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Cliff Empire

Cliff Empire
Platform
PC
Release Date
File Size
930 MB
Views
29,694
Comments
27
Languages
english, russian, ukrainian
Added by
Added by Admin
Download Game v1.2.1

Version Status

Current Version
v1.2.1

Screenshots

Cliff Empire — Screenshots 1
Cliff Empire — Screenshots 2
Cliff Empire — Screenshots 3

Description

Cliff Empire is a city-building simulator in the post-apocalyptic world. After the nuclear war, humanity is on the verge of extinction, the only refuge from radioactive dust is the mountains. It is in such places you have to establish a new city. Fortunately, scientists have long predicted a possible conflict and its consequences, that’s why on the tops of mountains special bridgeheads were created. Build a city, organize trade, develop and learn new technologies, adapt to complex terrain and weather conditions. Your task is to create a prosperous city.

Key Features

  • develop in parallel the economics of several independent cities
  • trade between your cities and the orbital station
  • a dynamic climate change that will test the strength of your cities\' economies.
  • choose between ecological and harmful power supply
  • 35 additional university researches to improve the city structure
  • 29 structures for constructing the city
  • 11 goods for trade and consumption
  • possibility of switching between the 3D and the orthographic camera, as well as a free camera for walking around the city

System Requirements

Minimum

OS:
Windows 7 or newer
Processor:
2 GHz Dual Core
RAM:
2 GB RAM
Graphics:
Hardware Accelerated Graphics
Storage:
500 MB available space
DirectX:
Version 9.0

Installation Guide

Step-by-step setup process for TiNYiSO

  1. Mount the .iso with any virtual drive tool and browse the disc.

  2. Install the game via setup.exe, the usual way.

  3. Copy the contents of the TiNYiSO folder on the image into the installed game folder and let it replace files.

  4. Start the game from the shortcut — administrator rights help on the first run.

Game Info

Developer
Lion's Shade
Publisher
Lion's Shade
Platform
PC
Release Date
File Size
930 MB
Status
Scene (ISO)

Download Game

Full game

Download
cliff_empire_v1_2_1-tinyiso
MD5: f910607b54ba5588e6fc07158ac62935
SHA-256: ef4b8d46d8b21fb5340b6e272de88ad961603f49120ea3e0996500c201f749fa

Checksums verify the integrity of this specific file. They are not an absolute malware guarantee — always scan downloaded files.

Torrent file ready

Reviews

4.4
out of 5
80 ratings 80 of these carried over from our archive

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Comments (27)

