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Close Combat The Bloody First

Close Combat The Bloody First
Platform
PC
Release Date
File Size
2.80 GB
Downloads
68
Views
12,561
Comments
2
Languages
english, german, spanish - spain
Added by
Added by Admin
Download Game v1.1.7

Version Status

Current Version
v1.1.7
Rate & review
4.5 / 5 (76)
Mixed
52%
205

Screenshots

Close Combat The Bloody First — Screenshots 1
Close Combat The Bloody First — Screenshots 2
Close Combat The Bloody First — Screenshots 3

Description

Close Combat The Bloody First is the latest version in the popular Close Combat series, the first to use the new 3D Archon engine. The game combines the classic tactical gameplay Close Combat with battles that take place in a variety of three-dimensional landscapes, including rocky ridges, narrow valleys and dense villages. The transition to 3D also allows you to increase the level of detail for example, specific types of ammunition used by each weapon are simulated with more realistic movement and physics of shells.

About This Game

The player from the entire series first visits the battlefields in Tunisia and Sicily, and also re-illuminates the campaign in Normandy. With 3 theaters of war, the game focuses on a tactical level, giving you the command of the 1st Infantry Division. Guide people through a series of related operations and battles from Longstop Hill in Tunisia to Morten in Normandy. You will need to keep an eye on your people, come up with the best combination of fire and movement, know when they need to eat armored vehicles, and decide when to turn to support artillery and aircraft. You will command your units in various close combat situations, and you will need to learn how to best combine the use of small arms, mortars, machine guns, armored vehicles, tanks and anti-tank guns to achieve victory.

System Requirements

Minimum

OS:
Windows 7/8/10
Processor:
2GHz processor
RAM:
4 GB RAM
Graphics:
1 GB DirectX 9 Compatible Graphics Card (2GB recommended)
Storage:
4 GB available space
DirectX:
Version 9.0c
Sound Card:
DirectX Compatible Sound Card

Installation Guide

Step-by-step setup process for CODEX

  1. Open the .iso with a virtual drive program (e.g. Daemon Tools) — on Windows 10/11 a double click mounts it on its own.

  2. Install the game by running setup.exe and following the wizard.

  3. After installation, copy the entire contents of the CODEX folder from the disc into the game folder and agree to replace the files.

  4. Start the game through its usual shortcut, preferably as administrator.

Game Info

Developer
Slitherine Ltd.
Publisher
Slitherine Ltd.
Platform
PC
Release Date
File Size
2.80 GB
Status
Scene (ISO)

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close_combat_the_bloody_first-codex
MD5: 69524aaffb7d3ff91bfd17deedbc7930
SHA-256: b9f40f9c8c72ace132f97eae3e50a0a6ac77201dcf59e7e1330d4695e16d8b9a

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close-combat-the-bloody-first-v1_01_08_0-gog
MD5: 188b5ecffdd318478739e27f1713892c
SHA-256: 44a45b03e1be59fae570858f9c4553f50910d398eb7addc5bd8f04e570c471b2

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Reviews

4.5
out of 5
76 ratings 76 of these carried over from our archive

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Comments (2)

  1. CODEX
    Version 1.1.1Map Editor Changes:• Press ‘P’ key to toggle cursor terrain and coordinate display.• Mouse over an object and hit PgUp/PgDn to cycle through the possible variations in model / texture.• Better alignment of fences and walls when placing them in a row.• Battle damage type objects (foxhole, gun pit, craters) cannot be created via the editor and no longer show up in the object list. May be implemented in the future.• Fix for mods loading custom maps while using the stock campaign.• Fixed missing default textures on dead cow objects.• Fixed incorrect texture names in data file for low stone wall, low mud wall, high mud wall, and wreck objects.• Fix for mouse handling when Scenario Editor screen is up.• Fix for hang when mouse over exactly overlapping buildings.• Fixes for texture loading and saving.Content Creator Update• Force Supply Level now updates correctly after each battle.• Force Supply Level on Planning and Briefing screen now displays correct value.• Fixed case where Kasserine Pass operation would not becoming available when it should.• \"PLAY <scenario>\" button only displays for Custom Battle or Saved Games lists if you have at least one item in the list.• Multiplayer: Client now shows correct unit status icons for enemy in sight, firing, etc.• Multiplayer: Unit action string now updated correctly on client during a co-op battle.• Multiplayer: Queued orders are displayed correctly on the client.• Multiplayer: Default Defend/Ambush order arcs appear correctly on the client.• A unit\'s current order line/arcs are no longer displayed while unit is broken or routing.• Tooltips added to the Soldier screen weapon, achievement, and medal icons.• A battle map preview can now be accessed from the Force Selection screen (image in the upper left.)• Fix for bridge not overwritting deep water terrain (Cerisy)• Left click on a live soldier in soldier list centers camera on soldier.• Fix for separated soldier failing to rejoin unit if unit aborted a movement order while soldier was separated.• Game now allows a battle scenario to begin even if battle end conditions are already in effect.• Vehicle kill chance and counter-kill chance now has more influence when choosing a default target.• Soldier walking and crawling speeds now less effected by terrain and slope.• Vehicle pathing and path-following updated.• Vehicles will attempt to keep at least 1m distance from impassable terrain.
  2. CODEX
    Update v1.0.4:• Fix for issuing rendering unit icon connectors on low end video hardware.• Fix for possible negative estimated range at extremely short ranges. Update v1.0.3:• Fixed issue where some terrain objects were not always applying their terrain effects across their entire area.• Turreted vehicles should no longer get stuck with \'WRONG FACING\' status for the gunner.• Higher visual quality LOS tool option added to game options.• Unit Defend and Ambush order arcs are no longer hit-tested when you are in the middle of giving an order.• Dead soldiers and vehicles are no longer hit tested when you are in the middle of giving an order.• Steam and GOG versions now correctly remember your multiplayer lobby password.• If a potential mismatch between weapons occurs in mutliplayer the game logs a warning and attempts to continue rather than throwing a fatal error.• Towed guns no longer experience incorrect \'STEEP ANGLE\' situations after loading an in-battle save game.• Theoretical kill chance calculations now correct when evaluating the left side of target vehicle.

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