Signs of Life
Early Access Sold as an unfinished build. Features, content and saves can still change before the full release.
- Platform
- PC
- Release Date
- File Size
- 582 MB
- Views
- 20,678
- Comments
- 1
- Languages
- english
- Added by
- Added by Admin
Game trailer: Signs of Life
Screenshots
Description
Signs of Life — a science fiction game with simple graphics and an open world. The next global war led to the death of our planet. The earth is no longer fit for life and humanity has only one chance — to find a new home! Under the leadership of the United Nations, two spacecraft were created: Hephaestus — the main ship for overcoming enormous distances and Hermes — a fast and small reconnaissance ship.
At a distance of 18 light years, a planet similar to the Earth was found. The first was sent to «Hermes», who must find out everything and prepare for the arrival of the main colony, which is on «Hephaestus». Four years later, Hephaestus arrived at this planet, but after catching a weak signal from the nearest asteroids, he decided to check them. This was a fateful decision, after which, only the whole of the crew survived. Now you only have clothes, a multifunctional laser and a wrist device with artificial intelligence called AGIS. All you loved were dead. Humanity is no more. You just have to take off on the last journey with a little hope for a miracle.
NOTE. Uploaded version: 21 May 2026 [v0.26b]. This is Early Access Release and latest version of game. The game is already Pre-Installed and ready to run, read the instruction below.
Key Features
- Fixed an issue that could result in instant death if you were wearing something with damage reflect and got damaged by caltrops
- The game should launch faster in Steam now.
- Fixed some world generation bugs that would cause the generation to get stuck. Not 100% sure we\'ve fixed all of these, so let us know if your world generator ever gets stuck.
- Fixed an issue that would cause you to take damage when eating certain mushrooms
- Fixed an issue that would cause the player to get stuck for a few seconds after using the respawners
- Fixed a crash related to having an extremely large number of characters in the character select menu
- Fixed an issue that would sometimes cause the game to display in the wrong place when using the borderless window display mode
- A bunch of small issues
System Requirements
Minimum
- OS:
- Windows 7
- Processor:
- Dual-Core 2 GHz
- RAM:
- 2 GB RAM
- Graphics:
- OpenGL 3.0 Compatible Graphics Device
- Storage:
- 1 GB available space
Recommended
- OS:
- Windows 7
- Processor:
- Dual-Core 2+ GHz
- RAM:
- 4 GB RAM
- Graphics:
- OpenGL 3.0 Compatible Graphics Device
- Storage:
- 1 GB available space
Installation Guide
Step-by-step setup process for P2P Release
-
No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.
-
Extract the archive (RAR/ZIP) to a short, Latin-only path like
C:\Games\GameNameusing WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures. -
Launch the game via Run Me!.bat (or the main
.exefile) in the game folder. If nothing happens, right-click it and choose Run as administrator.
Game Info
- Developer
- Sweet Dog Studios
- Publisher
- Sweet Dog Studios
- Platform
- PC
- Release Date
- File Size
- 582 MB
- Status
- Pre-installed (Portable)
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Comments (1)
Hey folks, got a new update for you on our path to a 1.0 release. Expect an official announcement sometime soon with the release date and a new trailer :)
This update is mostly about stability and fixing the rough edges you reported since the last update, making co-op less cursed, and improving performance and loading/generation speeds. Plus a few new toys we couldn\'t resist.
HighlightsThe Hephaestus intro now gives you a flyover of the colony ship before AGIS greets you, still a bit WIP
Write and save your own notes on physical datapads. Player-authored notes persist and sync in multiplayer.
Place Comm Beacons with a custom label and color. Beacon details persist and are shared with co-op players.
New characters can pick Small / Medium / Large world size.
Craft Cybernetic Eyes (Laser) and a Cybernetic Stomach (Regurgitator) hold the Z / X overlay to fire without swapping off your hotbar weapon.
Steel turrets aim in a full circle and only engage hostiles (and whatever you are already attacking).
Content ChangesThe Prototype Mining Suit pieces are no longer sitting in obvious early hub drops. On new worlds they\'re stashed behind furniture around the map, and there is a datapad with directions .
New Earth generation favors longer, more traversable tunnels, and cleans up terrain around buried prefabs.
Ooky mud caves spawn larval pupas and eggs again on new worlds.
Dying during the opening asteroid sequence no longer leaves the route locked rather than forcing you to progress off the asteroid. Your gear remains where you died, and the game explains what happened when you respawn.
Xenoid creatures (and Ruins Hounds) now drop Xenohide and bone.
Loading screens now show a creature codex preview and additional gameplay tips.
The settings menu is reorganized into categories, with new music, sound-effects, and dialogue volume sliders plus more reliable display scaling and mode changes.
MultiplayerLots of work on co-op items disappearing, duplicating, or disagreeing between players. Dropped loot, chests, and pickups should stay in sync a lot more reliably.
Dropped items should show up right away for the person who dropped them.
Armor and implants should stay visible on other players more consistently
Joining a game shouldn\'t blank someone\'s hands anymore.
An unknown or mismatched item can no longer scramble everything after it in a co-op packet.
Creatures now spawn around every player, not just the host (exploring on your own should feel less empty).
Host Prevent Friendly Fire actually applies to guns and melee now (and syncs to clients). (May still be some pvp related bugs with specific weapon or damage types)