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Terra Invicta

Terra Invicta
Platform
PC
Release Date
File Size
16.1 GB
Views
3,074
Comments
3
Languages
English, French, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, German
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Added by Admin
Download Game v1.0.49

Version Status

Current Version
v1.0.49
Update Available v1.0.32

Screenshots

Terra Invicta — Screenshots 1
Terra Invicta — Screenshots 2
Terra Invicta — Screenshots 3

Description

Terra Invicta is a strategy game that takes place on planet Earth from the future. Humanity is divided into several factions, each of which has personal views on how to conduct politics. In addition, they have a common goal — to protect themselves from the invasion of an alien civilization. However, at the beginning of the story they act separately. The user can take control of one faction to try to expand the zone of influence. So, for example, it will be possible to try to enter into alliances with some rivals, and to be at enmity with others. The struggle consists in capturing points of influence various territories, organizations and structures that can bring economic, military or political advantage.

NOTE. Uploaded version: 28 July 2026 [v1.0.49 Build 24391941]. This is Full Release and latest version of game. The game is already Packaged in Installer and ready to run the game after install, read the instruction below.

About This Game

In addition to dividing the Earth, in Terra Invicta, the user can also go into space. It will be possible to create all kinds of space stations there, which will allow developing technologically. It will be possible to mine rare resources from asteroids, which will open up additional opportunities. It will be possible to create additional bases on distant planets, which will later be used for research purposes, as well as fueling stations for ships. Factions have personal sets of initial indicators and ideologies. There are those who want to fight back against the aliens — the Resistance and Humanity First. There are also those who believe that the fight is futile and that it will be necessary to surrender — the Protectorate supporters. There are still Servants, the Academy, the Initiative, and Project Exodus.

System Requirements

Minimum

OS:
Windows® 7 SP1 64 Bit
RAM:
6 GB RAM
Graphics:
2GB VRAM
Storage:
25 GB available space
DirectX:
Version 10

Recommended

OS:
Windows® 10 Home 64 Bit
RAM:
8 GB RAM
Graphics:
2GB VRAM
Storage:
25 GB available space
DirectX:
Version 12

Installation Guide

Step-by-step setup process for P2P Release

  1. No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.

  2. Extract the archive (RAR/ZIP) to a short, Latin-only path like C:\Games\GameName using WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures.

  3. Launch the game via Run Me!.bat (or the main .exe file) in the game folder. If nothing happens, right-click it and choose Run as administrator.

Game Info

Publisher
Hooded Horse
Platform
PC
Release Date
File Size
16.1 GB
Status
Pre-installed (Portable)

Update Available

v1.0.32

Upgrade to v1.0.32 without re-downloading the full game

  1. Base download v1_0_49_Build_24391941

    You get this version with the full game download below

How to apply this update

  1. Download the update archive from the links in this section — it is much smaller than the full game, so the download will be quick.

  2. Extract the archive (RAR/ZIP) with WinRAR or 7-Zip to a short, Latin-only path like C:\Games\GameName.

  3. Run setup.exe inside the update folder and install the update into your existing game folder — the one that already holds the installed game. Do not install into a new folder.

  4. Copy the updated files included with the release and confirm replacement when prompted, then launch the game and check the new version in its main menu.

Download Game

The download below is the base version v1_0_49_Build_24391941. To reach v1.0.32, apply the updates in the chain above.

Full game

Download
Terra_Invicta_v1.0.49.Build.24391941
MD5: 4763625d8f2f477ff6401e99a5d50746
SHA-256: 93f1e968814cb4f875033e2004db05f670740ec8dff50f80fae9e6ea0dd0e5e7

Checksums verify the integrity of this specific file. They are not an absolute malware guarantee — always scan downloaded files.

Torrent file ready

Reviews

4.5
out of 5
238 ratings 238 of these carried over from our archive

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Comments (3)

