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Planetoid Pioneers

Planetoid Pioneers
Platform
PC
Release Date
File Size
1.40 GB
Downloads
7
Views
12,938
Comments
2
Languages
english, russian
Added by
Added by Admin
Download Game Build 11

Version Status

Current Version
Build 11
Rate & review
4.8 / 5 (41)
Mixed
59%
215

Screenshots

Planetoid Pioneers — Screenshots 1
Planetoid Pioneers — Screenshots 2
Planetoid Pioneers — Screenshots 3

Description

Planetoid Pioneers — is a space sandbox created on Crush2D’s own engine, thanks to which you will find realistic physics and huge opportunities in terms of construction. Play as a paratrooper, you will explore the asteroid belt outside of Mars. You can play the game together with others, and you can do it on one monitor. Planetoid Pioneers is simply created to have fun and create. Study the world for drawings and resources that will allow you to create the most insane mechanisms. And, of course, take care of good weapons, because in the game at any time you can run into monsters and lose vital organs.

About This Game

Planetoid Pioneers — a new project in the platformer genre with elements of the sandbox, where the physical component is perfectly developed. Here you have to play the role of a very brave paratrooper, who will go to conquer outer space on his own intergalactic ship. You will explore unexplored planets where I will destroy the various creatures. To make it more interesting for you to spend time in the game, the developers have tried a large number of all kinds of guns, both cold and gunshot, and you can also enjoy the well-crafted opportunity of crafting, everything that you deem fit. Once you go into an exciting adventure, you can immediately get useful resources and valuable items that you can definitely use in this difficult business. Looking for drawings and other chips to achieve maximum results and destroy all of their rivals. There is an opportunity to create not only weapons of murder, but also various vehicles that will help you in moving around the vast open world.

System Requirements

Minimum

OS:
Windows 7 or newer
Processor:
Dual core 2.5 GHz
RAM:
8 GB RAM
Graphics:
Modern graphics card with 1 GB memory
Storage:
4 GB available space
Sound Card:
Any sound card

Recommended

OS:
Windows 7 or newer
Processor:
Quad core 3 GHz
RAM:
8 GB RAM
Graphics:
Modern graphics card with 2 GB memory
Storage:
4 GB available space
Network:
Broadband Internet connection
Sound Card:
Any sound card

Installation Guide

Step-by-step setup process for P2P Release

  1. No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.

  2. Extract the archive (RAR/ZIP) to a short, Latin-only path like C:\Games\GameName using WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures.

  3. Launch the game via Run Me!.bat (or the main .exe file) in the game folder. If nothing happens, right-click it and choose Run as administrator.

Game Info

Developer
Data Realms
Publisher
Data Realms
Platform
PC
Release Date
File Size
1.40 GB
Status
Pre-installed (Portable)

Download Game

Full game 7

Download
planetoid-pioneers-build-11
MD5: e44e8d1cac8b471014afd956617152fb
SHA-256: 0aa37cb6b05a643501080c3deec1cd8841272cecdc54f2fc9a70a184bdf976ca

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Planetoid.Pioneers-PLAZA
MD5: e3f054db55985201ffcb8a3f96bf4977
SHA-256: 77dd02d6bcf1a28c9840ea34b8d2549bcca1f696a618891e53925fa632e619c1

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Torrent file ready

GOFILE
Planetoid.Pioneers.Contributor.Edition.Build.11.rar
MEDIAFIRE
Planetoid.Pioneers.Contributor.Edition.Build.11.rar
1FICHIER
Planetoid.Pioneers.Contributor.Edition.Build.11.rar
SENDCM
Planetoid.Pioneers.Contributor.Edition.Build.11.rar
MIXDROP
Planetoid.Pioneers.Contributor.Edition.Build.11.rar

Reviews

4.8
out of 5
41 ratings 41 of these carried over from our archive

No written reviews for this game yet.