  1. CODEX
    Update 1.7.8Parks of size 2*2 and 1*2 have been addedParameters of gardens and parks are slightly revised.You can now turn off the warehouse, and goods will no longer be delivered to it.The collider of the bridge is fixed so that you can select the buildings below itAdded a new mechanic - \"stealing\". is charged at 0:00 hrs. The size of the stealing increases with population growth (with a low level of justice). Keep justice at maximum to avoid stealing of money.Starting capital increased from 8 to 9 thousandCredit rate reduced from 2% to 1% (more secure)The capsule from orbit now transports 15 people, instead of 25. (the tutorial also requires less houses in the first steps)
  2. CODEX
    Update 1.7.6Added building - Mall (replaces storage at late game)Added decorative bridges on a shard cliff.Keys 1 2 3 now work more logically (regarding the placement of cliffs, in most cases)The effect on the ecology of the Museum of Nature has been reduced.
  3. Informer
    1.7.3:The cost of expanding the warehouse increased from 4000 to 5000The cost of the foundation of modular buildings increasedThe cost of modules increased from 700 to 1000Fixed bug with residential skyscraperAdded a limit of “place of interest” on each cliff.The need for aesthetics by the population is increased by 15%The reward and the fine for tasks are now growing with the development of cities.
  4. CODEX
    Update 1.7.0Added a new category of buildings - \"Aesthetics\", gardens and parks moved there.Administration window is now can be called global, with a hotkey or with new UI button.Added new building - Parliament.Texts updatedThe administration window is supplemented with new functionality that opens with a new building (mass on / off of buildings)Mechanics of laws introduced (in the administration window)A night shift modifier has appeared in some buildings, during which the building’s work slows down at night. (the extraction of matter, uranium, 3D printing, the work of offices and banks), this influence will make the creation of industrial islands more valuable, using labor migrations, will bring in a bit of realism, and generally balance the efficiency of the industry. (Also, one of the laws will increase the efficiency of the night shift)A bank\'s night shift makes it less effective than a regular court or administration in terms of justice.Entertainment buildings are becoming more attractive in comparison with banks and offices, because work around the clock.
  5. Informer
    Update 1.6.2 [beta]Added new game modes (asks when load any old saves after update) or at the beginning of a new game...Fixed bug with destroying sidewall buildingsFish production by ports increased by 50%Added 3 days of peace of mind before issuing an order from orbit
  6. Informer
    Update 1.6.0Fixed a bug where drones delivered parts to the lower level even if the building was disabledMinor editing of the interface.The cost of investment in research has been increased from 1500 to 2500Added the last 2 improvements in the energy sector.
  7. Informer
    Update 1.5.5Added 2 new researches in the category of \"heavy industry\", and 1 study in food industry, and 1 study in the energy category.New improvements to the bridge blocks the trade with water and batteries, making them transit free and without drones.Restriction of drones is reduced. The influence of the infrastructure should have a greater impact on the city\'s structure, and a new possibility of transporting water and batteries between the rocks unloads it. Balance however.The research interface can now also be called from the research center.Calculation of the speed of research is changed. Now he is the sum of the education level of all the rocks, instead of 1x for every 250 points of education. (now the maximum will be 3x, for 3 cities with a full level of education)researches are slowed by 30%geothermal stations are now hurting global ecology (-2)Atomic stations are less harmful to the environment (reduced from -20 to -17)Fixed a bug where modular buildings built on lower parts of cliffs could be built more floors than allowed.The initial limit of the number of floors of modular buildings is reduced from 4 to 3, improvements can raise it to 6 (was 7)The energy consumption of wall-mounted air purifiers is reduced from 10 to 8 kWh.Drones that serve the lower level can now raise resources only to cliff they belong, and not on any cliff as before. (the building description is updated)Texts are updated, traditional Chinese is added.
  8. Informer
    Update 1.5.310 engines, 20 fish and 20 lettuce have been added to the warehouse stock start set.The spread of fire on buildings is slowed by 20%Starting capital increased from 7000 to 8000The cost of wall defense is reduced.The cost of the turret and the missile silo are changed.Minor corrections in the interface.goods In the trade interface are now in same order as in the resource interface.Changed the rendering core to increase FPS. (However, DLAA is now available only for anti-aliasing)The marauders attack event is now displayed by a timer.Medical buildings give more medicine pointsNew building added (opens when 8 points of honor are reached) - Modular building.new building added - Research Center.3-rd level researches are now blocked and become available when building a Research center6 new researchesNew building added - House of FaithUniversity research speed is reduced by 10%3-rd level researches speed is reduced by 40%The cost of building restoration is increased from 400 to 500
  9. Informer
    Update 1.5.0Reduced aesthetic penalty from turrets from -8 to -5Aesthetics penalty reduced from wall defensive buildings from -5 to -3Reduced number of attacking enemies in marauders attackAdded 3 new buildings in the category \"Food\"Added 1 new building in the category \"Industry\"Added 4 new resourcesOpen, closed and sidewall fields now require twice less employeesThe category of prestige and health \"fish\" is replaced by \"vitamins\"The prestige section of \"entertainment\" now consists of 2 needs (entertainment and wine glasses)Fixed a bug with Med College, which did not affect the level of power supply and the number of employees.Fixed bug with health count.The range of interceptors reaction is increased.Added \"Restore\" button when selecting building debris. (paid but instant service)The game texts have been updated. New people have been added to the credits.
  10. Informer
    Update 1.4.1Fixed a bug with stop working of buildings during the destruction of drones by lightningAdded animation of fields growthFixed a bug where the ship that steal warehouse was undestroyable

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