Empires and Tribes
- Платформа
- PC
- Дата выхода
- Размер файла
- 4.97 GB
- Загрузки
- 12
- Просмотры
- 1 349
- Комментарии
- 2
- Языки
- French, English, German, Spanish - Spain, Simplified Chinese
- Добавил
- Добавил Админ
Трейлер игры: Empires and Tribes
Скриншоты
Описание
An atmospheric city-planning simulator, the events of which take place in a medieval setting. Empires and Tribes invites you to create your own settlement and develop it as you please. The project has absorbed many popular mechanics from various genres, which will not leave a large number of players indifferent. You will play the role of the mayor of the settlement around which events revolve. Your task is to create a real prosperous city out of it, where every resident will know their purpose.
The peculiarity of the game is that you can independently walk along the city streets, assess the situation, communicate with residents, and also evaluate each industry. Given enough time, it is possible to explore the surrounding area and look for everything that will help the city develop. Users have a large arsenal of construction tools at their disposal. Most of the objects will make a certain contribution to the existence and development of the city. In Empires and Tribes, players themselves choose where the city will move, what it will produce, and what the economy will be built on.
Ключевые особенности
- 3 population levels -peasants, craftsmen and townsmen- with different needs
- Complex economic cycle with over 20 different goods and 35 different buildings, most of them upgradeable one to three levels
- Large battles and sieges with more than one hundred units involved
- 6 different combat unit types such as swordsmen, archers, knights or trebuchets
- Individual design and layout of castles and defensive fortifications with a variety of extension buildings
- AI, which develops its city depending on the given conditions and attacks the player if necessary
- Simulated daily routine of the NPC\'s and 19 different professions for the city population
- Simulated day-night cycle and variable weather
- Disasters such as fires and lightning and events such as bandits, sale of indulgences or mendicant monks
- Crafting of tools, weapons and all resources and trade goods used in the game
- Skills system, equipment and inventory for the player
- Interaction and communication with the NPC\'s
Системные требования
Минимальные
- ОС:
- Windows 10
- Процессор:
- Intel Q9450 @ 2.6GHz or AMD Phenom II X6 @ 3.3 GHz
- ОЗУ:
- 4 GB RAM
- Видеокарта:
- Nvidia GeForce GTX 650 or AMD Radeon 7750
- Диск:
- 15 GB available space
- DirectX:
- Version 11
Рекомендуемые
- ОС:
- Windows 10
- Процессор:
- Intel i5 4690 @ 3.5GHz or AMD FX-8150 @ 3.6 GHz
- ОЗУ:
- 8 GB RAM
- Видеокарта:
- Nvidia GeForce GTX 770 or AMD Radeon R9 380x
- Диск:
- 15 GB available space
- DirectX:
- Version 11
Инструкция по установке
Пошаговый процесс установки для TENOKE
-
Смонтируйте .iso-образ — в Windows 10/11 он подключается из контекстного меню, в остальных случаях подойдёт Daemon Tools или похожая программа.
-
Запустите
setup.exeс диска и установите игру — сборки Tenoke взломаны заранее, нужна только установка. -
Если на диске есть папка
Tenoke, скопируйте её содержимое в каталог установленной игры. -
Запустите игру с ярлыка на рабочем столе (от имени администратора).
Информация
- Разработчик
- White Vertex Studios
- Издатель
- White Vertex Studios
- Платформа
- PC
- Дата выхода
- Размер файла
- 4.97 GB
- Статус
- Сцена (ISO)
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Полная игра
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Комментарии (2)
Hotfix 3 for Version 1.50 This hotfix fixes some bugs that have slipped into the current version. Your Empires and Tribes team - Fixed a bug that could lead to a crash when courting partners were assigned to work in the hunting lodge- Fixed a bug that could cause the UI to crash when the dynasty menu was opened- Fixed a bug that caused the storage to no longer be accessible via the town hall menu when the town hall was expanded- Fixed a bug that caused the player\'s torches to not cause damage to enemy buildings- Fixed a bug that caused the witch-hunting priest\'s event to be triggered again after loading, even if the event had already been discussed beforehand- Fixed a bug that could lead to a crash after loading if an enemy keep burned down shortly beforehand- Fixed a bug that could lead to a crash after loading if a market cart did not find its way to a farm- Fixed a bug that could lead to a crash after loading under Windows systems due to a capacity utilization of the static batching system- Improved fine-tuning when demolishing walls: Wall pieces can now also be demolished near towers and gates without demolishing them as well- Added backup for systems with less than 16GB Ram: The grass on the large maps is now only partially displayed if the system has little RAM available- Added backup in the static batching if the system has little RAM available
Hotfix for Version 1.47 This hotfix fixes some errors in the current version. The resource \"clay\" is replaced by the resource \"clay brick\" for a uniform economic cycle. Have fun playing, Your team from Empires and Tribes - Fixed a bug that could, in rare cases, prevent new games from starting if older saves were deleted or corrupted- Fixed a bug that could prevent a savegame from loading if an enemy marketplace was being destroyed- Fixed a bug that caused the icon of spouses to remain above the NPCs even if the advertisement was canceled- Character limit for naming in the campaign and in free play set to 20 and 25 characters respectively- Fixed a bug that could lead to an incorrect display of the player name text when creating the campaign- Fixed a bug that caused the shadow rendering settings to not be saved when loading a new savegame in-game- Fixed a bug that could prevent the brightness and saturation settings from being changed in-game- Fixed a bug that could cause residents to have an incorrect rotation when sleeping- Fixed a bug in the tutorial- Removed an outdated note in the campaign menu- Highlighting and indicator for interaction with NPCs improved: NPCs are now recognized more reliably in raycasting when the player wants to talk to them- Fixed a bug that could cause objects or NPCs to be highlighted, but the interaction could not be executed because the player was too far away from the objects or NPCs- Fixed a bug that caused deer not to run to a new location when a house was built over their position- Removed raw clay as an intermediate resource, all farms now produce or process clay bricks for a unified resource chain, also the crafting recipes now require clay bricks instead of raw clay