Knights of the Chalice 2
- Platform
- PC
- Release Date
- File Size
- 2.99 GB
- Views
- 1,880
- Comments
- 2
- Languages
- English
- Added by
- Added by Admin
Game trailer: Knights of the Chalice 2
Screenshots
Description
Knights of the Chalice 2 is an engaging turn-based RPG that takes us into a fantasy 2D world to face a series of challenges. First of all, gather your team of brave and fearless adventurers, and then hit the road, exploring numerous locations and completing tasks of varying degrees of difficulty. Your task is to carefully think over the tactics of actions in order to avoid mistakes and exterminate your opponent as efficiently as possible. As you follow, you will be able to take on your team more and more heroes who will have various useful skills and thereby increase your chances of winning. A feature of the game is its non-linear passage, which with each new start will be completely different from the previous one, so you can become a part of this adventure more than once. Graphic design is well thought out, pleases with pleasant drawing and visual effects.
System Requirements
Minimum
- OS:
- Windows 7 / 8 / 10
- Processor:
- Pentium 4 2Ghz / AMD AthlonXP 2400
- RAM:
- 1 GB RAM
- Graphics:
- GeForce FX5700 or better / ATI Radeon 9600 or better
- Storage:
- 6 GB available space
Installation Guide
Step-by-step setup process for GOG
-
GOG releases are DRM-free — no activation or crack is needed.
-
If the download contains
setup.exe, run it and install the game like any Windows program; if it is a ready folder, just unpack the archive. -
Start the game from the installed shortcut or the main .exe.
Game Info
- Developer
- Heroic Fantasy Games Dot Com
- Publisher
- Heroic Fantasy Games Dot Com
- Platform
- PC
- Release Date
- File Size
- 2.99 GB
- Status
- Pre-installed (Portable)
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Comments (2)
Knights of the Chalice 2 Version 1.88Hello everyone! Version 1.88 of Knights of the Chalice 2 is here.This is a small update that adds a few new sprites to the game, as well as fixing a script editor bug.Added new large sprites for Snakemen and Giant Beetles. There are three new sprites for Snakemen, including two with magic swords. There are also three new sprites for Giant Beetles, which can also work for Rust Monsters or large creatures with the ability to swallow whole.Updated the sprites for Snakemen and Giant Beetles in the Augury of Chaos module. Also gave the \"Heavy Shield Proficiency\" skill to some Snakemen that were using a shield without this skill.Script Editor: In the Data/Commands.mla file containing the list of script commands, some explanatory notes have been added for the commands used to get information from a comma-separated list, as well as for the \"Tactics cast spell\" command. These notes are displayed when hovering over a command in the Script Editor.Fixed errors in the script commands used to manipulate comma-separated lists. These commands were introduced in KotC 2 version 1.87.Feel free to write to me at enquiries@heroicfantasygames.com if you find any bugs or annoyances so I can fix the game quickly.
Knights of the Chalice 2 Version 1.70 Axes High! Version 1.70 of Knights of the Chalice 2 celebrates our worthy friends, the Mighty Dwarves! Join the party, everyone\'s invited! ^_^New Feats: Added two new feats for Dwarves: \'Giant Hunter\' and \'Shieldbearer\'.Graphics: Added modular Dwarf sprites, complete with a selection of beards, Dwarven armour, and Dwarven shields and weapons, including magical ones! Potentially, you could also use the Dwarf sprites for a Half-Giant character, by setting the character\'s height above 100%.User Interface: Reworked the Character-Creation Interface so that the first choice you make is the character\'s race, and selecting a race/subrace/gender will automatically set the character\'s physical appearance to something appropriate for that race. That way, you no longer have to spend time configuring the appearance of a character if you just want to create a new character without worrying about what he or she looks like.Enemy AI: Enemy archers won\'t use \'Rapid Shot\' when they don\'t have enough arrows left to benefit from it.Bug Fix: Fixed a bug when changing the name of a weapon or armour in the inventory screen. The item would disappear after changing the name.Bug Fix: Psychic Healers of level 1 that have the feat Healing Focus will now be able to activate the power Cell Division. The game wasn\'t taking into account your feats when checking the caster level of a psionic power. Thank you so much Kyle for the bug report!Bug Fix: When launching a new module starting on a map containing no activable zones at all, there was still a source of crashes. This is now fixed. Thank you Kyle for the heads-up!Bug Fix: Fixed an issue with ambient sound sources associated with a hidden activable zone.Bug Fix: Fixed a source of crashes when an enemy character with multiple ranged attacks only has one arrow left in his ammunition slot and starts his round using a full attack to shoot. The game would crash after processing the first shooting attack, due to an empty ammunition slot. Thank you so much Steve for letting me know about this bug!Bug Fix: Fixed a bug concerning the energy damage reductions of characters when swapping items in the inventory screen. This was a potential source of crashes and memory corruption.Pregen Chars: The Dwarf pre-generated characters, Griswack and Belissaria, now have a Dwarf sprite, and the Drake pre-generated characters, Haphel and Cromwall, now have a wing sprite..