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Project Motor Racing

Project Motor Racing
Платформа
PC
Дата выхода
Размер файла
48.1 GB
Просмотры
6 879
Списки изменений
2
Комментарии
4
Языки
English, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Hungarian, Japanese, Korean, Norwegian, Polish, Portuguese - Portugal, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Traditional Chinese, Turkish
Добавил
Добавил Админ

Режимы игры и совместимость

Режимы игры

  • Одиночная игра
  • Мультиплеер
  • Кооператив

Совместимость

  • Поддержка контроллера
Скачать игру v2.2.1.0

Статус версии

Текущая версия
v2.2.1.0
Текущая сборка
25121805
Последняя сборка
25121805
Последнее обновление Steam
Доступно обновление v2.2.1.0

Скриншоты

Project Motor Racing — Скриншоты 1
Project Motor Racing — Скриншоты 2
Project Motor Racing — Скриншоты 3

Описание

Project Motor Racing погружает игроков в захватывающую гоночную симуляцию, передающую весь азарт профессионального автоспорта. Вы соревнуетесь в роли гонщика, управляя более чем 70 лицензированными автомобилями таких культовых марок, как Lamborghini и Audi, на 27 трассах по всему миру. Каждая гонка, от исторических трасс до современных автодромов, требует точности и стратегического мышления. Последняя версия игры, которая выйдет 25 ноября 2025 года, может похвастаться физическим движком Hadron с частотой 720 Гц и яркой графикой, которые позволят вам погрузиться в настоящие гонки.

В основе Project Motor Racing лежит сочетание реалистичного управления и продуманной механики карьеры. Вы участвуете в гонках в 10 разных классах, таких как GT3 и гиперкары LMDh, которые в последней версии игры дополнены динамической погодой и поддержкой модов благодаря движку GIANTS Engine. Управляйте спонсорством, ремонтом и участием в гонках, чтобы построить свою карьеру. Скачайте игру, чтобы стремиться к славе в автоспорте, где каждый круг определяет ваш путь в условиях конкурентной экономики.

Геймплей предлагает вам реалистичное вождение на трассах, отсканированных с помощью лазера, таких как Нюрбургринг и автодром Золдер. Три уровня сложности — легкий, средний и сложный — позволяют настроить агрессивность ИИ для всех игроков. Вы управляете финансами и улучшениями, открывая новые автомобили и события. Ревущие двигатели и детализированные кабины усиливают эффект погружения, хотя некоторые отмечают крутую кривую обучения. Скачайте игру, чтобы погрузиться в этот гоночный симулятор 2025 года, где каждая гонка укрепляет ваше наследие.

ПРИМЕЧАНИЕ. Это полная и последняя версия игры. Игра уже предварительно установлена и готова к запуску. Ознакомьтесь с инструкцией ниже. DLC:
  • Project Motor Racing: пакет Group 5 Revival
  • Project Motor Racing: набор GTE Decade
  • Project Motor Racing: сезонный абонемент на 1-й год
  • Project Motor Racing: набор «Японские прототипы»
  • Project Motor Racing: Ford Falcon V8 2013

Системные требования

Минимальные

ОС:
Windows 10 (x64)
Процессор:
Intel Core i5-8400 / AMD Ryzen 5 2600 (6 cores or more)
ОЗУ:
16 GB RAM
Видеокарта:
NVIDIA RTX 2060 / AMD Radeon RX 580 (6 GB VRAM or more)
Диск:
125 GB available space
DirectX:
Version 12
Сеть:
Broadband Internet connection
Звуковая карта:
Sound card

Рекомендуемые

ОС:
Windows 11 (x64)
Процессор:
Intel Core i7-9700 or AMD Ryzen 7 3800 (8 cores or more)
ОЗУ:
24 GB RAM
Видеокарта:
NVIDIA RTX 3070 / AMD Radeon RX 6800 (8 GB VRAM or more)
Диск:
125 GB available space
DirectX:
Version 12
Сеть:
Broadband Internet connection
Звуковая карта:
Sound card

Инструкция по установке

Пошаговый процесс установки для RUNE

  1. Смонтируйте .iso-файл в виртуальный привод — в Windows 10/11 достаточно двойного клика по образу.

