago, we started a contest to co-create a new minor faction with the community, including both the gameplay and the art aspects of the minor faction. Now it is time for you to discover what the community created. 😁 

 

 

Community Consumable – Apotheosis Dirge 

Allow me to take a quick trip to the past ⏲. Before Early Access (a long time ago), we introduced the Insiders Program,  a group of dedicated players who helped us test a beta version of the game. Thanks to all of you who participated and showed interest in joining the group 👏 

While running the program, we decided to co-create a special consumable...  

Apotheosis Dirge: If this kills an enemy, a copy of the enemy is spawned with 50% HP that is under your control.
You will keep that spawned unit after the battle.

  

Apart from these elements, there are LOTS of fixes, but to avoid creating a mega blog, you can check the 1.0 path notes.

    


What’s next for the game? 

Do not rush! We are just releasing today 😖 No worries, it is normal that you are wondering about the next steps for the game! Right now, we are all focused on fixing any critical issues the community might encounter and seeing the initial reaction. 

Even if we have some sort of internal roadmap we prefer to see the initial feedback to adapt the content that will arrive in the game later

We will try to share an official roadmap later. 


Steam Reviews: Your Feedback Matters

If you’ve been playing ENDLESS Legend™ 2 and have thoughts to share, leaving a Steam review is a great way to support the game and let us know what you think now that 1.0 is here. ✨

Even a short note about your experience is helpful, and the team truly appreciates everyone who takes the time to leave one.


Helpful Resources to Get You Started

  • Official ENDLESS Legend™ 2 Wiki - The official wiki is a useful resource for looking up information about ENDLESS Legend 2’s systems, mechanics, and content.

  • Beginner Guide Videos - These guides cover several of ENDLESS Legend 2’s core systems, including battles and sieges, armies and heroes, and exploration, expansion, and exploitation.

Join the Endless Legend 2 Community

You can find us on Discord, Twitter, Facebook, Instagram, Bluesky, Reddit, TikTok, Bilibili, and YouTube for discussions, updates, and feedback.

Here is a picture of everyone in the studio who has participated, at any stage, in the development of ENDLESS Legend 2 🍔

Thanks to everyone!

The Amplitude Team 😊

Source: Steam announcement SteamDB

Reviews

4.9
out of 5
292 ratings 292 of these carried over from our archive

No written reviews for this game yet.

Rate this repack in the form below and your comment becomes the first review here.

Comments (3)

  1. Skigameco



    [Version – 0.80.106]
     
    MilitaryFixed impossibility to cancel the army actions to build a dam or a bridgeDiplomacyFixed insults and compliments tooltips stating it was only affecting one of the empire, although it affects both empires (English only for now)MiscRemove debug text in the custom faction creationFixed some quests having debug texts when loading an old saveFixed a technical issue in breakdown display


  2. Skigameco


    SteamDeckChanged the quality level on Steam Deck to ensure framerate is correct by defaultKin of SheredynFixed an issue where the \"Kin\'s Fate\" part of the Kin of Sheredyn faction quest could not be continued with upgraded Chosen unitsNecrophageFixed an issue where the \"A Bitter Truth\" part of the Necrophages faction quest could be failed when retreating from a battleFixed missing localisation in the \"The Holy Grail\" part of the Necrophages faction questLast LordsFixed an issue where the LastLord population could not bought out. We are still looking at other potential issues that could cause this issue.Tahuk Fixed an issue where the vision range bonus on armies from the \"Pocked Scopes\" Tahuk technology was not working. Thank you dilgear for the bugreport.Other Bug fixesFixed an issue with the unlocking of the \"Out of their Depth\" achievementFixed a technical issue when hovering the Haven nested tooltipFixed an issue where deprecated localisation was used on battle terrain modifiersFixed an issue where a village being subjugated and targeted by corruption could lead to saves being corrupted (pun intended).

Leave a Comment

Rate this game
0 / 1000

Add a rating and your comment is published as a review too.

Please follow our community standards. Read the community rules

Similar Games