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Belts of Iron

Early Access Sold as an unfinished build. Features, content and saves can still change before the full release.

Belts of Iron
Platform
PC
Release Date
File Size
420 MB
Downloads
1
Views
1,371
Comments
1
Languages
English
Added by
Added by Admin
Download Game Build 24440111

Version Status

Current Version
Build 24440111
Rate & review
4.1 / 5 (14)
Positive
89%
40

Screenshots

Belts of Iron — Screenshots 1
Belts of Iron — Screenshots 2
Belts of Iron — Screenshots 3

Description

Belts of Iron challenges you to build a sprawling automated factory while defending it from waves of aggressive robots. Developed and published by Builderment LLC for release in 2026 and currently in Early Access, this action indie simulation strategy game combines the joy of conveyor belt logistics with real time tower defense. You start with a basic mining drill and a single furnace. As you extract and refine iron, you unlock more complex production chains, from steel beams to electronic circuits. The latest version of the game introduces a combat robot that you can pilot directly, letting you join the fight when your turrets are overwhelmed.

NOTE. Uploaded version: 1 August 2026 [Build 24440111]. This is Early Access Release and latest version of game. The game is already Pre-Installed and ready to run the game, read the instruction below.

About This Game

Simulation depth is impressive, with multiple resources, production ratios, and byproduct management. Strategy comes from optimizing your belt layout, balancing input and output, and setting up defensive perimeters. Action sequences are intense, with enemy types that adapt to your defenses, forcing you to redesign your factory walls and weapon placements. Indie charm shines through the clean, functional pixel art and a chiptune soundtrack. Early Access means regular updates with new machines, enemies, and biomes based on community feedback. For fans of Factorio and Mindustry, you can download the game on PC.

Key Features

  • Factory automation with conveyor belts – mine, smelt, craft, and transport
  • Real time enemy waves – adapt your defenses to evolving robot attacks
  • Pilotable combat robot – added in latest version, fight alongside turrets
  • Complex production chains – iron, copper, steel, circuits, advanced alloys
  • Byproduct management – recycle waste or vent it at a cost
  • Early Access roadmap – new biomes, machines, and enemy types planned
  • Clean pixel art and chiptune soundtrack
  • Cross platform saves between PC and Steam Deck

System Requirements

Minimum

OS:
Windows 10 or later (64-bit)
Processor:
Quad-core Intel or AMD, 3.3 GHz
RAM:
8 GB RAM
Graphics:
DirectX 11 or 12 compatible graphics card
Storage:
10 GB available space

Installation Guide

Step-by-step setup process for P2P Release

  1. No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.

  2. Extract the archive (RAR/ZIP) to a short, Latin-only path like C:\Games\GameName using WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures.

  3. Launch the game via Run Me!.bat (or the main .exe file) in the game folder. If nothing happens, right-click it and choose Run as administrator.

Game Info

Developer
Builderment LLC
Publisher
Builderment LLC
Platform
PC
Release Date
File Size
420 MB
Status
Pre-installed (Portable)

Download Game

Full game 2

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Belts_of_Iron_Build.24440111
MD5: 4d13d28dd88748910ddcfa2ec2e079cf
SHA-256: 93cfb335d0654f301cc178ea155404c9041ced47b0db155f6073dc1beb4d9481

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Reviews

4.1
out of 5
14 ratings 14 of these carried over from our archive

No written reviews for this game yet.

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Comments (1)

  1. Skigameco



    Known IssuesThere are a number of issues that I\'m currently working on fixing. You should expect an update in the near future that fixes most if not all of these. And please keep reporting bugs so I can fix them.
    Insulated Wires are not actually longer than Copper Wire. Will be fixed in the next update.Belts can\'t be placed under water and then brought out to above the water and vice versa.Splitting certain railway tracks with another track causes them to freak out.Train derailment sometimes glitches through the terrain and the wagons are lost.Unable to join LAN game through Steam.Rare multiplayer crash when moving items between inventory slots.Research Table not working in multiplayer for some players.
    RoadmapI\'d also like to share a list of some high level features I plan on adding during Early Access. But as most things EA this is subject to change and not a final or fixed list.

    World Map - Adding a world map has been requested a lot and is one of my higher priority features.

    Late Game Content - I plan on adding new production lines in the late game, new module types, and possibly infinite research for the end game.

    Drones - While belts and trains are great, drones will offer more flexibility when it comes to item logistics in complex space. The tradeoff will be much lower throughput and higher energy cost.

    Production Graphs - A menu that lets you see how much you\'re producing and consuming over time. Similar to the power network but for items and fluids.

    Enemies & Combat - Feedback seems split with half of players wanting more combat and half wanting less or none at all. My plan is to add 3 modes of enemy difficulty when creating new worlds. \"Peaceful\" would be no enemies or hives at all. \"Passive\" would be basically what we have now, enemies only attack if you get near them. And \"Aggressive\" would spawn more enemies and they actively seek out your factories so you need to setup defenses or destroy hives in a bigger radius.

    More Foundation Pieces - More building pieces to allow players to express their creativity better. Examples: stairs, doors, ceilings, half walls, windows, more ramps, etc. This would likely come with new types of concrete like “Reinforced Concrete” or “Polished Concrete” with different visuals.

    Performance and optimizations - I want to keep on top of performance and optimizations to let players build as much as they want. Obviously there will be some limit but I want to keep pushing it further.

    Languages & Accessibility - As the content in game becomes more stable and less likely to change I\'ll start translating to other languages. Also adding new accessibility options to give more players a good experience.


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