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Production Line

Production Line
Platform
PC
Release Date
File Size
283.0 MB
Downloads
135
Views
23,593
Comments
5
Languages
english, german, french, multi9
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Added by Admin
Download Game v1.81e

Version Status

Current Version
v1.81e

Screenshots

Production Line — Screenshots 1
Production Line — Screenshots 2
Production Line — Screenshots 3

Description

Production Line is a simulator of a car factory. The task of the player is to establish production and get a high profit for further development. The more your factory is, the more difficult it will be to keep track of everything. Do not think that it will be easy, because the car market is oversaturated, and there are a lot of competitors. Optimize production to reduce the cost of cars, but at the same time, do not lose in quality. Watch not only the production, but also the personnel. Let your engineers work together, the only way you can create a competitive car.​

About This Game

​Production Line — a fairly well-developed simulator, revealing the development of various kinds of cars. You will become the manager of a whole factory, which is engaged in the creation and development of vehicles. You will have to put a lot of effort in order to establish production, and then improve their ownership. You will start from the very beginning, and gradually you will move up the career ladder. Remember, the more the factory is, the more difficult it will be to keep track of all aspects of activity. You will have a sufficiently large number of competitors, so be very careful in the performance of an action. Think over the strategy plan and act on it to the end to become the best in your business. Take care of the optimization of production and improve every part of the factory, developing all the best and best cars.​

System Requirements

Minimum

OS:
Windows 7,8,10
Processor:
intel i5 1.6GHZ
RAM:
4 GB RAM
Graphics:
intel HD3000
Storage:
500 MB available space
DirectX:
Version 9.0c
Sound Card:
any

Recommended

OS:
Windows 7,8,10
Processor:
intel i7
RAM:
4 GB RAM
Graphics:
intel HD4000
Storage:
500 MB available space
DirectX:
Version 9.0c
Sound Card:
any

Installation Guide

Step-by-step setup process for P2P Release

  1. No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.

  2. Extract the archive (RAR/ZIP) to a short, Latin-only path like C:\Games\GameName using WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures.

  3. Launch the game via Run Me!.bat (or the main .exe file) in the game folder. If nothing happens, right-click it and choose Run as administrator.

Game Info

Developer
Positech Games
Publisher
Positech Games
Platform
PC
Release Date
File Size
283.0 MB
Status
Pre-installed (Portable)

Download Game

Full game

Download
production-line-car-factory-simulation-v1_81e
MD5: ca7bcc27c1ae3c42b5ee7e551a7dd31a
SHA-256: 587e582c5247cbf6188ffa43b0e25ed509da20b3a4fe5db4cd84692caaac7517

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Torrent file ready

Reviews

4.2
out of 5
38 ratings 38 of these carried over from our archive

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Comments (5)

