Quarantine Zone The Last Check
- Platform
- PC
- Release Date
- File Size
- 7.88 GB
- Downloads
- 1
- Views
- 7,534
- Patch Notes
- 2
- Comments
- 2
- Languages
- English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Ukrainian
- Added by
Version Status
- Current Version
- v1.1.13.2054
- Current Build
- 24591723
- Latest Build
- 24591723
- Last Steam Update
Game trailer: Quarantine Zone The Last Check
Screenshots
Description
Quarantine Zone The Last Check is an uncompromising dive into the bureaucracy and brutal decisions inherent in managing a crisis border. This title firmly roots itself in the Strategy Simulation genre, requiring players to focus on long term management, resource allocation, and ethical positioning. You are the commander of a checkpoint at the edge of an infected zone, tasked with maintaining order and preventing contagion from spreading into the uninfected populace.
The core gameplay loop centers around personnel management and infrastructural upgrades. Every day presents new threats, from resource scarcity to political pressure. You must strategically assign your limited pool of guards, doctors, and engineers to maximize efficiency while minimizing burnout and dissent. Investing in training facilities allows staff to specialize, unlocking higher levels of inspection accuracy or medical treatment effectiveness, crucial for survival.
About This Game
Financial management dictates the pace of your expansion. Revenue streams are unpredictable, relying on seized contraband or political grants, which are often tied to satisfying difficult mandates. You must balance the need for advanced screening technology against immediate operational costs like food and power. This creates a constant, low level tension where every budgetary decision has tangible, life or death consequences for your staff and the queue of refugees.
The game is reasonably well optimized, though the intricate flow of the simulation, tracking dozens of individual characters and complex viral progression models, does benefit from a solid processor. The visual presentation, while Indie in scope, effectively conveys the grim atmosphere of the zone. For a detailed look at the interface and strategic map layouts, we recommend you examine the screenshots and data sheets provided on this page.
Successfully navigating the political landscape is as important as managing resources. Balancing the demands of an increasingly frantic central government against the needs of the desperate individuals arriving daily forms the long term strategy. This is a challenging title that rewards meticulous planning and cold, calculated decision making. You can find the latest version of the game ready for deployment, offering the most recent procedural updates and crisis scenarios.
System Requirements
Minimum
- OS:
- Windows 10
- Processor:
- i5 10400F
- RAM:
- 16 GB RAM
- Graphics:
- NVidia GeForce GTX 1050 Ti
- DirectX:
- Version 12
Recommended
- OS:
- Windows 11
- Processor:
- i7 10700F
- RAM:
- 16 GB RAM
- Graphics:
- NVidia GeForce RTX 3060
- DirectX:
- Version 12
Installation Guide
Step-by-step setup process for P2P
-
The game is distributed already pre-installed — you will not find an installer here, and none is needed.
-
Unpack the RAR/ZIP archive with WinRAR or 7-Zip, for example to
C:\Games\GameName. -
Launch the game via
Run Me!.bator the main .exe inside the extracted folder.
Game Info
- Developer
- Brigada Games
- Publisher
- Devolver Digital
- Platform
- PC
- Release Date
- File Size
- 7.88 GB
- Status
- Pre-installed (Portable)
Update Available
v1.1.13.2054Upgrade to v1.1.13.2054 without re-downloading the full game
P2P
-
Base download v1.1.13.1892.build.24121863
You get this version with the full game download below
-
v1.1.13.2054 3.6 GB
How to apply this update
-
Download the update archive from the links in this section — it is much smaller than the full game, so the download will be quick.
-
Extract the archive (RAR/ZIP) with WinRAR or 7-Zip to a short, Latin-only path like
C:\Games\GameName. -
Run
setup.exeinside the update folder and install the update into your existing game folder — the one that already holds the installed game. Do not install into a new folder. -
Copy the updated files included with the release and confirm replacement when prompted, then launch the game and check the new version in its main menu.
Download Game
The download below is the base version v1.1.13.1892.build.24121863. To reach v1.1.13.2054, apply the updates in the chain above.
Full game 6
7a745104131cb0e08447104338ce50bd
1e0a22bc93e5c084c5ed57a6e27eee9031667e1de955c31439708db887b198ca
Checksums verify the integrity of this specific file. They are not an absolute malware guarantee — always scan downloaded files.
Torrent file ready
Patch Notes
Official changelists for the builds of this game
Quarantine Zone: The Last Check | Hotfix #16 | 1.1.13.2054
Build 24591723
Quarantine Zone: The Last Check | Hotfix #16 | 1.1.13.2054
Build 24591723
Quarantine Zone: The Last Check | Hotfix #15 | 1.1.13.2018
Quarantine Zone: The Last Check | Hotfix #15 | 1.1.13.2018
Reviews
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Rate this repack in the form below and your comment becomes the first review here.
Comments (2)
The game changed greatly since we launched the demo back in May of last year, and we’d like to highlight a few things:New tools and improved existing tools are at your disposalNew tablet UI used for base and resource management, no longer using the cart for manual supply managementNew gameplay elements, such as a science lab that adds more to the core gameplay loopNew quest system that adds variety to the screening process with specific rules and criteria for letting survivors throughAnd so much more for you to uncover
What was the best and worst part of making the game? Anything goes, nothing is out of bounds.Sudden popularity is a good answer for both sides. It’s really cool to know that a lot of people like our demo, but we put so much pressure on ourselves that we definitely overcomplicated and overthought some things a few times after itWhat was your first thought when you decided to make QZ?It was actually an idea from our Programmer, and the first thought was “that sounds cool”.Will there be different difficulties for the endless game mode? Like less symptoms being visible or measurable?Not on release (the main focus would be on the campaign). But we want to focus some of our content updates on the endless mode, and then who knows what we will come up with.Are there features that you wanted to include but couldn\'t for some reason? Are there plans for a dlc later on with more content?We tried to implement some kind of morale system that included different events and affected the overall mood of survivors in the camp (survivors could throw trash at you and even become hostile and attack you). It was cool on paper, but the prototypes were too complicated, and it required so much additional work to support it that we decided to cut it.Can we wear gloves or a hazmat suit when examining things? Cause we might accidentally touch zombie blood when doing examinations or taking contrabandThat smart talk is for scientists, but commanders prefer using guns as a defensive measureWill there also be Guarddogs like in the Logo Image?We actually thought about including guard dogs as some kind of “1 extra life” upgrade. The dog would kill the infected that you missed in camp, but would die from contact with infected blood. We even thought about giving an achievement for keeping your starting dog alive until the end of the game, but it was very late in development, and we didn’t have time to think about it more and implement it. Maybe it will evolve into something in content updates.Are each persons symptoms randomized or are they all pre programmed symptoms?Some survivors are preconfigured, like the ones that teach you about new tools or have some references/story building behind them, but most of them are randomized with some kind of logic based on game progression.Will there be more variety of weapons in the future or maybe some melee ones?We want to add at least more ranged weapons in content updates after release. As a fun story - last week, one of our developers tested killing rats with the hammer and could not get even one, so melee combat is definitely not our strong suit right now lol