  2. Запустите установщик с диска и поставьте игру — релиз взломан заранее, вручную ничего копировать не нужно.

  3. Для запуска используйте ярлык на рабочем столе, который создал установщик.

  4. Если игра не стартует, скопируйте содержимое папки RUNE с диска в папку с установленной игрой и попробуйте снова.

Информация

Разработчик
Straight4 Studios
Издатель
Giants Software
Платформа
PC
Дата выхода
Размер файла
48.1 GB
Статус
Сцена (ISO)

Доступно обновление

v2.2.1.0

Обновитесь до v2.2.1.0 без повторной загрузки полной версии игры

  1. Базовая раздача v2.2.0.0.13885.build.24725083

    Эту версию вы получаете вместе с полной версией игры ниже

Как установить это обновление

  1. Скачайте архив с обновлением по ссылкам из этого раздела — он намного меньше полной версии игры, поэтому загрузка будет быстрой.

  2. Распакуйте архив (RAR/ZIP) с помощью WinRAR или 7-Zip в короткий путь без кириллицы, например C:\Games\GameName.

  3. Запустите setup.exe из папки с обновлением и установите обновление в существующую папку игры — туда, где игра уже установлена. Не устанавливайте в новую папку.

  4. Скопируйте обновлённые файлы из комплекта и подтвердите замену, затем запустите игру и проверьте новую версию в главном меню.

Скачать игру

Загрузка ниже — базовая версия v2.2.0.0.13885.build.24725083. Чтобы получить v2.2.1.0, установите обновления из цепочки выше.

Полная игра

Download
Project_Motor_Racing_v2.2.0.0.13885.build.24725083
MD5: cea26fd38f8282c021062b0c871150fa
SHA-256: 0a7825a9fdf03bdad5ecc2435068792bac71d250f13869270dafd38d893c3d1c

Контрольные суммы подтверждают целостность именно этого файла. Это не абсолютная гарантия от вредоносного ПО — всегда проверяйте загруженные файлы.

Торрент-файл готов

Списки изменений

Официальные списки изменений для сборок игры

Project Motor Racing — Version 2.2.1.0

2.2.1.0 Сборка 25121805

Version 2.2.1.0 for Project Motor Racing serves as preparation for the upcoming V8 Power Pack releasing on all platforms on the 15th of September.

What's new

Version 2.2.1.0 delivers the necessary content ahead of the release for the V8 Power Pack.

The V8 Power Pack delivers nine legendary V8 race cars across three classes, spanning modern Australian touring-car muscle, current American machinery, and the raw roots of historic US road racing, all racing together at Michelin Raceway Road Atlanta.

Across all three classes, the appeal is simple: big V8 power, rear-wheel drive, and no traction control, ABS, or electronic aids. The pack takes players from the heroic days of American muscle-car road racing through purpose-built modern USV8 machinery and into contemporary AUS V8 Evo competition – all with the driver firmly at the centre of the experience.

The V8 Power Pack for Project Motor Racing releases on the 15th of September.

Keep reading for more details.

New Cars Added

  • Nine new cars across three classes have been introduced as part of the V8 Power Pack DLC

Historic USV8
  • 1971 AMC Javelin

  • 1969 Chevrolet Camaro Z/28

  • 1970 Ford Mustang Boss 302

  • 1970 Plymouth Barracuda

USV8
  • 2022 Chevrolet Camaro

  • 2022 Dodge Challenger

  • 2022 Ford Mustang

AUS V8 EVO
  • 2023 Chevrolet Camaro AU

  • 2023 Ford Mustang AU

New Track Added

  • Michelin Raceway Road Atlanta

Career Mode

  • Added new events for the V8 Power Pack DLC

The V8 Power Pack for Project Motor Racing releases on the 15th of September.

