MicroTown
Early Access Sold as an unfinished build. Features, content and saves can still change before the full release.
- Platform
- PC
- Release Date
- File Size
- 105 MB
- Views
- 6,637
- Comments
- 2
- Languages
- english
- Added by
- Added by Admin
Game trailer: MicroTown
Screenshots
Description
MicroTown is an interesting city-planning pixel simulator in which you have to try to build a real city from scratch. Try yourself in this difficult task and create a beautiful, vibrant, and big city. There is no specific plot in this game, but it is not really required. The whole point of this game is to build a real city from scratch. Here you will build buildings, create production chains, control the work of city residents, deal with social problems, and do much, much more. In general, everything is quite simple, but in fact you will encounter a huge number of problems.
NOTE. Uploaded version: 07 September 2025 [v0.15.19a]. This is Early Access Release and latest version of game. The game is already Pre-Installed and ready to run the game, read the instruction below.
About This Game
As for the gameplay MicroTown as a whole, it is quite simple. All you need to do is to see the territory of the future city in front of you and build it up with buildings, do everything so that the population of the city grows, and develop. In fact, in MicroTown you will encounter a whole series of tasks and deeds. First you have to build houses for the inhabitants of the future city. Then it will be necessary to create jobs, engage in the extraction of various resources, manufacture various objects, trade, build production chains, and not only. After some time, you will be able to create an industry, learn new technologies and open access to new challenges.
Separately, you will have to deal with social problems. For example, you will need to make sure that your people are happy with their life. But it will not be so easy to do this — not only will they never have enough of everything, but also their desire to satisfy it will not always be easy. Create jobs, build houses and factories, learn new technologies and explore the world around you, get resources and control the production of necessary items, and simply develop until you reach the pinnacle of development. Here you can download the latest version of MicroTown torrent for free on your PC.
System Requirements
Minimum
- OS:
- Windows 7 SP1+
- Processor:
- SSE2+ support
- RAM:
- 2 GB RAM
- Graphics:
- 1280x720+, shader model 4.0+
- Storage:
- 500 MB available space
- DirectX:
- Version 10
Installation Guide
Step-by-step setup process for P2P Release
-
No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.
-
Extract the archive (RAR/ZIP) to a short, Latin-only path like
C:\Games\GameNameusing WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures. -
Launch the game via Run Me!.bat (or the main
.exefile) in the game folder. If nothing happens, right-click it and choose Run as administrator.
Game Info
- Developer
- Snowy Ash Games
- Publisher
- Snowy Ash Games
- Platform
- PC
- Release Date
- File Size
- 105 MB
- Status
- Pre-installed (Portable)
Download Game
Full game
83745099626ba3dcc28f2934462b1db0
6449589251dcd9e86092f07c774354fbdacb406d374abac51a10094cbeab405f
Checksums verify the integrity of this specific file. They are not an absolute malware guarantee — always scan downloaded files.
Torrent file ready
Reviews
No written reviews for this game yet.
Rate this repack in the form below and your comment becomes the first review here.
Comments (2)
VisualsI worked on various small visual changes to polish up some of the areas of the game that were lacking. At least more lacking than others.World effectsOne new effect \"type\" that I hadn\'t implemented yet was global world effects, which are not tied to a particular object, but rather occur randomly somewhere in the world. Technically, these would occur within the player\'s viewport with some probability.Since the trees don\'t have animations (and it would take a LOT of work to add those), then I added a falling leaves random particle effect: This triggers randomly with a matching color, but more often in autumn as the trees lose their leaves.Another obvious world effect is the ground raindrop splashes during rain, which were really missing before. Normally, people don\'t remark on small animations and effects missing, but raindrops is the one thing that people actually noted as missing. So I (finally) added those: (These don\'t at all sync up with the falling rain, which doesn\'t actually \"land\" at any point. But I don\'t think this is needed, nor that it would look good with pixel graphics like this. But it does bother me a little bit...)FishI also adjust the in-world fish visuals, which I never liked. I mean, what are these floating green bricks? There is of course only so much I can do with 5 pixels. But hopefully they now look more like actual submerged fish when more subtly blended with the water color: Of course, part of their lifelessness is lack of any animation. I think that\'s why other animals still look decent even if they are like 12 pixels each with hardly any features. So I added tail-wag swimming animation and some particle effects: Water animationI decided to finally redo and re-add water animation. This one was one of those \"how hard can this be?\" mini-features that I could probably write an entire blog post about.Some time ago I did have animated water. It wasn\'t very well made, but it was usable. It used 2 overlapping sprites that faded between each other so they looked like flowing waves. It had an ugly shimmering effect due to cross-fading. It also didn\'t really fit with discrete pixel animation style.Ultimately, I had to remove this whole implementation, because I was animating individual tiles and it was extremely performance costly. Since then the water has been a static sprite. It\'s not completely terrible, but it sure looks very dead.The new version works with a global animation timer. It\'s not very flexible (I cannot easily change, offset or expand animation logic that applies globally), but it does allow for repeating continuously-changing