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Radio General

Radio General
Platform
PC
Release Date
File Size
2.0 GB
Downloads
26
Views
8,073
Comments
3
Languages
English, German, Russian, Simplified Chinese, Spanish - Latin America, French
Added by
Added by Admin
Download Game v3.0

Version Status

Current Version
v3.0
Rate & review
4.7 / 5 (41)
Very Positive
82%
425

Screenshots

Radio General — Screenshots 1
Radio General — Screenshots 2
Radio General — Screenshots 3

Description

Radio General — is a real-time strategy game in which you do not see your units. Instead, you talk to them on the radio. You receive verbal messages and then give orders back. Unfortunately for you, war is confusing. Your units will not always know what is happening, and you must make tough decisions based on these incomplete and often confusing reports. All this is done from a detailed command tent, as it would be during the Second World War. Clear your throat and show us your best team voice. Combining speech recognition with full voiceover, you will feel that you are a commander with your troops.

About This Game

Ammunition, fighting spirit, camouflage, scope and stamina are modeled behind the scenes. The height and type of terrain will greatly influence the battle. Less power will be more successful in an ambush in the forest than more power. Being on the road, it sharply increases the speed of movement, but at the same time it covers and disguises a little. Being on a hill, you will significantly increase the distance, as well as increase the range and damage. Carefully read the map and determine how best to use your units.

System Requirements

Minimum

OS:
Windows 7 or higher
Processor:
64 bit, 3.2 Ghz i3 Processor or equivalent
RAM:
4 GB RAM
Graphics:
GeForce GTX 660 (2048 MB) or Radeon R9 285 (2048 MB) — Integrated GPUs may work but are not supported.
Storage:
2 GB available space
DirectX:
Version 9.0c
Network:
Broadband Internet connection
Sound Card:
DirectX compatible

Installation Guide

Step-by-step setup process for CODEX

  1. Open the .iso with a virtual drive program (e.g. Daemon Tools) — on Windows 10/11 a double click mounts it on its own.

  2. Install the game by running setup.exe and following the wizard.

  3. After installation, copy the entire contents of the CODEX folder from the disc into the game folder and agree to replace the files.

  4. Start the game through its usual shortcut, preferably as administrator.

Game Info

Developer
Foolish Mortals
Publisher
Foolish Mortals
Platform
PC
Release Date
File Size
2.0 GB
Status
Scene (ISO)

Download Game

Full game

Download
radio_general_v2_0-codex
MD5: fa59ffb7b00889e1be3334154bf37903
SHA-256: b52e2b49e8489348795ba02e0efaeb58d07e1f51b99e39e04898a58dfa528e87

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Torrent file ready

Reviews

4.7
out of 5
41 ratings 41 of these carried over from our archive

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Comments (3)

  1. CODEX
    Update v1.06:Major- Added \'move directly to\' command - this makes the unit move in as straight a line as possible (will still path around rivers). Want to walk DIRECTLY over that hill and through that forest? You got it!Note: \'move directly to\' not available for voice commands Map Editor- Added \'back to map editor\' button that appears when testing a map editor map (clicking it returns you to the map editor and loads the map you were just testing)- Added INFANTRY BATTALIONS to map editor- Added NAVAL ARTILLERY unit to map editor- Added MINEFIELD to map editor- Added SWAMPS to map editor- Added BEACHES to map editor- Added IMPASSABLE areas to map editor- Units can now be initially \'lost\'- Units can now be initially \'out of communication\'- Added several BRIDGE rotations- Can now ZOOM the map with scroll-wheel- When editing terrain shapes, pink vertices appear on top-most layer- Fixed weird audio bug when switching between map editor and main scene- Added a billion tooltips- Fixed localization of editor- Delete button no longer appears for maps downloaded via steam workshop subscription (you have to unsubscribe via the website)- Fixed bug where going back and forth between map editor and main menu had unique unit names break Minor- Added note about speech models on create new campaign screen (not sure why I removed it way back...)- Added note about speech models in tutorials and first mission- Increased font size of stats panel- Added tooltip about speech models- Improved localization of a few tooltips- Fixed speech model setting not saving properly between plays- Fixed microphone setting not saving properly between plays- Juno Beach: made Germans retreat less into ocean (Wrong way! Unless you want to surrender...)- Dieppe revisited: made Germans retreat less into ocean, increased map height to give more room in water- Fixed artillery mis-reporting actual number of barrages remaining- Fixed Dieppe Revisited overview not appearing for French localization
  2. CODEX
    Update v1.03:Map Editor:Added more tool-tipsFixed rare bug where certain fonts would disappearRemoved large-town object for now - its shape was causing issues (will be reintroduced soon)Fixed custom-shaped terrain sometimes having wonky collidersChanged roads to be polygon shaped - the previous single-pathing was causing issues with colliders. Major:Turned on vsync for all graphics quality settings to fix excessive frame-rate on certain machines Minor:Added steam workshop button to custom missions level-select screen (opens a web browser to workshop page)Made figurine muzzle-flashes be disabled with \'show battle animations\' optionFixed bug where dragging and unslotting a unit resulted in visual glitch and losing ability to slot that unit Balance:Further reduced artillery blast radius veterancy perksMade tanks a bit more resistant to artillery barrages
  3. CODEX
    Update v1.01:Major features:Added \'extra mission duration\' toggle to level-select screen. This doubles the duration for each operation, allowing you to take it slow and maneuver to your heart\'s content.Added \'slow game speed\' toggle to level-select screen. This halves the normal game speed, slowing down the game and allowing you to more easily react to the craziness of war.Note: Both options above only available for singleplayer (for now). Minor:Removed the \'look at me\' red circle animation of message prompts after it happens twiceMade units be able to retreat when under fire even if they can\'t see their attacker (a.k.a. someone shooting your tanks, and your tanks can\'t see them)Tweaked AI to add maximum distance they\'ll move to capture empty enemy-held objectives (no more cross-map marathons!) Bug fixes:Resized main menu and options menu to better support super widescreen (3440x1440)Fixed scan-lines/grayscale remaining when quitting a mission while fast-forwarding via pause menuFixed drum-roll sound not stopping when a max-veterancy unit is levelled-upRemoved font warnings from player.log fileChanged saved replay filenames to use given names instead of mission nameMULTIPLAYER: Fixed client being unable to report enemy status using enemy figurines

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