  1. CODEX
    [version 1.62]1) [Feature] All car colors are now unlocked in freeplay modes.2) [GUI] ou can now click and drag around the Research screen in both axis with the left mouse button held down. You can also use middle mouse to do that annoying autoscroll thing too :D.3) [Content] New feature (researchable): Active spoilers for sedan & sports cars. (powered spoilers requiring sensors and servos).4) [Content] New upgrade: preventative maintenance. needs researching and can be carried out at each maintenance facility to reduce breakdown chance by 50% in inner radius, 25% in outer radius.5) [Bug] Fixed visual anomaly where setting a car design colors to chrome, then removing that option could mean some cars changed color when zooming in or out.6) [Bug] Fixed crash bug (assertion error) when deleting some resource importers.7) [GUI] Clicking an un-researched upgrade at a slot now takes you automatically to the research screen to show where the research item is.8) [GUI] Yellow and red warning icons now also show in car design screen on categories where an item (of greater value) in that category has become universal or common.9) [GUI] Manufacturing slots now show an error message if the export stockpile is not connected, and they will not run until this is corrected.10) [Bug] Fixed crash bug on some occasions when leaving the slot details window open for a long time on a manufacturing slot.11) [GUI] Valve and Engine block manufacture now depend on the research of engine assembly manufacture.12) [GUI] A whole bunch of windows that could not be dragged around can now be dragged. Also icons added to facility/slot details title bars.
  2. CODEX
    Updated to build 1.60!1) [content] Cars now have a range of different wheel options to be researched upgraded and introduced: matte black, 5-point, turbine, high-tech and gold-plated!2) [GUI] Certain mandatory included features like emissions checks no longer listed in car design or feature availability list.3) [Bug] The resource imports tab for slots now also shows options for combination resources such as heated and folding wingmirrors, and crops their name to fit.4) [GUI] Resources are now \'unlocked\' over time by the research that requires them, to limit the huge list of resources otherwise shown during the early part of the game.5) {Bug] Conveyor belts now don\'t get \'stuck\' visually briefly after exiting the research screen.6) [Content] New researchable upgrade and feature \'air suspension\' which requires \'air suspension bag\' resources.7) [GUI] The research button will now flash green, instead of red, if there are un-researched design items, and no current design item being researched.8) [Bug] Hang when running a large map on a PC with more than 8 available cores is now fixed, max cores set at 20 and never causes problems even above that.9) [Performance] Increased responsiveness of load/save game dialog when a number of large save games exist.10) [Balance] Breakdowns now do not start until later in the game.11) [GUI] ESC key now brings up quit to main menu dialog.12) [Feature] New auto-renew feature for marketing campaigns which can be toggled on or off form the marketing screen.13) [Bug] Fixed Bug where cars stopped counting towards the min spec achievement.14) [GUI] Added explanatory tooltip to the defects tab of the vehicle defects screen.15) [Bug] Fixed issue where with some upgrade and powertrain combinations, redundant resources were ordered by certain slots.
  3. Informer
    [version 1.58]1) [Tutorial] New tutorial popup for completing research of polished paintwork or aircon to make it clearer these are new slots.2) [Bug] Fixed random crash bug in vehicle processing.3) [Bug] Fixed long running bug where the warning/error icon on the vehicle design button was not always in synch with the designs to show missing features.4) [Bug] Placing down car conveyor belts over the top of existing belts or slots now gives an appropriate refund for the cost of the existing slots to prevent double charging.5) [Content] New researchable upgrade for export slots: Larger sales teams.6) [Bug] Fixed bug with the display of some slot upgrade time reductions.7) [Bug] Fixed bug where research and design studios researched differently at each game speed, also clarified true points generation per game minute.8) [GUI] Holding down shift when clicking a resource import strategy button now applies that to every slot of the same type.9) [Bug] Fixed bug where zooming in to put a currently highlighted and window-connected slot offscreen, then scrolling the world resulted in the window-connection lines screwing up.10) [Feature] Maintenance facility (researchable) can speed up breakdown repairs, plus new breakdown feature (optional) where production slots can stop working.11) [GUI] Buyall option for upgrades no longer closes window behind it.12) [Performance] Major framerate boost for massive maps.13) [GUI] When zooming out, max zoom out now correctly limited so you can see the whole map and nothing else.14) [GUI] The lists of upgrades and imports on a slot window are now sorted alphabetically instead of seemingly randomly.15) [GUI] List of car features at the bottom of the showroom screen is also now sorted alphabetically.16) [Bug] Smart Junctions can no longer break down. (They lack the UI to show progress on repair so this seemed fair).17) [GUI] Camera zoom is now non-linear to improve usability (hopefully :D)18) [Feature] Export slot can now be broken down into paperwork and shipping. All previous upgrades are now paperwork upgrades.
  4. CODEX
    [version 1.55]1) [Bug] The early-game QA slot now also detects defects during the visual inspection.2) [Feature] Added new scenario style: Freeplay with all tech pre-researched.3) [GUI] Added menu buttons to toggle slot/vehicle notices and conveyors on and off.4) [Bug] Fixed crash on showroom screen with really large number of cars in showroom at high speed.5) [Balance] Raised the construction cost of the design studio from $122,000 to $205,000.6) [GUI] Added tooltips to readouts at top of efficiency screen.7) [GUI] The tooltips for each vehicle in the showroom now show the hours in the showroom, plus viewcount is now total views, not just those leaving feedback.8) [Design] The pricing model has now changed. The player sets the *fixed* price of a vehicle, and it never changes without them. Profit estimates per vehicle are now shown.9) [Balance] Increased the price of imported climate control unit from $530 to $78010) [Balance] Increased the price of camera component from $55 to $110.11) [Balance] Increased price of imported airbag from $110 to $22512) [Balance] Increased price of sodium azide from $220 to $44013) [Balance] Increased price of alarm from $123 to to $19914) [Balance] Increased price of chip from $68 to $9915) [Balance] Increased price of leather from, $200 to $26916) [Balance] Increased price of lightbulb from $8 to $2117) [Balance] Increased price of satnav from $116 to $19918) [Balance] Increased price of speaker from $62 to $10519) [Balance] Increased market value of xenon lighting from $375 to $49920) [Balance] Increased market value of led lighting from $429 to $55921) [Balance] Increased market value of stop-start engine from $494 to $67522) [Balance] Increased price of imported spoiler from $96 to $17523) [Balance] Increased price of imported sensor from $50 to $7024) [Balance] Increased price of imported servo from $41 to $5525) [Balance] Increased time to manufacture servo from 2100 to 390026) [Balance] Increased time to manufacture sensor from 4500 to 620027) [Balance] Increased construction cost of sensor manufacture from $21,000 to $39,90028) [Balance] Increased construction cost of servo manufacture from $28,000 to $46,50029) [Bug] Fixed bug where selecting buy on a placed facility blueprint incurred no cost.30) [Bug] Fixed potential crash bug with multiple car export slots at high speed.
  5. CODEX
    [version 1.54]1) [Bug] Fixed bug where AI research could sometimes skip a rung in the research tree and not research the parent tech.2) [GUI] Fixed flickering of tooltips on the slot details screen.3) [Bug] Sound effects volume slider now works again!4) [Content] New mission map: Detroit (216% bigger than previous largest map).5) [GUI] Changed the \'New!\' text so it no longer flashes but is drawn vertically on the slot selector instead, so it is less irritating.6) [Bug] Fixed bug where sometimes the backs of company logo signs were flipped.7) [GUI] Research link button on the design studio details window now links directly to the car designs tab in research screen.8) [GUI] Reorganised the research tree slightly with some more pre-requisites required for certain techs.9) [Balance] Increased the research output of the research center, increased price of both research facilities, and increased research cost of some late game items.10) [GUI] Added new floating notice that informs the player when resources are refunded from a stockpile if seemingly not needed any more.11) [GUI] Hovering over a building zone \'unlock\' icon now shows as a highlight the area that is contained within that zone.12) [Bug] Fixed bug where in some circumstances cars would not sell.13) [Bug] Fixed bug where custom map delete button was not working.14) [GUI] Added icon to tech tree entries to indicate when they are already in the research queue.15) [Feature] New discount scheme feature added to the showroom.16) [Bug] Fixed bug where the \'defects\' vehicle sign could be stuck at the export slot after exported car was sold.17) [Bug] Fixed crash bug involving using commas in car design names. Commas can now longer be entered in the naming window for car designs.18) [Optimisation] Reduced size of save game files.19) [GUI] Slot picker mouseover now shows the number of each item that is created for manufacturing slots.20) [Languages] Added community-provided Slovenian language translation.

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