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Rebel Galaxy Outlaw

Rebel Galaxy Outlaw
Platform
PC
Release Date
File Size
12.08 GB
Downloads
65
Views
9,906
Comments
6
Languages
english
Added by
Added by Admin
Download Game v1.18

Version Status

Current Version
v1.18
Rate & review
4.8 / 5 (74)
Mixed
66%
616 MC 77

Screenshots

Rebel Galaxy Outlaw — Screenshots 1
Rebel Galaxy Outlaw — Screenshots 2
Rebel Galaxy Outlaw — Screenshots 3

Description

Rebel Galaxy Outlaw is a space action game in which players are waiting for the story of a girl named Juno Markev, who was on the edge of the galaxy. She needs to track down the killer, return the debt and get out of trouble — and at the same time try not to lose her own head on her shoulders. Sci-fi adventure game with intense space battles, charismatic characters and an incendiary soundtrack.

About This Game

Rebel Galaxy Outlaw offers a full storyline campaign for one player, plenty of space battles and ship customization. Other features of the game are the ability to play dice, play billiards or arcade games, and also listen to the radio while flying in space.

Key Features

  • Sector Map (and thus price histories) are now also viewable from the commodities market
  • Surrender Contraband option shows first in the list for police comms when available.
  • Mouse cursor is hidden during intro video, and during conversations if no dialog options are currently available for selection
  • Blood Eagle price raised from 210,000 to 330,000 to reflect its new greatness.
  • Fixed another weird issue with failing s bounty and re-upping the mission.
  • Billiards player on Chancey was using incorrect in-game quips.
  • Manatchie properly has mercenaries instead of cops around it
  • Bonnaire properly has mercenaries instead of cops around it
  • EMP Javelin now sells for 0 credits. Maybe folks sell it.
  • Some minor translation changes. Thanks again to everyone who brings these to our attention!
  • Minor tweaks to some hardpoint locations on the Dingo.

Installation Guide

Step-by-step setup process for CODEX

  1. Open the .iso with a virtual drive program (e.g. Daemon Tools) — on Windows 10/11 a double click mounts it on its own.

  2. Install the game by running setup.exe and following the wizard.

  3. After installation, copy the entire contents of the CODEX folder from the disc into the game folder and agree to replace the files.

  4. Start the game through its usual shortcut, preferably as administrator.

Game Info

Platform
PC
Release Date
File Size
12.08 GB
Status
Scene (ISO)

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Full game 2

Download
rebel_galaxy_outlaw-codex
MD5: a199a6e9106460fd0a65149a14035baa
SHA-256: 770a146fca914b57d5d7c88b202cad5d2551db876af7aaadc04d081590ad6840

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rebel_galaxy_outlaw-goldberg
MD5: 324bbb6489ddf941e268949696302d32
SHA-256: 33d54add970e99fc605600bc5168e31e80385e63f061ee5b53d2822edded96c1

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Torrent file ready

Reviews

4.8
out of 5
74 ratings 74 of these carried over from our archive

No written reviews for this game yet.

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Comments (6)

  1. CODEX
    Update v1.18:SHIPS*The Mattock is now available at Bountiful Vista and Jesse’s Den. FEATURES*New Flight Training module available from main menu*Pirate Lords now drop weapons on destruction WEAPONS*Three new weapons: CPC Laser, Gatling & Flak Cannon.  These weapons are only available from Pirate Lords…happy hunting! BUG FIXES*Sometimes could break warp on following vs leading ships, resulting in a confusing breakout*Paint projector hides properly when exiting paint mode so that it doesn’t appear in certain scenes ART*New utility laser artwork*New turret artwork for turret variants*Some ITTS reticle updates for clarity OPTIMIZATIONS*Even more optimization work spilling over from console versions*Various additional textures/meshes optimized BALANCE*Durgan slightly whacked with a nerf bat. MINOR*Veteran & Old School modes show up in menacing red text. Scary!*After chiding several factions about safety while flying, pilot models sits in the correct chair in exterior views of Beluga.
  2. CODEX
    Update v1.11:TECHNICAL*Can now select full 4k resolution range properly even with display scaling, both in Fullscreen/Windowed Fullscreen BALANCE*Nerfed Infected Blockade mission*Enemy swarm missile reload time doubled INTERFACE*Mining Laser shows proper GJ/s display for power drain in equipment bay*Fixed a spelling issue in Beluga description*KB/M controls now also \'block\' held/released events on a menu state change (like gamepad/joystick do) to prevent issues like firing missiles on completion of a buddy summon ART*Some fancy new projectile artwork*Fixed an NPC\'s collar weighting*Fixed a clipping spinning station chunk in Topeka concourse BUGS*Fixed a corner-case where you could have an invisible bountry retrieval after failing or abandoning but then picking them up anyway. (They will now re-expose themselves in your hold if they were in that state, no action required)*Fixed a pool issue where you could manage to fire a \'move ball\' event while the cue was in motion for a strike.*Fixed rare corner-case crash involving an automated mission-docking when the player managed to get to sublight just as it occurred MISC*Altered phrasing on some scouting missions not to imply that targets must be killed.
  3. CODEX
    Update v1.10:INTERFACE:*If mouse cursor is inverted, vertical display is inverted as well*Mouse cursor opacity in reticle display modes is now an adjustable setting*Map panning movement sped up CONTROLS:*F3 and F4 screenshots keys are now exposed as bindable if you’d like to move them.  Cuz some of you do! GAMEPLAY:*You can now choose to temporarily ignore distress signals from the command menu if you’ve got a long haul ahead of you. (Command menu control can be rebound)*When interrupted by hostiles or arriving at a hostile mission, you approach 3k further out to give you more reaction time MISSION FIXES:*Failing Life On Mars won’t result in double Marla/Satchel buddy missions BALANCE:*Gauss Gun: lowered energy costs by 6.5%*Photon Cannon: lowered energy costs by 10%*Plasma Launcher: raised shield damage 14%*Tachyon Laser: damage raised 10%*Trion Accelerator: very slightly more accurate*Reduced max spawn difficulty on Minor Threat missions*Reduced max spawn difficulty of some early patrol missions*Pirate population reduced 15% in Texas. MISC:*Dante, Blacknight, & Virian Black Markets are back online after a police raid temporarily shut them down. ART:*Minor tweaks to Sandhawk/BloodEagle models*Minor tweak to Coyote model*Platypus AO map no longer includes stripe information*Fixed a character placement on Joplin concourse FUN:*New police decal sheet for all your painting needs.*New figurine available in pirate stations.  Best part of the patch.
  4. CODEX
    Update v1.04:*Added another Rudder to the lower-priority list. We’re doing this for as many devices as we can to ensure these DON’T show up as primary joysticks.*You can load custom kanji-named music files now.*The error messages for “unable to load custom music” are a lot more friendly and useful!*You can effectively swap A/B mapping for confirm/cancel and throttle up/down and have it function as expected in menus.*If stencils are added that fail to load for format reasons (some PNG variants?), they don’t crash but default to black.*Rare case where cracks could persist in cockpit after replacing an unrepaired hull is fixed has been…uncracked. Update v1.03:*Launcher no longer accepts joystick input for launch (potentially causing some false quick-launches)*Failure to initiate primary sound device rolls through other available sound devices, looking for anything that’ll work.*Directinput mice/keyboards won’t be recognized as ‘primary’ directinput devices, and VKBSim Black Box is also properly recognized as a secondary device.

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