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Comments (2)

  1. CODEX
    FULL CHANGELOG:ADDITONSAdded settings flag to multiplayer menu scene tooAdded emoji wheelAdded util.scheduleUpdate(func, time, ...)Added util.getClosestAssembly(pos, tag, filter, maxRange), util.flash also takes tables as argumentAdded screen ID to controller, bound it to lua, mixing cameras by screen idAdded and bound scene:ActivateZonesAtPoint(pnt)Added math.noise(x,y)Added color.grayTemp: auto adding missing pioneers on buildAdded pio.destroyIncludingTargetAssemblies()Added and bound c2d:DisconnectPlayerFromServer(ctrlID)Added GetGameInfo().players.disconnected and desynchronizedAdded and set SNNeoNoire fontAdded force startAdded and bound c2d:GetGameInfoAdded and bound c2d:LobbyStartGame()Added gameNetVer to lobbies, discoverying servers all time for nowAdded and bound c2d:GetLobbies(), JoinGame and CreateGameAdded c2d:GetNetworkState()Added c2d:ConnectToServer(id) and added id to discovered serversAdded game keys mechanism to filter out pirated versions from serversAdded PP_ONLINE_GAME def, disabled workshopAdded SimpleDoc JSON parser, getting online servers from ServerManAdded minimal reaction chat testAdded to bomb tennis: scoring, game win, effects, outsAdded util.schedule(func, time, ...)Added new scene: bomb tennisAdded new tool racketAdded util.boomPSAssembly(psName, target) and util.addTrail(target, time)Added respawn.setRespawnAsStandardPio(set) to make all players respawn as standard pioneer in respawn stationAdded util.flash(asm, time, lightness)Added vehicle building phase in racetoidAdded little feedback to construction elevatorMiroMode adds 3 loot bubbles and resets every 5 minsAdded more info into det. debug frame - obj added from Lua/engine, deleted timers infoAdded miroMode
  2. Informer
    SEXY ROPES and FAST loading in Release Build 8UPDATESDeleting temporary texture, audio and script files on startup, if detected this is an updateDirectx11 compiles; now the real work beginsSet ice blueprints to break to less pieces, causes a lot of decals, sounds and geometry performChanged default breaking values for new MOsSet up breaking for all junk blueprintsSetting blueprint auto mount joints to involuntary on load, just for blueprints that are older than this version. newly saved blueprints will not change involuntary option on loadFlamethrower also has sharpness damage to be useful against metal things tooSet all Construction blueprints mount joints involuntaryNew material feature: melting from heat, added Melt Water PS, updated materialsDirectx graphics will compile (hopefully no opengl breakages)Lump and Ice blueprints set to not allow burningRenamed too long function name to SetActivateZonesByCameraPosStopping loop sound when linked object inactivatesSplitting CPUMemStat class into own file and aligning DX classes to current platform independent rendererTweaked material decals density, was too high on some materials, like ice and snowMade Ice and Snow material break decal not that hugeDXRenderMesh and DXRenderTexture initial workStart of dx11 workUpdated hull and core labels color in editorUpdated editor MO breaking core value disabled when allow break core disabledUpdated setting min impulse to break hull and core of MOSet more blueprints not to burnSet a lot of blueprints to not allow burningFixed recent update on joint solver - it fixes vehicles breakingFIXESFixed camera shake in introFix: keeping menu scene files in cacheFixed multiple skeltons spawing at respawn station if clicking many timesFixed zombies not setting lifted item back to old friction when dying with it in handsFixed out of shape joints in golem metal causing weird floating body when brokenBp_grappling_hook.lua - fixed ropes mirroring soft joints solve bug.Fixed Rover Climber with radar nil checksFixed climber rover spikes not working when one wheel broke, creating radar differentlyFixed nail gun not damaging some thingsFix: on load a non mount joint is also to involuntary if the joint auto-mounts objectsFixed breaking assembly adding slide joints to the logicDEPRECATIONSDeprecated util.getAllBrokenOffMOs() use scene:GetAllBrokenOffAssemblies() instead

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