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Super Mega Baseball 2

Super Mega Baseball 2
Platform
PC
Release Date
File Size
3.38 GB
Downloads
59
Views
12,103
Comments
3
Languages
english
Added by
Added by Admin
Download Game (Update 10)

Version Status

Current Version
(Update 10)

Screenshots

Super Mega Baseball 2 — Screenshots 1
Super Mega Baseball 2 — Screenshots 2
Super Mega Baseball 2 — Screenshots 3

Description

Super Mega Baseball 2 — the continuation of the colorful baseball simulator, in which you have to build your own dream team, then to fight with opponents in online or offline modes. You will get a realistic physical model for the behavior of the ball, unique modes for beginners, and for experienced players and addictive gameplay. The well-known Super Mega Baseball series has returned with great new visual effects, deep tuning of the team and the league and the long-awaited online multiplayer modes. Affordable mechanics. Deep curve of skill. Visceral stimulation. A carefree atmosphere. Serious modeling. A novice or baseball purist, SMB2 suits the regime for everyone. Compete in the starting friendly match (1v1), dominate your friends in organized matches (1v1, 2v1, 2v2) or take AI (solo, local co-op, online co-op) — all this is true for Ego, the most flexible genre system of complexity.

This release is standalone and includes the following DLC:
Super Mega Baseball 2 — Wild Team Customization Pack
Super Mega Baseball 2 — Wicked Team Customization Pack
Super Mega Baseball 2 — Bold Player Customization Pack
Super Mega Baseball 2 — Boss Player Customization Pack
Super Mega Baseball 2 — Fierce Team Customization Pack
Super Mega Baseball 2 — Red Rock Park

System Requirements

Minimum

OS:
Windows 8 or newer
Processor:
Intel Core 2 Duo or AMD equivalent
RAM:
4 GB RAM
Graphics:
DX11 compatible
Storage:
8 GB available space
DirectX:
Version 11

Installation Guide

Step-by-step setup process for CODEX

  1. Open the .iso with a virtual drive program (e.g. Daemon Tools) — on Windows 10/11 a double click mounts it on its own.

  2. Install the game by running setup.exe and following the wizard.

  3. After installation, copy the entire contents of the CODEX folder from the disc into the game folder and agree to replace the files.

  4. Start the game through its usual shortcut, preferably as administrator.

Game Info

Platform
PC
Release Date
File Size
3.38 GB
Status
Scene (ISO)

Download Game

Full game

Download
super_mega_baseball_2_red_rock_park-codex
MD5: 4e67a0f87f0dfe0dcfe723ae86b2c8cd
SHA-256: 1c47dc1c75d2e52ffa37eb62a1ffedc7cc18b4a47f00b838b74192fbdc878068

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Reviews

4.7
out of 5
39 ratings 39 of these carried over from our archive

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Comments (3)

  1. CODEX
    Update 6 is live!Further tweaks to Pennant Race Ego assignments (slightly higher Egos to reduce offense / run totals).Have the AI be somewhat more willing to bring in the closer in the early and middle parts of the game if necessary.After making an out in the outfield with no runners on base, AI fielders now ensure that they throw the ball in to someone in or closer to the infield.Allow the pitcher to be the selected fielder on more types of infield hits up the middle of the diamond.Issues addressed:Fixed: In online play, the ball stutters substantially after being bunted or hit on certain infield plays, especially when the fielding user is at high Ego.Fixed: Slow motion special effects not properly working in online play.Fixed: In online play, the batter\'s bunt state could become out of sync after the batting user enters the pause menu.Fixed: Error noise fails to play when attempting to start a pitch from the stretch before the pitcher has finished coming set.Fixed: AI-controlled outfielders still sometimes jog or hesitate while the user is controlling another fielder.Fixed: In rare cases, the AI makes a poor decision to go for a tag out over a forced out on the back end of a double play.Fixed: Outfielders sometimes run towards the infield on deep fly balls / home runs.Fixed: Middle infielders sometimes run towards home plate immediately after contact on fly balls to the outfield.Fixed: AI makes a double switch that inadvertently sees the new position player playing out of position.Fixed: In online co-op, the catch sound fails to play and ball ribbon trail fails to disappear after the ball is fielded in some cases.Fixed: In online co-op, balls hit to the AI in the infield can appear to get past infielders before being caught.
  2. CODEX
    Update 5 is live!New Stadium DLC: Red Rock Park.New Boss Player Customization DLC. Adds new hair styles, helmets, gloves, tattoos, and cleats.New Fierce Team Customization DLC. Adds many new logos and team designs.Pennant Race makeover:Players are now locked to a single team for each one-week race.Added ability to edit starting lineups (starting pitcher still chosen randomly and fairly for both teams).Team statistics are tracked throughout each one-week race. They can be viewed from the new Pennant Race Hub and appear in-game similar to Season/Elimination modes.Added ability to use visually customized standard teams, with an option to disable seeing your opponent\'s customizations and to report offensive user content.Made it easier to browse profiles of other Pennant Race players.Major additions:Added more logos to the base game.Added ability to visually customize standard Super Mega League teams.Added a chat wheel for sending short text-only messages during online play, along with the ability to mute incoming messages.Added ability to watch AI vs. AI Exhibition games (local party only).Balancing:Reduced the difference between high-power and low-power hitters (power up significantly for low-power hitters).Reduced the difference between high-velocity and low-velocity pitchers (in-game pitch speed up significantly for low-velocity pitchers).Slightly reduced the difference between high-speed and low-speed players (speed down slightly for high-speed players).Baserunner jump times when stealing are now more random.Increased the difference between high-fielding and low-fielding players (much fewer dropped balls for high-fielding players, slightly more dropped balls for low-fielding players).Increased the difference between high-arm and low-arm players (faster throws for high-arm players, slower throws for low-arm players).Slightly reduced real-time pitch speed, particularly when batting at high ego.

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