Get ahead of the pack and buy it now.

We hope you continue to enjoy Project Motor Racing.

A new version of Project Motor Racing, featuring further improvements and updates, will be released in late September.

Источник: Анонс Steam SteamDB

Project Motor Racing — Version 2.2

2.2 Сборка 24725083

This important update brings the LMDh class to the new standards set in Update 2.1 with the GT3 and GT4 classes, and marks Phase One with this initial focus tackling the most urgent issues, as well as improving the driving experience and laying the foundations for deeper development in future updates.

Before getting into the details, there is one important note to do with setups: While your old setups will still work with this update, you will likely experience changes in handling and performance with your old setups. Therefore, we strongly recommend starting from the new default setups or using newly updated setups available from the ModHub.

Now with that out of the way, here’s what’s changed.

ICE: Smoother, More Responsive, More Predictable

The internal combustion engine simulation in LMDh class has received a substantial first round of work.

ICE inertia has been improved, along with throttle response and engine braking. Steady-throttle behaviour while driving has also been revised to eliminate the oscillations that could previously appear under constant throttle, with some oscillation potentially still present at idle.

We have fixed the major ICE oscillations that could occur when the front MGU deployed power in LMDh machinery, while the ICE now responds more cleanly to MGU deployment overall.

This remains an area of active development, but the first pass should already deliver a considerably more stable and natural relationship between combustion and electric power.

Power delivery has also been reworked around the Balance of Performance rules.

The ICE now respects its prescribed BoP power limitation throughout the rev range, with the system deliberately attempting to apply that limitation as smoothly as possible rather than simply cutting or shifting power delivery.

Interaction between the combustion engine and the hybrid system has also been improved.

Brake-by-Wire and Regeneration

The hybrid braking systems have received equally important changes.

ABS assist now works in both Safe Regen and Full Regen modes and is compatible with any level of regeneration being produced by the MGU.

Brake-by-wire functionality has also been improved with the result that, as MGU regenerates and vehicle speed and aerodynamic downforce change, the brake balance now changes dynamically in real time to compensate.

That behaviour reflects the way these systems operate under real regulations, where the relationship between friction braking and regenerative braking cannot simply remain fixed as the car’s operating conditions change.

The improved brake-by-wire system also remains compatible with ABS assist for players who choose to use it.

Regeneration itself is now also considerably more intelligent. MGU regeneration varies with speed and therefore with the changing aerodynamic load on the car. This helps prevent the unusual axle lockups that could previously occur under regeneration—particularly at the rear axle in LMDh machinery and the front axle in LMH machinery.

Regeneration also now responds to lateral G. If the driver is asking the tyres for a significant amount of cornering grip, for example, regenerative braking is adjusted to avoid unnecessarily destabilising the car.

The aim is for regen to behave as part of the overall vehicle dynamics rather than operating independently of what the tyres, brakes and aero are doing.

First Iteration of the New Tyre Model: 3 Compounds

LMDh also receives the first iteration of a new tyre model. There are now three compounds to choose from, but the differences between them are not primarily about creating large steps in outright grip.

Instead, the compounds vary mainly through internal heat generation and tyre pressure behaviour. Grip differences remain—as in the real world—relatively small.

The intention is for compound choice to become more relevant according to ambient temperature and track temperature, making tyre selection more about putting the tyre into the correct operating range than simply choosing the “compound with the most grip”.

This is the beginning of that work rather than the destination, and further compound development is already under development.

A New Aero Foundation

The aero model has also received its first overhaul. The cars now demonstrate greater pitch sensitivity, meaning changes in the attitude of the car have a more significant effect on aerodynamic behaviour.

The model also accounts for the 4:1 aerodynamic efficiency limitation defined by the regulations. What does this mean? Run the car too low, for example, and aerodynamic performance can now deteriorate through low-ride-height stalling, rather than “lower ride height automatically meaning better performance”.

The effect of the cars’ vertical fins under yaw is also now represented.

