Forts
- Platform
- PC
- Release Date
- File Size
- 1.85 GB
- Views
- 22,529
- Comments
- 3
- Languages
- english, french, german, spanish - spain, russian, italian, japanese, korean, polish, portuguese, portuguese - brazil, simplified chinese, turkish, hungarian
- Added by
- Added by Admin
Game trailer: Forts
Screenshots
Description
Computer game Forts refers to strategies with 2D graphics, and offers all users to plunge into the reflections. You have to plan the plan and implement it on the battlefield. The developers paid special attention to the physics engine, therefore, consider this. In order to achieve your goals and realize your ideas, you will build an indestructible fleet. Keep track of time. Remember that your enemies do not slumber, and they want to do everything you need to win before you do it. Speed and tactics are important here.
NOTE. Uploaded version: 2 July 2026 [v1.38.2]. This is Full Release and latest version of game. The game is already Packaged in ISO File and ready to run the game after install, read the instruction below.
Included DLC:
- 1033530=Forts — Moonshot
- 1335840=Forts — Pro HUD
- 1811550=Forts — High Seas
- 2278070=Forts — Elite HUD
About This Game
You can choose from a large number of supplies. Use buildings, choose weapons, as well as other items and items that you will need to play. It is necessary to take into account every detail, every detail, because the functioning of the fort, its defensive abilities and capabilities depend on it. Those who show attentiveness will be able to understand how to conduct the discovery of new weapons in order to get ahead of their opponents. Agree, then your benefits will increase significantly. From your inattention or miss, the enemy only wins. You can lose a lot if you miss one thing. From a single shot or hitting a shell into the fort, a real tragedy can occur.
System Requirements
Minimum
- OS:
- Windows Vista, 7, 8 or 10
- Processor:
- Pentium Dual-Core 2.7GHz
- RAM:
- 4 GB RAM
- Graphics:
- Intel HD Graphics 520
- Storage:
- 1 GB available space
- DirectX:
- Version 9.0c
Installation Guide
Step-by-step setup process for P2P Release
-
No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.
-
Extract the archive (RAR/ZIP) to a short, Latin-only path like
C:\Games\GameNameusing WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures. -
Launch the game via Run Me!.bat (or the main
.exefile) in the game folder. If nothing happens, right-click it and choose Run as administrator.
Game Info
- Developer
- EarthWork Games
- Publisher
- EarthWork Games
- Platform
- PC
- Release Date
- File Size
- 1.85 GB
- Status
- Pre-installed (Portable)
Download Game
Full game
db94c624dff61ec915968ff359ae68e8
4a624d47255a370f70e040b26d8309afb894e5cb60bbc809d924566630ab5fb1
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Comments (3)
Change List 1.33.0 r19606 Add: (GetDeviceListValue) Script function to query item values in device_list.lua, weapon_list.lua and ammo_list.luaAdd: Commander language mods can appended strings to the Materials tableAdd: Frame limiting systemAdd: GetScriptValue, SetScriptValue and CallScript script functionsAdd: LogValue and ValueToLua to scripts/core_utility.lua to output tables as valid Lua stringsAdd: MoveCostMetal/ToAlly and MoveCostEnergy/ToAlly device config functions to specify move cost, parameters: deviceId, sourcePos, destPos, nodeIdA, nodeIdB, platformTAdd: Projectiles can set AntiAirClaims to adjust their estimated ability to shoot down enemy targetsAdd: Record screenshots to replayAdd: Spread indicator to smoke launcher and shotgun aimAdd: Technology can be required to move devices using PrerequisiteMove and PrerequisiteMoveToAlly in *_list.luaAdd: TransferGiftsResourcesFactor rule for Phantom\'s TransferPad (defaults to 1)Add: TransformPlatform material property for allies to gift devices Balance: (Cannon) Increase fire cost from 3000 to 3500 energy (+17%)Balance: (EMP rocket) Increase AA claims at less than 1.2s from 3 to 4Balance: (Flak) Makes 2 claims on incoming projectiles to save allocating gunnersBalance: (Hurricane active) Incendiary Mortar and Heavy Mortar reload speed boost reduced from 100% to 50%Balance: (Hurricane) Machineguns overheat after three burstsBalance: (Incendiary and Heavy mortar) Increase shootdown radius from 15 to 20 (+33%)Balance: (Machinegun) Decrease heat period from 1.8 to 1.5 (-17%)Balance: (Machinegun) Increase overheat cool period from 7.5 to 11s (+47%)Balance: (Moonshine) Increased GaugeDamageHitpoints from 1500 to 3150 (+110%)Balance: (Overdrive) Reduce active duration from 14s to 10s (-29%)Balance: (Phantom active) Time to move a device is reduced from 2 to 1 seconds (-50%)Balance: (Pinchfist) Reduce metal reclaim during passive from 100% to 75%Balance: (Pinchfist) Reintroduce 5% eco boost to compensate for reduced metal reclaim during passiveBalance: (Plasma Laser) Decrease fire cost from 5000 to 4500 energy (-10%)Balance: (Rocket) Reduce energy fire cost from 1200 to 1000 (-17%)Balance: (Shield) Sniper projectiles reflect off shields perfectly at moderately shallow anglesBalance: (Warthog active) Rockets gain the 25% damage/splash radius bonus Fix: (Battlegrounds) Block 39, 11 + Left lower expansion has extra terrain in front of itFix: (Elephants) Blocks 2, 0 more space for lower AA expansion, left side can swing into cave.Fix: (Forts Falls) Asymmetrical + add no build zones to water