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Megaquarium

Megaquarium
Platform
PC
Release Date
File Size
440 MB
Views
20,985
Comments
6
Languages
english, russian, multi8
Added by
Added by Admin
Download Game v5.1.5g

Version Status

Current Version
v5.1.5g

Screenshots

Megaquarium — Screenshots 1
Megaquarium — Screenshots 2
Megaquarium — Screenshots 3

Description

Megaquarium is an administrative simulator with an isometric view of the camera. You have to become the manager of your own oceanarium and bring this institution to financial success. Place aquariums and equipment so as to optimize the flow of visitors and provide easy access for staff. Explore the diverse needs of all kinds of aquatic life. Look after them and they will grow increasing your income. The creator of Big Pharma is a completely new economic game simulator. Megaquarium follows in the footsteps of the classic games about tycoons-managers of theme parks, but adds a water aspect.

Key Features

  • 10 level ‘learn the game’ campaign
  • Sandbox mode with full customisation and random challenge generator
  • 97 species of livestock to discover each with their own unique care requirements
  • Over 100 different objects to place including filters, skimmers, nitrate reactors, chillers, heaters, food boxes, equipment stations, doors, gates, food and drink dispensers, balloon stands, decorations, paint and more!
  • Plan staff talks down to the subject, time and frequency to increase your point income even further!
  • Gift shop and guest facilities
  • Fully featured theming and decoration system

System Requirements

Minimum

OS:
Windows 7 64 bit
Processor:
Intel Core i5-4690 or AMD Ryzen 7 2700U
RAM:
8 GB RAM
Graphics:
GeForce GTX 560 or AMD Radeon HD 7770
Storage:
1 GB available space

Installation Guide

Step-by-step setup process for P2P Release

  1. No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.

  2. Extract the archive (RAR/ZIP) to a short, Latin-only path like C:\Games\GameName using WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures.

  3. Launch the game via Run Me!.bat (or the main .exe file) in the game folder. If nothing happens, right-click it and choose Run as administrator.

Game Info

Developer
Twice Circled
Publisher
Twice Circled
Platform
PC
Release Date
File Size
440 MB
Status
Pre-installed (Portable)

Download Game

Full game

Download
Megaquarium_v5.1.5g
MD5: e35fcb787b7c3a5c21639317cfd9a653
SHA-256: 7e5b55dfb5b69ba064eaa13d12cbc65f7830f1623c76b2626e4bbb6b727dcb71

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Torrent file ready

Reviews

4.7
out of 5
73 ratings 73 of these carried over from our archive

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Comments (6)

  1. CODEX
    Added drag-to-paint for tiles.Added rebindable hotkeys for all the buttons in the top left.Rebalanced plant/rock/cave lover requirements. Some are also worth extra prestige.Added info panels for any animal given to the player as a gift in the campaign so you can see what its needs are before picking it up.Added difficulty to save game info.Switched to proper fullscreen borderless window mode. If you click on your other monitor it won\'t minimise the game.Fixed animation speed going faster than simulation.Optimised build menu so that it loads quicker.Optimised animations in general for better FPS in large aquariums, especially on low detail mode.Redesigned point bubble system to increase performance.Optimised objective checking to increase performance.Zoning interface now scales/wraps when it gets to full.Slightly increased opacity of build menu UI.Added feeding skill requirement to Blue Spotted Ribbontail Ray.Striped boxfish no longer eats starfish.Danger to tooltip now says \"Starfish with size x or less\".Fixed bug where tank counts were calculated incorrectly.Slightly increased size of tooltip text and width.Fixed mega light lights.
  2. CODEX
    Other changes v1.1.6Added information about the max size an animal can eat when fully grown to its tooltip.Slightly reduced volume of small tunnel tank.Swapped Angel and Lemon shark ranks so that you have access to the Mega Tank at the same time as the Lemon SharkAdded difficulty tooltips on the main menu.Redesigned animal animation system to avoid clipping issues and weird movement of larger animals.Fixed various issues to do with animals eating each other.Fixed bug where negative prestige would not show on prestige bar on load.Fixed various minor graphical bugs.
  3. CODEX
    Patch v1.1.5 Changelog- Added staff priorities to level up messages.- Added fully grown active swimmer requirement to tooltip.- Fixed bug where cashflow was misreporting the costs of food, drink and gift shop items.- Fixed bug where guide book and balloon refills were too cheap.- Fixed bug where calcium reactor was free.- Reduced number of horse eye jacks given as gift in Myra level from 5 to 3.- Fixed bug with deep outcrop tank where staff would go inside temporarily if you dropped it on top of them.- Fixed bug where Blue Whiting had no ecology point value.- At end of day we don\'t auto drop items that are being carried by the player unless they are tanks or animals.- Scenery no longer produce negative prestige if a guest sees it over and over.- Clicking cancel task now drops the item making it slightly easier to force staff to do a particular job. (More stuff coming in this area!)- Fixed bug where staff learned slightly slower on fast mode.
  4. CODEX
    Patch v1.1.3 Changelog- Increased performance on main thread for better UI responsiveness in large aquariums.- Slightly reduced memory consumption rate during game (more work needed here! Quite complicated!)- Increased performance of save and load menu.- Reduced memory usage of save and load menu.- Fixed issue where staff in level up window would poke through windows in front of it.- Fixed issue where closing the rank up window after clicking the rank up button would get the game stuck.- Fixed minor graphical bug where rank tabs in research window would remain highlighted after everything was unlocked.- Tweaked a few portrait positions to stop them escaping their boxes.- Tweaked text in first level a little.
  5. CODEX
    Patch v1.1.2Changelog- Completely revamped system for packaging 3d models to decrease load times.- This seems to have relieved the issue with slow loading times on OSX- This also seems to fix one issue facing the Linux version of the game but may not resolve all issues.
  6. Informer
    Patch v1.0.7Change log- Added rebindable keys- Reduced pause after levelling up staff- Staff come out quicker in sandbox mode (this only affects new games)- Decreased rate of staff level up as they become more experienced- Improved feedback given on tasks when they are prevented. Advice is more specific and there is no longer a lag before they update.- Changed take screenshot (no UI) button to F11, this is rebindable though- Fixed translations in some languages where it said \'Home\' key rather than \'H\' to return to the entrance.- Fixed bug where guests and staff wouldn\'t move out the way in very specific circumstances.- Fixed some more background bugs- Added dialog on game load which complains if the game cannot access the save folder. The idea is to force opening access first so no progress is lost.

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