Together, these changes create a much more dynamic aero platform—one that asks the driver and setup engineer to think about how the car moves rather than simply where it sits at one static ride height.

Chassis and Suspension

The chassis and suspension models have received their own first round of improvements alongside the tyre and aero work.

Updates include improved:

  • Centre of gravity

  • Vehicle inertias

  • Suspension geometry

  • Setup limits

Again, this is the first iteration of the new approach. The intention is to eventually move beyond a broad class-wide solution and develop more individual behaviour for the different LMDh and LMH cars.

What Comes Next

This update is the first pass, not the finished overhaul. There is already more work in development across virtually every part of the LMDh and LMH simulation.

Future development includes more precise ICE BoP power limitation, with the goal of reducing oscillation to an absolute minimum—or eliminating it entirely. Turbo boost control will be improved. Throttle control will be improved. Fuel consumption and overall energy control will be improved. And the interaction and deployment strategy between the ICE and MGU will continue to be refined.

The three tyre compounds will also receive further work. Aero development will increasingly move toward different, car-specific aerodynamic models rather than a single broad class treatment. And the same is planned for the chassis and suspension systems, with individual models assigned and developed for each car.

And there is more beyond that still to come.

Let’s Go!

This first update is about getting the fundamentals into a stronger place: fixing the major issues, improving the interaction between combustion power, hybrid deployment, regeneration and braking, and introducing the first versions of the new tyre, aerodynamic, chassis and suspension models.

From here, those systems can become progressively more detailed—and progressively more specific to each prototype. For now, start with the new default setup, get some laps in, and discover how the new foundation feels.

Источник: Анонс Steam SteamDB

Обзоры

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Комментарии (4)

  1. Skigameco



    Physics & HandlingImplemented a more robust throttle response system.Revised Downshift Protection: Simplified the logic to be more reliable and added a percentage allowance for over-revving to make it less restrictive.Fixed issues with automatic gears and throttle blip assist for better stability during downshifts.Lowered Tyre Pre-heating temperatures across all classes. 
    GT3Updated tyre model to provide a more realistic representation of slip and grip angles, improving behaviour at and beyond the limit.Reworked Traction Control (TC) and Antilock Braking System (ABS) logic to allow more natural lateral slip while reducing excessive longitudinal slip, improving overall balance and driveability.Due to these changes, players are advised to review and refine existing custom setups for this class.  
    LMDhFull Traction Control (TC) rework to improve consistency and usability.TC settings 2 through 10 now offer a more meaningful and usable range (Note: Setting 1 is currently bypassed/off).Improved downshift protection behaviour.Fixed an issue that could cause the engine to stall when shifting into neutral.  
    GTORelaxed Traction Control (TC) settings to allow more performance and driver influence at the limit.  
    Group 5 & Group CAdjusted Traction Control (TC) slip angles for improved stability under load.Increased clutch slip on downshifts to improve stability during aggressive deceleration.  
    Input & Force FeedbackLogitech TrueForce is now disabled by default on PC.Force Feedback (FFB) strength balanced across GT3 class for a more consistent baseline feel.Fixed an issue that prevented setup selection via mouse input when large numbers of setups were present.Improved Force Feedback (FFB) on wet track conditions.  
    UIFixed incorrect constant data being sent via UDP.Improve navigation and readability in the player stats menu. 