  1. Skigameco



    Update v1.0.32: A- fixed crash when clicking refit button on a fleet that was docked at a lagrange point- fixed crash when scuttling a fleet that has a councilor on board a ship in the scuttled fleet while they are visible in the finder- fixed follow-on crash from above with the following changes:1) a councilor on a destroyed ship will abort mission2) fixed a bug determining where a councilor on a destroyed ship will go if the ship is docked at a hab, it\'ll now go directly to docked hab if available3) you can no longer order a scuttle in a fleet with your councilors that isn\'t docked at one of your habs so you don\'t accidentally kill him B- Solar System camera zoom speed scaling adjustment (mostly to handle trackpad acceleration) Update v1.0.31: A6000 - Fixed crash when clicking on a ship in strategy layer that was no longer valid/destroyed5998 - Attempt fix for rare crash in operations UI when army is destroyed6003 - fixed crash when fleet bombards a hab with no valid modules to target5879 - Fixed precombat crash when evading due to extended pursuit UI toggle state not being reset properly between combats, additional safety code6004 - Prevent NRE on load on trajectories who\'s destination is outside the solar system. Safety code that was trying to reconstruct the destination orbit of bugged trajectories was erroneously firing in response to trajectories that truly lack destinations. This caused an NRE when we tried to dereference the nonexistent destination.5970 - Attempt fix for rare crash when clicking on enemy councilors on geoscape6001 - attempt fix for rare combat crash with damage visualizations B- 5996 - fix for cohesion and priority tooltips in nation info screen going outside of screen bounds- Fixed expected tech winner logic picking wrong faction when leader had low current research but already had a lead that was impossible to overcome- fix a logic error when secondary explosions were triggered when ships took internal damage to explosive components during combat that was causing them to do no damage C- fixed annoying trade input field behavior adding 0 when trying to delete and type a new number- martyrs will now show up with the warning flag in the targeting dropdown consistent with other UIs


  2. Skigameco


    Terra Invicta 1.0 is now available at 35% off. Defend Earth from an alien invasion and lead your faction to take control of Earth\'s nations, expand across the Solar System, and battle enemy fleets in tactical battles.Be sure to check out the 1.0 release trailer down below, too.To the Community: Thank YouWe do want to thank everyone who has supported us through this journey, whether you\'ve been with us since the Long War days or just launched the tutorial for the first time. Your feedback, gameplay accounts, and bug reports have been invaluable.If you haven\'t already, we would deeply appreciate it if you would leave your thoughts in a review on Steam or whatever platform you purchased the game on. Reviews can make a huge difference for the game as it releases into 1.0 by helping people decide if Terra Invicta is for them.Save Compatibility, Additional Notes, and the Roadmap For EA players, your RCxx saves should be compatible with the launch build. So if you are playing RC13a or RC25, you should have no issues playing version 1.0.25 or later. We also expect older 0.4 saves to be technically compatible with the launch version, although the changes will be significant and your campaign may go in odd directions. We are keeping build 0.4.90a available on a rollback branch on Steam if you want to continue playing that.And while this is a major milestone, our work is not finished. In the short term we\'ll be cleaning up any outstanding issues and in the medium term we\'ll be reading feedback and looking for ways to improve the UI and AI. Long-term, what we\'ll be working on is described in our roadmap.

  3. Skigameco


    Patch notes for each build:0.3.49Bugfix: prevent CTD when transferring from a moon to a parent body and the destination is a fleet that will launch before we arrive.Bugfix: prevents a CTD caused by using the wrong barycenter for a fleet being intercepted via orbit phasing due to the fleet\'s destination being the same orbit as the intercepting fleet.Fix a couple of issues related to assaulting habs; should be able to assault habs from same space body now. (More adjustments to this mechanic are planned; this is just fixing a bug.)Added console commands to destroy and complete under construction hab modules in the hab management UI0.3.48Fix crash when managing a hab related to antimatter harvest modulesfix crash related to nuking a landed fleet from orbitcheck for zeroed out period/time slices for drawing orbit trails to prevent div by zero errorsBugfix #3025: Fleets that need to recalculate intercepting a target fleet because it moved are no longer yeeted out of the solar system. Also fixed some related bugs where fleets would report an orbit around one barycenter, but claim to be orbiting another barycenter, when they\'re at the exact moment of launching / arriving. And I fixed a bug where fleets would sometimes attempt to arrive via hyperbolic microthrusting -- which is several kinds of impossible.Bugfix: a fleet\'s orbit period is now correctly returned as infinity when it\'s in the middle of a transfer and it\'s momentary trajectory is hyperbolic. This prevents an NaN DateTime from cropping up later.Fix bad feedback text related to orgs being marked as ineligible for a faction when they aren\'t0.3.47restored marine barracks modules power values. supply depot and alien [redacted] will remain at zerofix 3082 -- UI crash when player looks at a fleet bombarding a destroyed army. Added save cleanup (although this was likely to clear after a few weeks when the bombardment ended normally) and also code to handle an army being destroyed while it was being bombarded but by another source, which is the likely cause.fix crash when a fleet launches toward another fleet launching at the exact same moment0.3.46BugfixesFix crash when using Dominate mission on neutral Control PointsFix some slightly off laser jitter valuesFix sometimes being able to land fleet at an enemy defended habRestored missing power values for defense modules

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