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After the Collapse

After the Collapse
Платформа
PC
Дата выхода
Размер файла
677 MB
Просмотры
10 696
Комментарии
5
Языки
english
Добавил
Добавил Админ
Скачать игру v1.3.5.3600

Статус версии

Текущая версия
v1.3.5.3600

Скриншоты

After the Collapse — Скриншоты 1
After the Collapse — Скриншоты 2
After the Collapse — Скриншоты 3

Описание

After the Collapse is a 2D city-planning simulator with a top view, the action of which takes place in a post-apocalyptic world in an urban setting. Your task is to manage a group of survivors, protecting them from attacks by marauders and mutants, as well as from other threats. To do this, it is necessary to build a base, constantly expand it, explore new technologies and extract resources. Thanks to the urban environment, After The Collapse focuses on finding useful resources, researching technologies and restoring damaged buildings. You need to send your people for reconnaissance to explore the empty world and find other groups of survivors with whom you can trade, thus developing your small colony.

NOTE. Uploaded version: 30 March 2025 [v1.3.5.3600]. This is Full Release and latest version of game. The game is already Packaged in Installer and ready to run the game after install, read the instruction below.

About This Game

After the Collapse is a simulator game that will allow you to fully demonstrate your strategic abilities and skills. Here you will build large-scale and multifunctional cities, trying to take under full control all aspects of its activities. All actions will take place from the top, which will allow you to accurately identify the needs of city residents and control life. The world around us has a peculiarity generated at random, which will make your task even more interesting, but at the same time more complex. The environment will be quite hostile, from here and there will be various problems that will not cope with that.

The story will tell you about a terrible catastrophe, where practically nothing remained of humanity, and the survivors gathered together to re-create the world. Explore all new and new technologies that were invented by mankind, to ensure the relocation of comfort and safety of life. Control the development of infrastructure, not forgetting about educational institutions and medicine. Take care of supply and trade, after you have obtained a sufficient amount of useful resources and materials. Natural disasters, marauders and mutants — all this will become a threat not only for you, but also for the whole settlement, so you should prepare for children’s battles.

Системные требования

Минимальные

ОС:
Windows 7
Процессор:
Dual Core 2Ghz
ОЗУ:
2 GB RAM
Видеокарта:
DirectX 10 compatible GPU with 512MB VRAM
Диск:
500 MB available space
DirectX:
Version 10

Рекомендуемые

ОС:
Windows 7 or over (64Bit)
Процессор:
Quad Core 3Ghz
ОЗУ:
4 GB RAM
Диск:
1 GB available space

Инструкция по установке

Пошаговый процесс установки для P2P релиз

  1. Установка не требуется — релиз полностью готов к игре прямо из коробки: никаких мастеров установки и долгих обновлений.

  2. Распакуйте архив (RAR/ZIP) в короткий путь без кириллицы, например C:\Games\GameName, с помощью WinRAR или 7-Zip — и не запускайте игру прямо из архива: это главная причина проблем с запуском.

  3. Запустите игру через Run Me!.bat (или основной .exe-файл) в папке с игрой. Если ничего не происходит, кликните правой кнопкой мыши и выберите Запуск от имени администратора.

Информация

Разработчик
Anarkis Gaming
Издатель
Anarkis Gaming
Платформа
PC
Дата выхода
Размер файла
677 MB
Статус
Уже установлено (Portable)

Скачать игру

Полная игра

Download
After.The.Collapse.v1.3.5.3600.rar
MD5: 84482e783fb89f243c49ac4cf22cebdb
SHA-256: e799f9e354991b35e53a39c94c4ce686a882f1bc0f86d746ed503bef30bfca5e

Контрольные суммы подтверждают целостность именно этого файла. Это не абсолютная гарантия от вредоносного ПО — всегда проверяйте загруженные файлы.

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Комментарии (5)

  1. Skigameco


    AI: When in a lounge or study room, survivors will benefit from the effects of seats with special effects (like the sofa)AI: When placing tiles, survivors will try to pickup enough building material to place several in a row whenever possibleAI: Creatures (outside of combat) should be a bit more chill and not constantly move aroundBalance: Reduced \"Logistics\" research time by 20%, slightly increased vehicle research timeBalance: Some very good and very bad traits/jobs are now less common than othersBalance: Reduced the max amount of initial hostiles on maps (mostly visible at High and Very High danger level)Balance: The basic smelter requires a worker instead of being automated (the late game one is still automated)Balance: Acid/Blood rain weather patterns are a bit shorter, blood rain will cause sanity damageBalance: Flamethrower range reduced by 1 across the board (pipe version 5->4, modern version 6->5)Balance: Standardized and extended the types of wounds people can receive from being hit by weaponsBalance: Increased bow and crossbow damage to make them a bit more viable in early game so players don\'t feel the need to always rush pipe weaponsBalance: Reduced Exoskeleton Helmet (all variants) ranged damage bonus from 10 to 5Balance: Initial good events when starting a game no longer count toward good/bad event balancing (reduces likelihood of having multiple bad events in a row once the protection goes off)Balance: Wild plants and trees grow and reproduce more slowlyBalance: Replaced \"Laceration\" wound by \"Bad Cuts\" in the Very Bad Day scenario, to reduce the likelihood of instant game overBalance: Being exhausted, starving, or dehydrated (basically any deadly need at max value) decreases mental stability