  2. Skigameco


    NEW FEATURE:Added a Radar System functionality that can be customised in the HUD.Fixes & Improvements:Camera & Visual SettingsThe Field of View (FOV) setting has been moved to the Preferences page.FOV is now split into two global options: External Camera FOV and Cockpit Camera FOV.The per-car cockpit FOV option has been removed.LOD draw distance tweaks to improve performance.Virtual Rearview Mirror can now be repositioned in the HUD editor. Career & ProgressionPlayers can no longer purchase vehicles that do not have an associated championship.Fixed various labelling and UI issues in career screens. Online - SocialSocial racing now follows the same registration flow as Ranked: Register → Choose Vehicle → Registered. Online - Custom LobbiesLobby settings can now be edited from within the lobby.Removed ping display from the custom lobby browser.Fixed an issue where the lobby countdown would not start when a ready player became host.Lobbies are marked as Private if Friends Only is enabled or a password is set.Fixed an issue where players getting stuck loading into track when another user fails to load or gets stuck.Added an in-game message to notify players when servers are undergoing maintenance. AI ImprovementsImproved AI behaviour when racing close to the player to reduce lockups and fallback behaviour.Added new AI tweakers for in-lap and out-lap behaviour, allowing overtakes.AI now allows overtakes by default during practice and qualifying sessions.Increased default AI buffer sizes based on community feedback.Exposed AI debug options and text windows for modding support. Stability & PerformanceAdded missing initialisation and improved overall code robustness.Vehicle actor updates to support threaded True2Track processing, improving stability.Fixed a rare crash where True2Track could fail randomly during a frame.Integrated vehicle test library fixes addressing NaN-related issues.Fixed multiple crashes caused by null pointer access across physics, audio, HTTP, and threading systems.Improved thread safety in True2Track, addressing crash reports on PS5.Fixed an issue in command queue processing that could cause unintended fall-through.Added missing thread safety in several systems to prevent rare crashes.Improved thread safety with a read/write lock pool for the culling grid.Multiple engine fixes and performance improvements.

  3. Skigameco


    Project Motor Racing – Patch 1.5.0.2This patch includes a tyre behaviour overhaul for GT3 and GT4 classes, along with further handling refinements for other classes, improved stability for online components, and much more. Read the details below to find out more. UI & Quality of LifeCleaner, clearer steering and FFB calibration screens.Smoother navigation in setups, Career settings, digidash, modhub, and menus.Improved minimap performance and various HUD fixes.Multiple localisation updates (Spanish, Czech, French, German).Force Feedback & ControlsBetter behaviour for Fanatec, Logitech and Thrustmaster wheels.Improved rumble and overall FFB feel.One FFB option renamed for clarity.Vehicle Handling & PhysicsGlobal improvements:We’ve refined handling across many classes, including:Full tyre overhaul on GT3 & GT4GT4, GTE, Porsche Cup, GT/NGT.Auto-shift downshifts are smoother and avoid unintentional gear-stall moments.Steering angle limits adjusted to prevent tyres clipping bodywork.Vehicle-specific updates include:Mazda MX-5 Cup: fixed liveries, visuals, torque/inertia.Porsche Carrera Cup: better wiper vibration.Audi R8 LMP900: reduced cockpit shake.Sauber C9: gauge & display fixes.Acura ARX-06 / Alpine A424: camera and content cleanup.Multiple GT3/GT4 cars: handling refinements.BMW M4 GT4: fixed rear brake disc wobble.Valkyrie: updated engine sound mix.

  4. Skigameco


    The Best, Nothing LessRace across eras in 70 meticulously recreated cars across 13 iconic classes & 28 global layouts.Cars: From today’s radical LMDh Hypercars to history’s most iconic legends, each vehicle is a licensed masterpieceCircuits: Scanned for ultimate precision and authenticity    Racing For AllFrom sim racers to first-time racers, Project Motor Racing delivers:Single Player CareerOnline Racing ModesIn-Game EventsPacked 4-Class Race Experience    Simulation RefinedFirst Principle Physics: New physics engine delivers unmatched handling realism and high-fidelity FFBBenchmark-Setting Physics Engine built on mod-friendly GIANTS Engine 10Factory Driver Program: Every car’s handling painstakingly tested and approved by brand partners and hundreds of the world\'s top racing pros to assure authentic levels of handling precisionImmersive Sound Design: Motorsport’s ferocity captured like never before    Feel Every Second“Living” cockpits with visible G-forces, heat-haze, etc.True2TrackDynamic Weather ConditionsAdaptive Racing & Drying Line24-hour day/night cycle

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