The Sapling
Early Access Sold as an unfinished build. Features, content and saves can still change before the full release.
- Platform
- PC
- Release Date
- File Size
- 295.0 MB
- Views
- 10,583
- Comments
- 1
- Languages
- english
- Added by
- Added by Admin
Game trailer: The Sapling
Screenshots
Description
The Sapling — is a typical sandbox without any specific goals or imposed tasks. Just create, have fun, and watch the life of what you created. But remember, each of your actions or decisions will affect how your creation will change. As for the gameplay as a whole, it is really interesting here. But conditionally the whole process can be divided into two stages. The first stage is to create the conditions and the object of study. You can create the conditions in which the object of observation will later live, and then you can create an animal or plants, or all at once. Moreover, the most beautiful thing is that you can do it the way you yourself consider it necessary.
NOTE. Uploaded version: 21 May 2026 [v13.71a]. This is Full Release and latest version of game and included. The game is already Packaged in Installer and ready to run the game after install, read the instruction below.
About This Game
That is, you can create a strange six-legged animal with eyes in place of the mouth, or something like that. You can even set animation of movements, program it for reactions, actions, and everything else. And then the time comes for the second stage. Here you can already do two different ways. For example, you can change the conditions yourself, or trust the automatic generation and see how what you create will change, evolve.
Key Features
- Design plants and animals.
- Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter).
- A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
- An instinct system where you can specify what an animal should do when it hears or sees something.
- A procedural animation system so any animal can perform any animation.
- Procedural music mixed on the fly.
- Everything set up to be easily extended by players.
System Requirements
Minimum
- OS:
- Windows 7
- Processor:
- A processor with SSE2 instruction set support
- RAM:
- 4 GB RAM
- Graphics:
- Graphics card with DX10 (shader model 4.0) capabilities.
- Storage:
- 150 MB available space
- DirectX:
- Version 10
Recommended
- RAM:
- 16 GB RAM
Installation Guide
Step-by-step setup process for P2P Release
-
No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.
-
Extract the archive (RAR/ZIP) to a short, Latin-only path like
C:\Games\GameNameusing WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures. -
Launch the game via Run Me!.bat (or the main
.exefile) in the game folder. If nothing happens, right-click it and choose Run as administrator.
Game Info
- Developer
- Wessel Stoop
- Publisher
- Wessel Stoop
- Platform
- PC
- Release Date
- File Size
- 295.0 MB
- Status
- Pre-installed (Portable)
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Full game
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Comments (1)
Working on land animal evolution
Made the evolution of land animals more likely
Animals with aquatic eggs that can only walk very slowly are now considered land animals if they also swim very slowly
If there are only very few land species, subspecies branch off into their own species earlier
Visualization: only reuse a model for an existing species if the subspecies has the same limbs. If not, a more accurate model will be used, but it will be recolored to match the original species color so you can quickly spot what animals are what species.
Other changes to the simulation
Animals no longer reproduce if they have a lot of neighbors, preventing extremely crowded simulations
Fixed a grass mutation bug that could cause green areas without a visible grass (thanks, Azul1462!)
Improvements for the cladogram
The simulation in the background now pauses if you open the cladogram, and resumes again if you close it
If you click when hovering a species, you will now be taken to the species detail view
Parent species for plants are now saved correctly, so algae and plants show up in the same cladogram
Plant editor fixes
Fixed plant size buttons always leading to the grass size (thanks, Benjamin Santiago, Mazus, Lopai, Amargarrex, SethMMX, mayr777, Felipe, leofunsit, Ethan Cameron, Insects india, BAK, CRJ, Zoekunce!)
Fixed a workflow that could cause an illegal fruit (thanks, Svelyrai!)
Animal editor fixes
Fixed animal problem tooltip showing up on top of instinct list view (thanks, Jordan P, insects india, Kaanaykas!)
Fixed the attractiveness statistic for mouths and limbs not showing up (thanks, Warlord-Vir!)
Misc
Prevented various planet editor buttons becoming unresponsive when using them in manual stats mode (Thanks, TheOwlManBranch!)