  2. CODEX
    Changelog v0.5.1BalanceCollecting water from well is 33% fasterPurifying water at a camp fire is 25% fasterReduced wall and tile building time by about 33%CombatLasso selection for multi-unit selection during combatAbility to give move and attack orders to whole groups of survivorsWeapons, objects, armors have a strength and integrity variable influencing damage (low strength vs high integrity lowering damages)EngineMore code optimizations, which should put us back to pre 0.5 performances, give or takeJob Dispatcher is now thread-safe which should make the multi-threading option safe\'ish nowUser InterfaceSlightly tweaked panels so menus look a bit betterReplaced the top panel for furniture, walls and player owned constructions by the new tooltip systemTooltips look better and deliver more informationAdded weapon strength and armor/object integrity info to contextual right click menusUpdated tooltip and tutorial to account or multi unit selection in combat modeAdded keyboard shortcut info to main menu button tooltipsBug FixesIt was possible to build (buggy) stairs over blackened walls when the intented behavior is \"only above empty cavern\"Potential crash when the colony collapsesWeird french sentence in exploration monitor menu (me deplace vers)In caverns (invisible) walls marked for deletion could keep the tile colored in red after being deletedSurvivors would appear near a stair instead of on top of it when changing scene, potentially blocking them into a wallCombat mode circles showing even when in the wrong floorBug that could teleport someone in the wrong floorRegression bug (0.5.0) preventing job priority settings to be restored when loading a savegamePathing errors when having multiple and separated underground locationsDamaged palisades would show the default wall damage sprite that\'s larger than the palisadeEpidemics are not checking for faction, causing spiders and lizards to catch the flu Camera centering via menus would not switch to the proper scene
  3. CODEX
    Update 0.4.8AdditionsWarning sign on incomplete roomsHammer icon over building locationsBuild menu makes clear what can and cannot be built with what\'s in storage currentlyColors to the \"building in progress\" menu to show availability of materials in storageOption to show or not the \"room\" or \"farm\" menu after building a new zoneTooltips can now use custom colors and backgroundsBuilding requirements in tooltipsTrait tooltips are nicer looking and explicitly show you can click for more infoNicer looking equipment tooltips displaying left/right click helpTooltips in research station\'s secondary panel\"Bored\" dialog bubbleSmall code optimizationsChangesReduced tooltip delay from 1sec to 0.5secRemoved equipment panels from settler inventory as it\'s a duplicate from the settler info panelUpdated UI library to latest versionFixedIt was possible to unintentionally \"skip\" recruitment events by clicking at the wrong place at the wrong timeMouse wheel scrolling menus when the mouse is not on said menuMiddle click when reentering the game while the window isn\'t focused no longer move the map erratically.It was possible to drag move the map while the input is supposed to be paused, causing display glitchesSettler Info Panel taking a frame to show all information, looking a bit weirdCancelling building mode would leave the ghost on screen as long as the game is pausedClicking multiple times on a piece of equipment in the settler info panel would open multiple copies of the equip menuTrait panel was not draggableGun crafting station set as path-blocking, preventing users from reaching their proper work location.Rare/potential crash in job dispatcherCrash on startup with Turkish language systems (Alex)Some missing french translation lines
  4. Informer
    Version 0.4.1AdditionsPrioritized cooking and farming jobsRepair Zone - Automatically send \"repair\" orders for damaged items within the zoneStock info to multiple info panels and the factorie\'s recipe menuExpeditions can be canceled for free if some of the survivors are still on the mapSurvivors will pickup food from the ground when hungry. Temporary \"happy to be alive\" trait (lasts 72h) given to new settlers to make things a bit easier when starting a gameAdd All / Remove All (categories) buttons to individual storage menus\"Repair damaged military helmet\" job to Armor Maintenance tableTraders\' vehicles are now armed and dangerousChangesReplaced raw value by % in water collector menu, added status textAltered needs\' levels for cautious/critical. Reduced risk of overeating/overdrinking. rain collectior and water well\'s job type changed to Farming (from Hauling)Factory put production in last user inventory if possible.Standard event manager will throw good and bad events in a more balanced wayCoal -> CharcoalGun Bullets -> pistol ammoMP5 uses pistol ammo nowFixesRaze order not giving back all of the expected materialsGraphical issue with ak47, assault and smg sprites Deleted farms not dropping inventory if anyConflict between fallow farms and new prioritization of orders. Missing RPG sprite.Survivors could steal weapons from tradersSurvivors (on break) admiring an object from the other side of a wallUnable to pickup plants while the fields are fallow.Hostile NPC, under some rare circumstances, could attack survivors who left the map on an expeditionPower failure event was breaking power generators by setting their storage capacity to 0 (instead of their current storage)Starting storage\'s content might get eaten by savegamesIssues with multisprite itemsPeople could click on rain collector and generators\' progress bars.Dynamic sound effects not affected by volume sliderRare crash caused by drop down menus.

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