Zombie Cure Lab
- Platform
- PC
- Release Date
- File Size
- 1.91 GB
- Views
- 1,507
- Comments
- 2
- Languages
- English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese
- Added by
- Added by Admin
Game trailer: Zombie Cure Lab
Screenshots
Description
Zombie Cure Lab is an exciting simulation project that perfectly combines sandbox elements, including an original storyline and dynamic gameplay. Here the theme is turned upside down, because you do not have to destroy the crowds of insidious zombies, but on the contrary — stand up for them and try to save them. You will lead a group of scientists who will capture the walking dead, and then begin to put all sorts of experiments on them in order to reveal a way to cure them of a terrible virus. A lot of responsibilities fall on your shoulders, including the creation of the necessary drugs that you will test on experimental subjects in the future in order to compile certain statistics and achieve a positive result as quickly as possible. The graphics of the game allows you to become a full-fledged part of the events, as it is endowed with realism and cool visual effects.
NOTE. Uploaded version: 27 May 2025 [v1.0 Build 18546832] + Update v1.01. This is Full Release and latest version of game. The game is already Packaged in ISO File and ready to run the game after install, read the instruction below.
Key Features
- Research and unlock more than 200 technologies.
- Plan and improve your lab layout.
- Build up and sustain a complex lab economy.
- Electrify your lab and regret every blackout.
- Manage four different worker types with day and night shifts.
- Keep your workforce happy or risk dramatic zombie virus outbreaks inside your lab.
- Build up smart defenses to keep angry zombie hordes outside your lab each night.
- Cure dont kill and become friend with your workforce the humbies.
System Requirements
Minimum
- OS:
- Windows 10 64-bit
- Processor:
- Intel i5-6600k // AMD Ryzen 5 1600
- RAM:
- 8 GB RAM
- Graphics:
- NVIDIA GeForce GTX 970 (4GB) // AMD Radeon RX 480 (8GB)
- Storage:
- 4 GB available space
- DirectX:
- Version 11
Recommended
- OS:
- Windows 10 64-bit
- Processor:
- Intel i7-6700k // AMD Ryzen 5 2600
- RAM:
- 16 GB RAM
- Graphics:
- NVIDIA GeForce GTX 1060 (6GB) // AMD Radeon RX 580 (8GB)
- Storage:
- 4 GB available space
- DirectX:
- Version 11
Installation Guide
Step-by-step setup process for TENOKE
-
Mount the .iso image — Windows 10/11 mounts it from the right-click menu, otherwise use Daemon Tools or a similar tool.
-
Run
setup.exefrom the disc and install the game — Tenoke builds are already cracked, installation is all it takes. -
If the disc contains a
Tenokefolder, copy its contents into the installed game directory. -
Launch the game from the desktop shortcut (as administrator).
Game Info
- Developer
- Thera Bytes GmbH
- Publisher
- Aerosoft GmbH
- Platform
- PC
- Release Date
- File Size
- 1.91 GB
- Status
- Scene (ISO)
Download Game
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Comments (2)
Hotfix 1.01 New Hotkeys: You can now press a hotkey to easily assign workers to buildings, this works independent from which tab is selected. Press Y to assign one human worker Press CTRL + Y to unassign one human worker Press ALT + Y to assign maximum human workers for the building (Handy for main storage) Press U to unassign all workers from the building (humans and humbies) NOTE: You can change hotkey mappings in the game settings anytime. NOTE: The worker types are assigned hotkeys Y, X, C, V for scientists to the different humbie types. You probably want to change the Y to Z for english layout keyboards. Default hotkey for layout menu was changed to L from Y and now B for the build menu from X Press O to open all doors WARNING: Due to the newly added hotkeys you need to reset the mappings to default in the game settings IF you made any changes previously. If not you should have the new default mappings assigned directly. Balancing: Sending worker types away reward balance was reworked, in general you get a bit less research points for sending workers away, but way more in comparison for cured humans. Support points and cure rewards were also slightly less balanced, to make frozen zombie away sending a bit more interesting. Change Log: New hotkeys added for worker type assignment and unassignment at buildings, also general hotkeys to unassign all workers from a building. Wiki entries for navigation controls and camera adjusted the gamepad description, was an old oversight. Translated to german, french and simplified chinese as well. Fixed destroyed power poles are not emerging power grids again when they are repaired(This was leading to snow shooters or other electricity building showing to be out of power even though they seem connected to the whole grid) Helicopter now waits 3 min instead of 2 mins when arriving for trade and waiting for frozen zombies and humbies . Hauling post job to transport frozen zombies to arrived helicopter for trade now is automatically highest prio job. This + the longer waiting time improves how well frozen zombies are transported off. Fixed that sent away humbies for trade get properly unassigned, important that they get quickly onboard and not decide to do something else instead. Fixed that tutorial 02 had a potential \"leak\" at the left side of the fence if a rock was mined, letting zombies in.
Trade balancing, cured humans now give 150 research points or 50 support points as send away reward. Humbies reduced research points reward.Final localization to english, german, french and simplified chineseNew alternative production machinery added, Grilled Meat Printer (chemicals to grilled meat) and Berry Freezer (Glowberries to ice packs) as bonus machines only operable by humbie 2 or humbie 3.Worldmap access now only as new game selection, overhauled all missions. New tutorial 1 - 3 with extensive explanations and slower pacing to get players into the game.North, West, South, East expeditions as free game modes with freely adjustable difficulty settings and a mission specific modifier.Repair costs better shown in info boxShortcuts working again for new info box, even when action tab is not active.Slighty reduced main storage and final treatment chamber research costs to not artificially inflate progression pacing.All wiki entries now correctly unlock with finishing objectives during tutorials.Handle skipped elite/ boss waves that they are not displayed in wave ui.Docking hero (science app) removed from project structure.Removed science app related achievements and fixed other achievement problems.Perks on worldmap with restored cities balanced to play towards 1000+ cured humans as the endgame of ZCL.Difficulty balancing, threat increase, curve tweaks, presets tweaked especially that relaxed mode has low zombie damage.Main storage gained cold weapon as initial defence, to ensure new players don\'t die from unfinished fences.Day duration from 16 min to 12 min for better pacing of the game.